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Merge branch 'master' of https://github.com/StewBC/cc65-Chess
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commit
c8363d374d
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.gitignore
vendored
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/obj/
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/Makefile.options
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/cc65-chess.*
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@ -54,7 +54,7 @@ visual representation of the Attack DB. The colors are: For attackers Cyan
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and for defenders Red.
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and for defenders Red.
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Lastly, the game has an Undo/Redo stack that tracks the last 254 moves. Pressing
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Lastly, the game has an Undo/Redo stack that tracks the last 254 moves. Pressing
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u will undo the last move and r will redo the last move. In an AI/Human game,
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U will undo the last move and R will redo the last move. In an AI/Human game,
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the undo will undo the last AI and human player move, so the human player can
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the undo will undo the last AI and human player move, so the human player can
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make a different move.
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make a different move.
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@ -225,7 +225,7 @@ Valid: Thin
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Invalid: Medium
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Invalid: Medium
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Empty: Thick
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Empty: Thick
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When it comes to showing attackers/defenders (via the keys 'a'/'d') there's no
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When it comes to showing attackers/defenders (via the keys A / D) there's no
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alternative to resorting to colors:
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alternative to resorting to colors:
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Attackers: Red
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Attackers: Red
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@ -241,7 +241,7 @@ striped) piece making it clearly visible.
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On a color display a third color (beside attackers/defenders) works just fine.
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On a color display a third color (beside attackers/defenders) works just fine.
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As the Apple II doesn't have cursor-up and cursor-down keys the keys 'o' and 'l'
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As the Apple II doesn't have cursor-up and cursor-down keys the keys O and L
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work as alternatives to the those cursor keys.
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work as alternatives to the those cursor keys.
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Oliver Schmidt
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Oliver Schmidt
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