Rob McMullen
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39057dc2c7
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Added makefile target that includes title screens
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2017-07-07 12:24:25 -07:00 |
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Rob McMullen
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aa8c033547
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fatfont: fixed 0 and 1 for consistency
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2017-07-06 22:22:33 -07:00 |
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Rob McMullen
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1dba5f5d67
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Damage working!
* removed slow font drawing since I won't ever use it
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2017-07-06 21:52:04 -07:00 |
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Rob McMullen
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053f631335
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Keyboard control experiments
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2017-07-06 11:05:29 -07:00 |
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Rob McMullen
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da9236db0b
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Added printout of keypress
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2017-07-06 07:16:51 -07:00 |
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Rob McMullen
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5d34f19fd6
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Removed stuff from Quinn's demo that I'm not using
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2017-07-05 22:25:43 -07:00 |
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Rob McMullen
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83b57cbf7a
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Added some keyboard debug checking & added debug flag for quicker startup
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2017-07-05 22:20:49 -07:00 |
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Rob McMullen
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527cd2226c
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Since I now have an approved fork rather than contributing back to Quinn, changing to more PEP-8 python style
* changed some assembly variables and categorized them by address to hopefully make debugging easier
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2017-07-05 12:50:22 -07:00 |
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Rob McMullen
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e04491e324
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Added comparison of fast draw and slow draw of fonts
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2017-07-05 07:26:31 -07:00 |
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Rob McMullen
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25610af2b4
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Added fast font demo
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2017-07-04 13:36:36 -07:00 |
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Rob McMullen
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607c020e7e
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Added fast font routine using unrolled loops
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2017-07-04 13:34:25 -07:00 |
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Rob McMullen
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95cd30c5ac
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Added damage option to supply to user the size of the sprite for background regeneration
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2017-07-03 21:22:58 -07:00 |
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Rob McMullen
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41ce921322
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Changed complicated push/pull to simple EOR to choose a page
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2017-07-03 16:33:22 -07:00 |
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Rob McMullen
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22d12dc34f
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Fixed push/pull framework. Works on page1
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2017-07-03 07:54:40 -07:00 |
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Rob McMullen
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89db8f6406
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Optimization: don't have to inx in sprite code, can hardcode the increase in the array position
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2017-07-02 21:54:04 -07:00 |
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Rob McMullen
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d748e2b737
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push/pull framework for drawing sprites to either page
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2017-07-02 21:38:32 -07:00 |
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Rob McMullen
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cf5c47e121
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Color background test
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2017-07-02 19:58:07 -07:00 |
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Rob McMullen
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c3a9f1478c
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Added autogeneration of restorebg_init and restorebg_driver
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2017-07-01 08:27:06 -07:00 |
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Rob McMullen
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d7ed49b7c2
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Added generated code for backing store save/restore
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2017-06-30 22:58:42 -07:00 |
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Rob McMullen
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695f589d1b
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backingstore: mini optimization using smc instead of recomputing the column
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2017-06-30 21:56:27 -07:00 |
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Rob McMullen
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9725c1bfd4
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Ha! Figured out what the _smc suffix means... Self Modifying Code
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2017-06-30 21:51:23 -07:00 |
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Rob McMullen
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c7defdfa81
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renderloop: use a round robin so all sprites get the same amount of flicker
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2017-06-30 14:43:28 -07:00 |
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Rob McMullen
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b817b9e1aa
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Made color selection in PNGs a little more forgiving
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2017-06-30 14:13:42 -07:00 |
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Rob McMullen
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2704f6f9a4
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Updated sample program to alternate between using the delay routine and going full speed
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2017-06-30 13:02:47 -07:00 |
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Rob McMullen
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18101794b9
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Added option to clobber registers in sprite code
* caller has to save what they need, but saves 26 cycles
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2017-06-30 12:52:15 -07:00 |
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Rob McMullen
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6dfab0efb5
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optimization to save the X mod value -- it's the same for every row
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2017-06-30 12:33:27 -07:00 |
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Rob McMullen
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b3a4a5b5b4
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generateBlitter: restructured to use self.asm and optimization to remove trailing iny when at the end of a row
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2017-06-30 12:32:31 -07:00 |
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Rob McMullen
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8951869372
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Added multi-file generation in one step using a prefix
* changed testcase to use second type of sprite
* added hand-coded 3x8 backing store
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2017-06-29 23:16:49 -07:00 |
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Rob McMullen
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6c794b855e
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Added direction flag instead of using signed bytes. This gets us to 255 horizontal positions for bw sprites
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2017-06-29 12:39:29 -07:00 |
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Rob McMullen
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b2842a1c39
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Backing store driver and sample implementation for 3 byte * 11 row sprites
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2017-06-29 11:48:25 -07:00 |
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Rob McMullen
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5d550a6ef0
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HiSprite: fixed binary constant formatting
* MAC/65 does indeed do binary constants
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2017-06-26 12:40:19 -07:00 |
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Rob McMullen
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bb6dcae6fb
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Added sample disk image
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2017-06-26 12:35:44 -07:00 |
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Rob McMullen
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a4ba45872d
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Finally working demo of color & bw sprite
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2017-06-26 12:32:55 -07:00 |
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Rob McMullen
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304d1269b3
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Makefile: corrected generated file name & added to clean
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2017-06-26 12:32:13 -07:00 |
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Rob McMullen
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483b0a5903
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Fixed bw column lookup table. We're indexing into a table of addresses, so multiply by 2!
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2017-06-26 05:48:52 -07:00 |
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Rob McMullen
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d6666ff027
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Fixed mask for bw sprites
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2017-06-25 21:13:58 -07:00 |
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Rob McMullen
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4e2fb36ae2
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WIP for multiple sprites
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2017-06-25 08:29:10 -07:00 |
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Rob McMullen
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0b39577fac
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Added test image
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2017-06-22 11:20:42 -07:00 |
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Rob McMullen
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a2c37117dd
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Added simple movement for sprite
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2017-06-22 11:17:31 -07:00 |
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Rob McMullen
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a5d08f4284
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Added mask and changed filler bit to match mask or sprite
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2017-06-22 11:10:39 -07:00 |
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Rob McMullen
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bb06a8bf65
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Changed optimization that skips the byte write to be based on mask value
* if mask is empty, no pixels change, so no need to write that byte
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2017-06-22 10:36:04 -07:00 |
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Rob McMullen
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2c4a951a27
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Determine palette bit from first *non-black* pixel on the row
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2017-06-22 10:27:58 -07:00 |
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Rob McMullen
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a5907dc2e3
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Simplified pixel color logic
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2017-06-22 10:01:52 -07:00 |
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Rob McMullen
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9b9ebfcb0f
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Added -n argument to specify name of generated subroutine so I don't have to keep changing my test source when changing sprites
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2017-06-22 09:39:40 -07:00 |
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Rob McMullen
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3fd63c71d4
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Added separate makefile for my new tests
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2017-06-22 06:24:39 -07:00 |
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Rob McMullen
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39ac771959
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Percolate png transparent layer up to main loop
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2017-06-21 22:44:45 -07:00 |
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Rob McMullen
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0820ad7458
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Removed dependency on macro source file; expand the macros ourselves here
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2017-06-21 14:28:22 -07:00 |
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Rob McMullen
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7ca6dd4ccd
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Added separate flags for row/col lookup table, and can be appended to sprite code
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2017-06-21 14:11:48 -07:00 |
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Rob McMullen
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8b5a4afeab
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Added support for BW & Color HGR sprites & framework for supporting other screen types
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2017-06-21 14:03:53 -07:00 |
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Rob McMullen
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1be718c206
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Fixed MAC/65 support because it can't do binary constants
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2017-06-20 22:09:27 -07:00 |
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