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Added comment about friendly fork status in README
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README.rst
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README.rst
@ -43,13 +43,24 @@ The source is free and open, and lives on `github
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<https://github.com/robmcmullen/asmgen>`_, so clone and enhance at will!
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<https://github.com/robmcmullen/asmgen>`_, so clone and enhance at will!
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Credits
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History
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=======
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=======
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This program started life as a fork of Quinn Dunki's `HiSprite
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This program started life as a friendly fork of Quinn Dunki's `HiSprite
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<https://github.com/blondie7575/HiSprite>`_ that she presented at KansasFest
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<https://github.com/blondie7575/HiSprite>`_ that she presented at KansasFest
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2017.
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2017.
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Her conclusion was that it was not that practical for the Apple II because of
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the limited memory and the number of sprite shifts needed. I wanted to port
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this to the Atari because it would require fewer shifted shapes in most of the
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graphics modes (e.g. only 4 shifted shapes for the commonly used ANTIC modes 13
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and 14) She told me that she was unlikely to continue work on sprite compiling
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but encouraged me to continue development.
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Additional Credits
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==================
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The sample font is modified from Michael Pohoreski's `excellent tutorial on
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The sample font is modified from Michael Pohoreski's `excellent tutorial on
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Apple II fonts <https://github.com/Michaelangel007/apple2_hgr_font_tutorial>`_.
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Apple II fonts <https://github.com/Michaelangel007/apple2_hgr_font_tutorial>`_.
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