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# Honoring The Code, part 2: Applesoft Tetris in Lo-Res
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# Summary
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- [Discovering the game](#discovering-the-game)
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- [Reviewing what's wrong](#reviewing-whats-wrong)
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- [Fixing the main bottleneck](#fixing-the-main-bottleneck)
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- [PLOT two pixels with one instruction](#plot-two-pixels-with-one-instruction)
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- [PLOT 8 pixels with one instruction](#plot-8-pixels-with-one-instruction)
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- [Are we fast enough ?](#are-we-fast-enough-)
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- [A small setback](#a-small-setback)
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- [Final PRINT optimizations](#final-print-optimizations)
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- [Optimizing arrays](#optimizing-arrays)
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- [In the code: offsets to cells](#in-the-code-offsets-to-cells)
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- [Reading key strokes and branching accordingly](#reading-key-strokes-and-branching-accordingly)
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- [Doing it without the ASCII array](#doing-it-without-the-ascii-array)
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- [Doing it with the ASCII array, but without the IF and the subtraction](#doing-it-with-the-ascii-array--but-without-the-if-and-the-subtraction)
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- [The fastest way](#the-fastest-way)
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- [Spaghetti code](#spaghetti-code)
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- [Little optimizations](#little-optimizations)
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## 🍎Discovering the game
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