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Add a level with some white floors which you must not touch.
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@ -1544,7 +1544,7 @@ gridScreenRight: .BYTE $00
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shouldQuit: .BYTE $00
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level: .BYTE $0
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level: .BYTE $2
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; A level consists of the following for each grid:
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; Byte 0 - Offset of the start of this grid from the previous grid's start
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@ -1568,20 +1568,29 @@ level2:
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.BYTE 40, $00, $00, $00, $00
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level3:
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.BYTE 0, 80, 140, 140+GRID_HEIGHT, COL_VIOLET
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.BYTE 80, 10, 140, 140+GRID_HEIGHT, COL_WHITE
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.BYTE 10, 80, 140, 140+GRID_HEIGHT, COL_GREEN
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.BYTE 80, 10, 140, 140+GRID_HEIGHT, COL_WHITE
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.BYTE 10, 80, 140, 140+GRID_HEIGHT, COL_VIOLET
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.BYTE 90, 40, 140, 140+GRID_HEIGHT, COL_GREEN
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.BYTE 40, $00, $00, $00, $00
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level4:
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.BYTE 0, 80, 80, 80+GRID_HEIGHT, COL_VIOLET
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.BYTE 60, 80, 100, 100+GRID_HEIGHT, COL_GREEN
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.BYTE 60, 80, 120, 120+GRID_HEIGHT, COL_VIOLET
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.BYTE 60, 40, 140, 140+GRID_HEIGHT, COL_GREEN
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.BYTE 40, $00, $00, $00, $00
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level4:
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level5:
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.BYTE 0, 80, 140, 140+GRID_HEIGHT, COL_VIOLET
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.BYTE 60, 80, 120, 120+GRID_HEIGHT, COL_VIOLET
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.BYTE 60, 80, 140, 140+GRID_HEIGHT, COL_VIOLET
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.BYTE 60, 40, 120, 120+GRID_HEIGHT, COL_VIOLET
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.BYTE 40, $00, $00, $00, $00
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level5:
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level6:
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.BYTE 0, 80, 140, 140+GRID_HEIGHT, COL_VIOLET
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.BYTE 60, 80, 120, 120+GRID_HEIGHT, COL_VIOLET
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.BYTE 10, 70, 160, 160+GRID_HEIGHT, COL_GREEN
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@ -1589,7 +1598,7 @@ level5:
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.BYTE 60, 40, 120, 120+GRID_HEIGHT, COL_VIOLET
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.BYTE 40, $00, $00, $00, $00
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level6:
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level7:
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.BYTE 0, 80, 140, 140+GRID_HEIGHT, COL_VIOLET
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.BYTE 100, 20, 120, 120+GRID_HEIGHT, COL_GREEN
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.BYTE 40, 20, 100, 100+GRID_HEIGHT, COL_VIOLET
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@ -1599,8 +1608,8 @@ level6:
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.BYTE 40, $00, $00, $00, $00
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levelsLo:
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.LOBYTES level1, level2, level3, level4, level5, level6, 0
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.LOBYTES level1, level2, level3, level4, level5, level6, level7, 0
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levelsHi:
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.HIBYTES level1, level2, level3, level4, level5, level6, 0
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.HIBYTES level1, level2, level3, level4, level5, level6, level7, 0
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