2017-08-13 19:38:49 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include "gr-sim.h"
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#include "tfv_utils.h"
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#include "tfv_zp.h"
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#include "tfv_sprites.h"
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#include "tfv_backgrounds.h"
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/* Do Battle */
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2017-08-16 18:46:45 +00:00
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/* Metrocat Easter Egg (summon?) */
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/* Enemies: */
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/* Killer Crab, Evil Tree, Deadly Bees, Big Fish, Procrastinon */
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2017-08-13 19:38:49 +00:00
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/* Battle.
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Forest? Grassland? Artic? Ocean?
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1 2 3
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0123456789012345678901234567890123456789|
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----------------------------------------|
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| HP LIMIT | -> FIGHT/LIMIT 21
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KILLER CRAB | DEATER 128/255 128 | ZAP 22
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| | REST 23
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| | RUN AWAY 24
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Sound effects?
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List hits
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****** ** **** **** ** ** ****** **** ****** ****** ******
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** ** **** ** ** ** ** ** ** ** ** ** ** **
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** ** ** **** **** ****** **** ****** ** ****** ******
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** ** ** ** ** ** ** ** ** ** ** ** **
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****** ****** ****** **** ** **** ****** ** ****** **
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*/
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2017-08-16 18:46:45 +00:00
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2017-08-13 19:38:49 +00:00
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/* Background depend on map location? */
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/* Room for guinea pig in party? */
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/* Attacks -> HIT, ZAP, HEAL, RUNAWAY */
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int do_battle(void) {
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int i,ch;
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int enemy_x=2;
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2017-09-19 04:43:17 +00:00
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int saved_drawpage;
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2017-08-13 19:38:49 +00:00
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//int enemy_hp=20;
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int tfv_x=34;
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2017-09-19 04:26:38 +00:00
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// home();
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// gr();
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2017-08-13 19:38:49 +00:00
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2017-09-19 04:43:17 +00:00
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saved_drawpage=ram[DRAW_PAGE];
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2018-01-08 19:01:19 +00:00
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clear_bottom();
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2017-09-19 04:43:17 +00:00
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ram[DRAW_PAGE]=PAGE2; // 0xc00
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2017-09-19 04:26:38 +00:00
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vtab(22);
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htab(1);
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move_cursor();
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print("KILLER CRAB");
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2017-08-13 19:38:49 +00:00
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2017-09-19 04:26:38 +00:00
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vtab(21);
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htab(27);
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move_cursor();
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print("HP");
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2017-08-13 19:38:49 +00:00
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2017-09-19 04:26:38 +00:00
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vtab(21);
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htab(34);
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move_cursor();
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print("LIMIT");
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2017-08-13 19:38:49 +00:00
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2017-09-19 04:26:38 +00:00
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vtab(22);
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htab(15);
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move_cursor();
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print("DEATER");
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vtab(22);
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htab(24);
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move_cursor();
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2017-08-13 19:38:49 +00:00
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print_byte(hp);
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2017-09-19 04:26:38 +00:00
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print("/");
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2017-08-13 19:38:49 +00:00
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print_byte(max_hp);
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2017-09-19 04:26:38 +00:00
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ram[COLOR]=0x20;
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hlin_double(ram[DRAW_PAGE],33,33+limit,42);
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// basic_htab(34);
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// basic_vtab(22);
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// basic_inverse();
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// for(i=0;i<limit;i++) {
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// basic_print(" ");
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// }
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// basic_normal();
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// for(i=limit;i<5;i++) {
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// basic_print(" ");
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// }
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ram[COLOR]=0xa0;
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hlin_double_continue(5-limit);
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ram[COLOR]=0x20;
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// basic_inverse();
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for(i=40;i<50;i+=2) {
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hlin_double(ram[DRAW_PAGE],12,12,i);
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// basic_vtab(i);
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// basic_htab(13);
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// basic_print(" ");
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2017-08-13 19:38:49 +00:00
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}
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2017-09-19 04:26:38 +00:00
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//basic_normal();
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2017-08-13 19:38:49 +00:00
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2017-09-19 04:43:17 +00:00
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<10;i++) {
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hlin_double(ram[DRAW_PAGE],0,39,i);
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}
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color_equals(COLOR_LIGHTGREEN);
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for(i=10;i<40;i++) {
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hlin_double(ram[DRAW_PAGE],0,39,i);
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}
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ram[DRAW_PAGE]=saved_drawpage;
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2017-08-13 19:38:49 +00:00
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while(1) {
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2017-09-19 04:43:17 +00:00
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gr_copy_to_current(0xc00);
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2017-08-13 19:38:49 +00:00
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2017-09-13 21:10:44 +00:00
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grsim_put_sprite(tfv_stand_left,tfv_x,20);
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grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
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2017-08-13 19:38:49 +00:00
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2017-09-13 21:10:44 +00:00
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grsim_put_sprite(killer_crab,enemy_x,20);
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2017-08-13 19:38:49 +00:00
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2017-09-13 21:10:44 +00:00
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page_flip();
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2017-08-13 19:38:49 +00:00
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ch=grsim_input();
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if (ch=='q') break;
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usleep(100000);
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}
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2018-01-08 19:01:19 +00:00
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ram[DRAW_PAGE]=PAGE0;
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clear_bottom();
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ram[DRAW_PAGE]=PAGE1;
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clear_bottom();
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2017-09-13 21:10:44 +00:00
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2017-08-13 19:38:49 +00:00
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return 0;
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}
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