Rob McMullen
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527cd2226c
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Since I now have an approved fork rather than contributing back to Quinn, changing to more PEP-8 python style
* changed some assembly variables and categorized them by address to hopefully make debugging easier
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2017-07-05 12:50:22 -07:00 |
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Rob McMullen
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607c020e7e
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Added fast font routine using unrolled loops
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2017-07-04 13:34:25 -07:00 |
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Rob McMullen
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95cd30c5ac
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Added damage option to supply to user the size of the sprite for background regeneration
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2017-07-03 21:22:58 -07:00 |
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Rob McMullen
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41ce921322
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Changed complicated push/pull to simple EOR to choose a page
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2017-07-03 16:33:22 -07:00 |
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Rob McMullen
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22d12dc34f
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Fixed push/pull framework. Works on page1
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2017-07-03 07:54:40 -07:00 |
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Rob McMullen
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89db8f6406
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Optimization: don't have to inx in sprite code, can hardcode the increase in the array position
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2017-07-02 21:54:04 -07:00 |
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Rob McMullen
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d748e2b737
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push/pull framework for drawing sprites to either page
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2017-07-02 21:38:32 -07:00 |
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Rob McMullen
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c3a9f1478c
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Added autogeneration of restorebg_init and restorebg_driver
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2017-07-01 08:27:06 -07:00 |
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Rob McMullen
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d7ed49b7c2
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Added generated code for backing store save/restore
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2017-06-30 22:58:42 -07:00 |
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Rob McMullen
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b817b9e1aa
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Made color selection in PNGs a little more forgiving
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2017-06-30 14:13:42 -07:00 |
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Rob McMullen
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18101794b9
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Added option to clobber registers in sprite code
* caller has to save what they need, but saves 26 cycles
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2017-06-30 12:52:15 -07:00 |
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Rob McMullen
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6dfab0efb5
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optimization to save the X mod value -- it's the same for every row
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2017-06-30 12:33:27 -07:00 |
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Rob McMullen
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b3a4a5b5b4
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generateBlitter: restructured to use self.asm and optimization to remove trailing iny when at the end of a row
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2017-06-30 12:32:31 -07:00 |
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Rob McMullen
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8951869372
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Added multi-file generation in one step using a prefix
* changed testcase to use second type of sprite
* added hand-coded 3x8 backing store
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2017-06-29 23:16:49 -07:00 |
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Rob McMullen
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b2842a1c39
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Backing store driver and sample implementation for 3 byte * 11 row sprites
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2017-06-29 11:48:25 -07:00 |
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Rob McMullen
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5d550a6ef0
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HiSprite: fixed binary constant formatting
* MAC/65 does indeed do binary constants
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2017-06-26 12:40:19 -07:00 |
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Rob McMullen
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483b0a5903
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Fixed bw column lookup table. We're indexing into a table of addresses, so multiply by 2!
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2017-06-26 05:48:52 -07:00 |
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Rob McMullen
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d6666ff027
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Fixed mask for bw sprites
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2017-06-25 21:13:58 -07:00 |
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Rob McMullen
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a5d08f4284
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Added mask and changed filler bit to match mask or sprite
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2017-06-22 11:10:39 -07:00 |
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Rob McMullen
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bb06a8bf65
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Changed optimization that skips the byte write to be based on mask value
* if mask is empty, no pixels change, so no need to write that byte
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2017-06-22 10:36:04 -07:00 |
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Rob McMullen
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2c4a951a27
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Determine palette bit from first *non-black* pixel on the row
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2017-06-22 10:27:58 -07:00 |
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Rob McMullen
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a5907dc2e3
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Simplified pixel color logic
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2017-06-22 10:01:52 -07:00 |
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Rob McMullen
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9b9ebfcb0f
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Added -n argument to specify name of generated subroutine so I don't have to keep changing my test source when changing sprites
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2017-06-22 09:39:40 -07:00 |
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Rob McMullen
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39ac771959
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Percolate png transparent layer up to main loop
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2017-06-21 22:44:45 -07:00 |
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Rob McMullen
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0820ad7458
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Removed dependency on macro source file; expand the macros ourselves here
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2017-06-21 14:28:22 -07:00 |
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Rob McMullen
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7ca6dd4ccd
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Added separate flags for row/col lookup table, and can be appended to sprite code
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2017-06-21 14:11:48 -07:00 |
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Rob McMullen
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8b5a4afeab
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Added support for BW & Color HGR sprites & framework for supporting other screen types
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2017-06-21 14:03:53 -07:00 |
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Rob McMullen
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1be718c206
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Fixed MAC/65 support because it can't do binary constants
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2017-06-20 22:09:27 -07:00 |
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Rob McMullen
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0f342f993e
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Added multiple bytes per line in data statements
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2017-06-20 21:46:16 -07:00 |
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Rob McMullen
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3afe35febe
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Added processor and assembler syntax options
* added complete lookup table generation
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2017-06-20 20:12:17 -07:00 |
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Rob McMullen
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d02300573d
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Initial working object-based generator
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2017-06-20 15:59:56 -07:00 |
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Rob McMullen
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8a1de40e0e
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Converted intentation to spaces instead of tabs
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2017-06-20 06:37:57 -07:00 |
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Rob McMullen
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b74d5141a1
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Modifications to jump table for vanilla 6502 support
* added argparse for argument parsing & printing usage
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2017-05-30 14:06:33 -07:00 |
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Quinn Dunki
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ca2bd7c586
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Optimization & refinement
- Compiler now tracks cycle counts of blitters
- More interesting sample app
- Better VBL sync macro
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2017-05-29 13:14:37 -07:00 |
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Rob McMullen
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ffcfab2ca2
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pypng on my platform returns an iterator instead of a sequence of bytes, so have to force pixelData to a list
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2017-04-29 19:36:01 -07:00 |
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Quinn Dunki
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537e1e0544
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Put an old optimization back in
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2017-03-26 11:02:22 -07:00 |
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Quinn Dunki
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2d92fa90cf
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Revert
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2017-02-26 20:18:20 -08:00 |
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Quinn Dunki
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110760c8b1
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Proof of concept for page flipping
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2017-02-26 20:17:22 -08:00 |
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Quinn Dunki
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9284814222
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Cleanup, early support for page 2
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2017-02-25 16:30:30 -08:00 |
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Quinn Dunki
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386b338c23
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Code cleanup
- Also fixed a bug with high bit determination
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2016-12-25 13:43:14 -07:00 |
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Quinn Dunki
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56e75f426e
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Fixed background save/restore for 6-byte sprites
Also added interesting background test image and utility functions
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2016-12-22 14:28:46 -08:00 |
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Quinn Dunki
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7eb3f6fdd7
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Added support for the color white
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2016-12-21 14:03:28 -08:00 |
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Quinn Dunki
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a37f15846f
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Cleanup
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2016-09-10 11:04:57 -07:00 |
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Quinn Dunki
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dbe729e839
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Basic shifted data unrolling working for violet and green
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2016-08-18 12:12:11 -07:00 |
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Quinn Dunki
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6e2bcdb352
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Rough first pass on python sprite compiler
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2016-07-20 22:39:11 -05:00 |
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