main:
+ some sort of switch animation on circuit breakers?
+ marker switches
+ ship raise/lower
+ look at catherine's letter from other side of path
+ allow opening/grabbing white page

octagon_room:
+ blue book
+ full text on brothers
+ books
+ in tower could have extra window open/closed far backgrounds
+ turning when looking at hint loses the text mode
+ final puzzle in fireplace
+ line drawing on map isn't optimal
+ should hints be black on white text?

General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
+ adjust grab window on letter
+ add missing red book step

dentist office:
+ implement

ending:
+ all endings
+ Fireplace: 8x6 grid

MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute

SELENA age:
+ optional mockingboard sound for keyboard?
+ Complicated age with sounds
+ That whole rediculous underground cart sequence
+ turn around and look back in tunnel
+ whole way to tower thing
+ implement enough to get pages

Channelwood:
+ Implement safe
+ Implement tree
+ Implement boiler
+ Implement water tank
+ Implement water valves
+ Implement elevators
+ Enable linking back to Myst

Stoneship age:
+ Implement floating chest puzzle
+ Implement compass rose light puzzle
+ Implement raising/lowering water
+ Implement telescope
+ Implement the half-letter
+ Hook up tunnels into compass room properly

Ending:
+ Turning
+ Allow looking at green book on shelf
+ Atrus at end -- hires?
+ Marker Switches (8):

