2021-02-13 16:42:15 +00:00
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; wires
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; 159 -- initial
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; 158 -- jmp to branch
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; 152 -- special case dark blue
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; 151 -- another jmp to branch
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; 148 -- use $10 instead of $ff for black color
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; 147 -- optimize color code
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; 143 -- use 15x15 grid instead of 7x7
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2021-02-14 03:20:30 +00:00
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; 138 -- re-wrote clear screen code
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; 144 -- back to original layout
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; 142 -- jump to earlier BGND entry point
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; 141 -- start at $FF even though it misses upper left
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2021-02-13 16:42:15 +00:00
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; goal=141
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.include "zp.inc"
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.include "hardware.inc"
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CTEMP = $FC
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;================================
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; Clear screen and setup graphics
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;================================
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plasma:
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; jsr SETGR ; set lo-res 40x40 mode
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; bit SET_GR
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; bit FULLGR ; make it 40x48
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2021-02-14 03:20:30 +00:00
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jsr $F3D8 ; HGR2 (and full screen), set HGRPAGE to $40
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; after, A is #$60
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lda #$10 ; want to write $10 to memory
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; sta HGRBITS
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jsr $F3F4 ; does the store, is this allowed?
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; jsr $F3F6 ; BKGND
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bit LORES ; switch to lo-res
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2021-02-13 16:42:15 +00:00
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; we only create a 16x16 texture, which we pattern across 40x48 screen
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; need to beat 30 bytes
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2021-02-14 03:20:30 +00:00
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ldx #15 ; store at 15,x 8,x
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; and x,15 x,8
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2021-02-13 16:42:15 +00:00
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; 240+x, (x*16),15
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write_loop:
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txa
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sta lookup+240,X
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sta lookup+112,X
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asl
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asl
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asl
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asl
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tay
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txa
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sta lookup,Y
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2021-02-14 03:20:30 +00:00
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sta lookup+8,Y
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2021-02-13 16:42:15 +00:00
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dex
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bpl write_loop
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;create_lookup:
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; ldy #15
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;create_yloop:
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; ldx #15
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;create_xloop:
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; ; vertical
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; txa
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;; and #$7
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2021-02-14 03:20:30 +00:00
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; bne horizh
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2021-02-13 16:42:15 +00:00
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;
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;xnot:
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; tya
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; bne lookup_smc
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;
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;horiz:
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; ; horizontal
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; tya
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;; and #$7
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; beq ynot
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;
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; lda #$10
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; bne lookup_smc
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;ynot:
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; txa
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;lookup_smc:
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; sta lookup ; always starts at $d00
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; inc lookup_smc+1
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; dex
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; bpl create_xloop
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; dey
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; bpl create_yloop
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2021-02-14 03:20:30 +00:00
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; X is $FF
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2021-02-13 16:42:15 +00:00
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create_lookup_done:
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forever_loop:
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cycle_colors:
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; cycle colors
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; can't do palette rotate on Apple II so faking it here
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; just incrementing every entry in texture by 1
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; X is $FF when arriving here
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; ldx #0
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2021-02-14 03:20:30 +00:00
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; inx ; make X 0
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2021-02-13 16:42:15 +00:00
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cycle_loop:
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ldy lookup,X
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cpy #$10
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beq skip_zero
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iny
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tya
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and #$f
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sta lookup,X
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skip_zero:
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2021-02-14 03:20:30 +00:00
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dex
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2021-02-13 16:42:15 +00:00
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bne cycle_loop
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; set/flip pages
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; we want to flip pages and then draw to the offscreen one
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flip_pages:
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; ldx #0 ; x already 0
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lda draw_page_smc+1 ; DRAW_PAGE
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beq done_page
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inx
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done_page:
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ldy PAGE0,X ; set display page to PAGE1 or PAGE2
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eor #$4 ; flip draw page between $400/$800
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sta draw_page_smc+1 ; DRAW_PAGE
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; plot current frame
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; scan whole 40x48 screen and plot each point based on
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; lookup table colors
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plot_frame:
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ldx #47 ; YY=47 (count backwards)
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plot_yloop:
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txa ; get (y&0xf)<<4
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pha ; save YY / SAVEX
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asl
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asl
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asl
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asl
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sta CTEMP ; save for later
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txa ; get YY in accumulator
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lsr ; call actually wants Ycoord/2
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ldy #$0f ; setup mask for odd/even line
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bcc plot_mask
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ldy #$f0
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plot_mask:
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sty MASK
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jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2)
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; after, A is GBASL, C is clear
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lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800)
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draw_page_smc:
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adc #0
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sta GBASH
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;==========
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ldy #39 ; XX = 39 (countdown)
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plot_xloop:
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tya ; get x&0xf
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and #$f
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ora CTEMP ; combine with val from earlier
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; get ((y&0xf)*16)+x
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tax
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plot_lookup:
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plot_lookup_smc:
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lda lookup,X ; load lookup, (y*16)+x
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cmp #11
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bcs color_notblue ; if < 11, blue
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color_blue:
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lda #$11 ; blue offset
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color_notblue:
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tax
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lda colorlookup-11,X ; lookup color
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color_notblack:
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sta COLOR ; each nibble should be same
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jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y)
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dey
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bpl plot_xloop
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pla
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tax
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dex
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bpl plot_yloop
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bmi forever_loop
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colorlookup:
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;.byte $22,$22,$22,$22,$22,$22,$22,$22
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;.byte $22,$22,$22,
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.byte $66,$77,$ff,$77,$66,$00,$22
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; want this to be at 3f5
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; Length is 141 so start at $3f4 -
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; 1013 - 141 + 3 = 875 = $36B
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jmp plasma
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; make lookup happen at page boundary
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.org $4000
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lookup:
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