dos33fsprogs/mist/leveldata_stoney.inc

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;===============================================
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; level data for Stoney Ship
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;===============================================
locations:
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.word location0, location1, location2, location3
.word location4, location5, location6, location7
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.word location8, location9, location10,location11
.word location12,location13,location14,location15
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.word location16,location17,location18,location19
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; STONEY_SHIP_STERN -- back of the ship
location0:
.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_DOOR_CLOSED ; south exit
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.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word ship_entry_n_lzsa ; north bg
.word ship_entry_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; .byte DIRECTION_E ; special exit
; .byte 12,25 ; special x
; .byte 26,46 ; special y
; .word controls_pressed-1 ; special function
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; STONY_SHIP_BOW -- bow of the ship
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location1:
.byte $ff ; north exit
.byte STONEY_SHIP_STERN ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word ship_bow_go_n_lzsa ; north bg
.word ship_bow_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_SOUTH
.byte DIRECTION_N ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word back_to_mist-1 ; special function
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; STONEY_SHIP_DOOR_CLOSED -- ship cabin door
location2:
.byte STONEY_SHIP_BOW ; north exit
.byte STONEY_SHIP_DOOR_OPEN ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word ship_entry_n_lzsa ; north bg
.word ship_door_closed_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte $ff ; special exit
; STONEY_SHIP_DOOR_OPEN -- ship cabin door open
location3:
.byte STONEY_SHIP_BOW ; north exit
.byte STONEY_SHIP_CHAIR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word ship_entry_n_lzsa ; north bg
.word ship_door_open_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte $ff ; special exit
; STONEY_SHIP_CHAIR -- chair in the cabin
location4:
.byte STONEY_SHIP_STERN ; north exit
.byte STONEY_SHIP_BOOK_CLOSED ; south exit
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.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word book_chair_n_lzsa ; north bg
.word book_chair_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte $ff ; special exit
; STONEY_SHIP_BOOK_CLOSED -- stoney linking book, closed
location5:
.byte $ff ; north exit
.byte STONEY_SHIP_BOOK_OPEN ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word book_chair_closed_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff ; special exit
; STONEY_SHIP_BOOK_OPEN -- stoney linking book, open
location6:
.byte $ff ; north exit
.byte STONEY_SHIP_CHAIR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word book_chair_open_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte DIRECTION_S ; special exit
.byte 21,31 ; special x
.byte 10,24 ; special y
.word stoney_link_book-1
; STONEY_ARRIVAL -- arrival at stoneship
location7:
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.byte STONEY_DOORWAY1 ; north exit
.byte STONEY_EXIT ; south exit
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.byte STONEY_LIGHTHOUSE_PATH ; east exit
.byte STONEY_UMBRELLA_PATH ; west exit
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.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word arrival_n_lzsa ; north bg
.word arrival_s_lzsa ; south bg
.word arrival_e_lzsa ; east bg
.word arrival_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff
; STONEY_UMBRELLA_PATH -- umbrella path
location8:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_ARRIVAL ; east exit
.byte STONEY_UMBRELLA ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word umbrella_path_e_lzsa ; east bg
.word umbrella_path_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; STONEY_UMBRELLA -- umbrella switch
location9:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_UMBRELLA_PATH ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word umbrella_e_lzsa ; east bg
.word umbrella_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
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; STONEY_LIGHTHOUSE_PATH -- lighthouse path
location10:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_LIGHTHOUSE_DOOR ; east exit
.byte STONEY_ARRIVAL ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word lighthouse_path_e_lzsa ; east bg
.word lighthouse_path_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; STONEY_LIGHTHOUSE_DOOR -- lighthouse door
location11:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_LIGHTHOUSE_INSIDE; east exit
.byte STONEY_LIGHTHOUSE_PATH ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word lighthouse_door_e_lzsa ; east bg
.word lighthouse_door_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; STONEY_LIGHTHOUSE_INSIDE -- lighthouse inside
location12:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_LIGHTHOUSE_UPSTAIRS; east exit
.byte STONEY_LIGHTHOUSE_DOOR ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word lighthouse_inside_n_lzsa ; north bg
.word $0000 ; south bg
.word lighthouse_inside_e_lzsa ; east bg
.word lighthouse_inside_w_lzsa ; west bg
.byte BG_EAST|BG_WEST|BG_NORTH
.byte $ff
; STONEY_LIGHTHOUSE_UPSTAIRS -- lighthouse upstairs
location13:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_LIGHTHOUSE_DOWNLADDER ; east exit
.byte STONEY_LIGHTHOUSE_BATTERY ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word lighthouse_upstairs_e_lzsa ; east bg
.word lighthouse_upstairs_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; STONEY_LIGHTHOUSE_BATTERY -- lighthouse battery
location14:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte STONEY_LIGHTHOUSE_UPSTAIRS ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word lighthouse_battery_w_lzsa ; west bg
.byte BG_WEST
.byte $ff
; STONEY_LIGHTHOUSE_DOWNLADDER -- lighthouse down the ladder
location15:
.byte $ff ; north exit
.byte $ff ; south exit
.byte STONEY_LIGHTHOUSE_INSIDE ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word lighthouse_downladder_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff
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; STONEY_DOORWAY1 -- doorway1
location16:
.byte $ff ; north exit
.byte STONEY_ARRIVAL ; south exit
.byte STONEY_BRIDGE ; east exit
.byte STONEY_ARRIVAL ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word doorway1_n_lzsa ; north bg
.word doorway1_s_lzsa ; south bg
.word doorway1_e_lzsa ; east bg
.word doorway1_w_lzsa ; west bg
.byte BG_EAST|BG_WEST|BG_NORTH|BG_SOUTH
.byte $ff
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; STONEY_BRIDGE -- bridge between sections
location17:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte STONEY_DOORWAY1 ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word bridge_e_lzsa ; east bg
.word bridge_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
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; STONEY_EXIT -- exit door
location18:
.byte STONEY_ARRIVAL ; north exit
.byte STONEY_EXIT_AIRLOCK ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word exit_tunnel_n_lzsa ; north bg
.word exit_tunnel_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
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; STONEY_EXIT_AIRLOCK -- exit door airlock
location19:
.byte STONEY_EXIT ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word exit_airlock_n_lzsa ; north bg
.word exit_airlock_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff