push/pull framework for drawing sprites to either page

This commit is contained in:
Rob McMullen 2017-07-02 21:38:32 -07:00
parent cf5c47e121
commit d748e2b737
4 changed files with 78 additions and 16 deletions

View File

@ -206,7 +206,7 @@ class Listing(object):
class Sprite(Listing):
backing_store_sizes = set()
def __init__(self, pngfile, assembler, screen, xdraw=False, use_mask=False, backing_store=False, clobber=False, processor="any", name=""):
def __init__(self, pngfile, assembler, screen, xdraw=False, use_mask=False, backing_store=False, clobber=False, double_buffer=False, processor="any", name=""):
Listing.__init__(self, assembler)
self.screen = screen
@ -217,6 +217,7 @@ class Sprite(Listing):
self.use_mask = use_mask
self.backing_store = backing_store
self.clobber = clobber
self.double_buffer = double_buffer
self.processor = processor
if not name:
name = os.path.splitext(pngfile)[0]
@ -310,7 +311,8 @@ class Sprite(Listing):
# SAVE_AXY + RESTORE_AXY + rts + sprite jump table
cycleCount = 9 + 12 + 6 + 3 + 4 + 6
self.label("%s_SHIFT%d" % (self.slug,shift))
baselabel = "%s_SHIFT%d" % (self.slug,shift)
self.label(baselabel)
colorStreams = self.screen.byteStreamsFromPixels(shift, self)
maskStreams = self.screen.byteStreamsFromPixels(shift, self, True)
@ -324,7 +326,7 @@ class Sprite(Listing):
self.backing_store_sizes.add((byteWidth, self.height))
cycleCount += 6
cycleCount, optimizationCount = self.generateBlitter(colorStreams, maskStreams, cycleCount)
cycleCount, optimizationCount = self.generateBlitter(colorStreams, maskStreams, cycleCount, baselabel)
if not self.clobber:
if self.processor == "any":
@ -343,14 +345,18 @@ class Sprite(Listing):
self.asm("rts")
self.comment("Cycle count: %d, Optimized %d rows." % (cycleCount,optimizationCount))
def generateBlitter(self, colorStreams, maskStreams, baseCycleCount):
def generateBlitter(self, colorStreams, maskStreams, baseCycleCount, baselabel):
byteWidth = len(colorStreams[0])
cycleCount = baseCycleCount
optimizationCount = 0
for row in range(self.height):
cycleCount += self.rowStartCalculatorCode(row)
order = list(range(self.height))
if self.double_buffer:
order = reversed(order)
for row in order:
cycleCount += self.rowStartCalculatorCode(row, baselabel)
byteSplits = colorStreams[row]
maskSplits = maskStreams[row]
@ -405,16 +411,36 @@ class Sprite(Listing):
return cycleCount, optimizationCount
def rowStartCalculatorCode(self, row):
def rowStartCalculatorCode(self, row, baselabel):
self.out()
self.comment_line("row %d" % row)
if row == 0:
self.asm("ldx PARAM1")
cycles = 3
if self.double_buffer:
if row == self.height - 1:
label = "%s_pageloop" % (baselabel)
self.asm("ldx PARAM1")
self.asm("ldy #%d" % self.height)
self.label(label)
self.asm("lda HGRROWS_H1,x")
self.asm("pha")
self.asm("inx")
self.asm("dey")
self.asm("bne %s" % label)
self.asm("dex")
self.asm("pla")
cycles = 3
else:
self.asm("dex")
self.asm("pla")
cycles = 4
else:
self.asm("inx")
cycles = 2
self.asm("lda HGRROWS_H1,x")
if row == 0:
self.asm("ldx PARAM1")
cycles = 3
else:
self.asm("inx")
cycles = 2
self.asm("lda HGRROWS_H1,x")
cycles += 4
self.asm("sta SCRATCH1")
self.asm("lda HGRROWS_L,x")
self.asm("sta SCRATCH0")
@ -427,7 +453,7 @@ class Sprite(Listing):
else:
self.asm("ldy PARAM2")
cycles += 2
return cycles + 4 + 3 + 4 + 3;
return cycles + 3 + 4 + 3;
def shiftStringRight(string, shift, bitsPerPixel, fillerBit):
@ -918,6 +944,7 @@ if __name__ == "__main__":
parser.add_argument("-s", "--screen", default="hgrcolor", choices=["hgrcolor","hgrbw"], help="Screen format (default: %(default)s)")
parser.add_argument("-n", "--name", default="", help="Name for generated assembly function (default: based on image filename)")
parser.add_argument("-k", "--clobber", action="store_true", default=False, help="don't save the registers on the stack")
parser.add_argument("-d", "--double-buffer", action="store_true", default=False, help="add code blit to either page (default: page 1 only)")
parser.add_argument("-o", "--output-prefix", default="", help="Base name to create a set of output files. If not supplied, all code will be sent to stdout.")
parser.add_argument("files", metavar="IMAGE", nargs="*", help="a PNG image [or a list of them]. PNG files must not have an alpha channel!")
options, extra_args = parser.parse_known_args()
@ -945,7 +972,7 @@ if __name__ == "__main__":
for pngfile in options.files:
try:
sprite_code = Sprite(pngfile, assembler, screen, options.xdraw, options.mask, options.backing_store, options.clobber, options.processor, options.name)
sprite_code = Sprite(pngfile, assembler, screen, options.xdraw, options.mask, options.backing_store, options.clobber, options.double_buffer, options.processor, options.name)
except RuntimeError, e:
print "%s: %s" % (pngfile, e)
sys.exit(1)

View File

@ -29,7 +29,7 @@ colortest.dsk: HiSprite.py colortest.s bwsprite.s
atrcopy colortest.dsk boot -b colortest.xex --brun 6000 -f
multitest-sprite-driver.s: HiSprite.py $(BWSPRITE)
python HiSprite.py -a mac65 -p 6502 -s hgrbw -m -b -k -o multitest $(BWSPRITE) $(COLORSPRITE)
python HiSprite.py -a mac65 -p 6502 -s hgrbw -m -b -k -d -o multitest $(BWSPRITE) $(COLORSPRITE)
multitest.dsk: HiSprite.py multitest.s multitest-sprite-driver.s
atasm -omultitest.xex multitest.s -Lmultitest.var -gmultitest.lst

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@ -22,7 +22,10 @@ SCRATCH1 = $1a
SPRITEPTR_L = $1b
SPRITEPTR_H = $1c
RENDERCOUNT = $ce
FRAMECOUNT = $cf ; used to determine page currently displayed: even -> page1, odd -> page2
VISIBLEPAGE = $d7
BGSTORE = $fa
TEMPADDR = $fc
BGTOP = $c0 ; page number of first byte beyond top of backing store stack
@ -40,10 +43,12 @@ start
bit SETHIRES
jsr clrscr
jsr initonce
jsr initsprites
gameloop
jsr renderstart
jsr pageflip
jsr movestart
dec fasttoggle
bpl gofast
@ -56,10 +61,29 @@ fasttoggle
.byte 0
initonce
lda #0
sta FRAMECOUNT
rts
initsprites
jsr restorebg_init
rts
pageflip
inc FRAMECOUNT
lda FRAMECOUNT
and #1
sta VISIBLEPAGE
beq pageflip1
bit TXTPAGE2
rts
pageflip1
bit TXTPAGE1
rts
; Draw sprites by looping through the list of sprites
renderstart
@ -197,20 +221,27 @@ wait_inner
clrscr
lda #0
sta clr1+1
sta clr2+1
lda #$20
sta clr1+2
lda #$40
sta clr2+2
clr0
lda #0
ldy #0
clr1
sta $ffff,y
clr2
sta $ffff,y
iny
bne clr1
inc clr1+2
inc clr2+2
ldx clr1+2
cpx #$40
bcc clr1
; put the same info on both screens
clrscr2
ldy #1
clrouter
@ -218,14 +249,18 @@ clrouter
clrloop
lda HGRROWS_H1,x
sta SCRATCH1
lda HGRROWS_H2,x
sta TEMPADDR+1
lda HGRROWS_L,x
sta SCRATCH0
sta TEMPADDR
lda tophalf,y
cpx #96
bcc clrwrite
lda bothalf,y
clrwrite
sta (SCRATCH0),y
sta (TEMPADDR),y
inx
cpx #192
bcc clrloop