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Added Apple II Notes
Added information for the Apple 2 port by Oliver Schmidt.
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readme.txt
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readme.txt
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0. Updates
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I. Introduction
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Jan 2020 - Oliver Schmidt created a beautiful Apple II port. See IX below.
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I. Introduction (Feb 14, 2014)
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I started playing chess about 3 months ago and this got me wondering how
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difficult it would be to make a computer chess game. I decided to try and
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@ -185,5 +188,82 @@ Feel free to send me an email if you have any comments. If you do make a port
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or something else, I would love to hear about it!
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swessels@email.com
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Feb 14, 2014
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Thank you!
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Thank you!
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IX. Apple II Specific Version Information
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General display uses the Apple II hires mode accessed via custom asm
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functions.
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Menu display uses the 4 line bottom text option of the Apple II hires mode via
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cc65 CONIO functions.
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All hires access is byte aligned, therefore the horizontal resolution is 40
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(bytes).
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Hires access is done via simple (binary) ROPs (raster operations) by using
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actual 6502 (immediate) opcodes.
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The C64 and Curses implementation both make heavy use of colors while Apple II
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implementation mustn't depend on (but may benefit from) colors. Therefore the
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user-operated cursor inverts the border of the current field. It's hard to find
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a compromise between making the cursor visible well and showing the piece
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"under" the cursor well. Additionally it is desirable to show different cursor
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states (empty, invalid, valid). The approach chosen is to have different
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thicknesses of the inverted border:
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Valid: Thin
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Invalid: Medium
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Empty: Thick
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When it comes to showing attackers/defenders (via the keys 'a'/'d') there's no
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alternative to resorting to colors:
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Attackers: Red
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Defenders: Green
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So the only field display variant left is the piece selected for moving. Instead
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of introducing a third type of highlighting (beside border inversion and
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coloring) it is simply colored Magenta. The reasoning:
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On a monochrome display the user won't have much fun showing attackers/defenders
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anyway. And without showing those the selected piece is the only colored (aka
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striped) piece making it clearly visible.
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On a color display a third color (beside attackers/defenders) works just fine.
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As the Apple II doesn't have cursor-up and cursor-down keys the keys 'o' and 'l'
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work as alternatives to the those cursor keys.
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Oliver Schmidt
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Jan 19, 2020
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X. Apple II Build Instructions
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To build the Apple II version use the make command line:
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make TARGETS=apple2 OPTIONS=optspeed
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How you build a disc image is dependent on your system. In the apple2 folder is
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a disc template and using Apple Commander, the following commands would work
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(provided Apple Commander is added to the Apple 2 folder for these examples).
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There is a build.cmd file that contains the below "instructions" as well.
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copy apple2\template.dsk cc65-Chess.dsk
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java -jar apple2\AppleCommander-win64-1.5.0.jar -p cc65-Chess.dsk chess.system
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sys < \cc65\target\apple2\util\loader.system
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java -jar apple2\AppleCommander-win64-1.5.0.jar -as cc65-Chess.dsk chess
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bin < cc65-Chess.apple2
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NOTES:
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1) The path to the loader.system depends on where you have cc65
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installed. You will need to replace \cc65\target\apple2\util\loader.system with
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your own local path to the cc65 provided loader.system.
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2) The lines starting with java are single lines (no line breaks - the redirect
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"<" is all on the same line).
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3) Find AppleCommander here (I used Version 1.5.0):
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https://github.com/AppleCommander/AppleCommander/releases
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