2017-08-13 19:38:49 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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2018-06-30 17:44:51 +00:00
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#include <math.h>
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2017-08-13 19:38:49 +00:00
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#include "gr-sim.h"
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#include "tfv_utils.h"
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#include "tfv_zp.h"
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2018-07-07 20:39:51 +00:00
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#include "tfv_defines.h"
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2018-07-07 19:18:08 +00:00
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#include "tfv_definitions.h"
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2017-08-13 19:38:49 +00:00
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#include "tfv_sprites.h"
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#include "tfv_backgrounds.h"
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/* Do Battle */
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2017-08-16 18:46:45 +00:00
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2018-07-03 01:52:33 +00:00
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/* Metrocat (summon?) */
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2017-08-16 18:46:45 +00:00
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2018-06-28 04:19:06 +00:00
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/* Environment: grass, beach, forest, ice */
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/* Enemies: HP ATTACK WEAKNESS RESIST */
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/* Killer Crab RND-32 PINCH MALAISE FIRE
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Plain Fish BUBBLE FIRE ICE
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Evil Tree RND-16 LEAVE FIRE ICE
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2018-06-29 00:44:32 +00:00
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Wood Elf SING MALAISE BOLT
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2018-06-28 04:19:06 +00:00
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Giant Bee RND-64 BUZZSAW ICE NONE
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Procrastinon RND-32 PUTOFF NONE MALAISE
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Ice Fish RND-32 AUGER FIRE ICE
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EvilPenguin WADDLE FIRE ICE
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*/
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2017-08-16 18:46:45 +00:00
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2017-08-13 19:38:49 +00:00
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/* Battle.
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Forest? Grassland? Artic? Ocean?
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2018-06-28 04:19:06 +00:00
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ATTACK REST
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MAGIC LIMIT
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SUMMON RUN
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2017-08-13 19:38:49 +00:00
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2018-07-12 18:04:05 +00:00
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SUMMONS -> METROCAT VORTEXCN
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2018-06-28 04:19:06 +00:00
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MAGIC -> HEAL FIRE
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ICE MALAISE
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2018-06-29 00:44:32 +00:00
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BOLT
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2018-06-28 04:19:06 +00:00
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LIMIT -> SLICE ZAP
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2018-07-12 18:04:05 +00:00
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DROP
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2017-08-13 19:38:49 +00:00
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1 2 3
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0123456789012345678901234567890123456789|
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----------------------------------------|
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| HP LIMIT | -> FIGHT/LIMIT 21
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KILLER CRAB | DEATER 128/255 128 | ZAP 22
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| | REST 23
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| | RUN AWAY 24
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Sound effects?
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List hits
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****** ** **** **** ** ** ****** **** ****** ****** ******
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** ** **** ** ** ** ** ** ** ** ** ** ** **
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** ** ** **** **** ****** **** ****** ** ****** ******
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** ** ** ** ** ** ** ** ** ** ** ** **
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****** ****** ****** **** ** **** ****** ** ****** **
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*/
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2018-06-30 18:58:59 +00:00
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static int battle_bar=0;
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2018-07-18 04:53:38 +00:00
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static int susie_out=0;
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2017-08-13 19:38:49 +00:00
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/* Background depend on map location? */
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/* Room for guinea pig in party? */
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/* Attacks -> HIT, ZAP, HEAL, RUNAWAY */
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2018-06-28 04:19:06 +00:00
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#define MAGIC_NONE 0
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#define MAGIC_FIRE 1
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#define MAGIC_ICE 2
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#define MAGIC_MALAISE 4
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2018-06-29 00:44:32 +00:00
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#define MAGIC_BOLT 8
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2018-06-29 04:02:40 +00:00
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#define MAGIC_HEAL 16
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2018-06-28 04:19:06 +00:00
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struct enemy_type {
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char *name;
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int hp_base,hp_mask;
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char *attack_name;
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int weakness,resist;
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unsigned char *sprite;
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};
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2018-07-18 04:53:38 +00:00
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static struct enemy_type enemies[9]={
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2018-06-28 04:19:06 +00:00
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[0]= {
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.name="Killer Crab",
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2018-07-03 04:37:15 +00:00
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.hp_base=50,
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2018-06-28 04:19:06 +00:00
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.hp_mask=0x1f,
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.attack_name="Pinch",
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.weakness=MAGIC_MALAISE,
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.resist=MAGIC_FIRE,
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.sprite=killer_crab,
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},
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2018-06-29 00:44:32 +00:00
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[1]= {
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.name="Plain Fish",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Bubble",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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2018-07-09 03:50:16 +00:00
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.sprite=plain_fish,
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2018-06-29 00:44:32 +00:00
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},
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[2]= {
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.name="Evil Tree",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Leaves",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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2018-07-09 03:50:16 +00:00
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.sprite=evil_tree,
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2018-06-29 00:44:32 +00:00
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},
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[3]= {
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.name="Wood Elf",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Song",
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.weakness=MAGIC_MALAISE,
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2018-06-29 04:02:40 +00:00
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.resist=MAGIC_BOLT|MAGIC_HEAL,
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2018-07-09 03:50:16 +00:00
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.sprite=wood_elf,
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2018-06-29 00:44:32 +00:00
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},
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[4]= {
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.name="Giant Bee",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Buzzsaw",
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.weakness=MAGIC_ICE,
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.resist=MAGIC_NONE,
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2018-07-09 03:50:16 +00:00
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.sprite=giant_bee,
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2018-06-29 00:44:32 +00:00
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},
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[5]= {
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.name="Procrastinon",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Putoff",
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.weakness=MAGIC_NONE,
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.resist=MAGIC_MALAISE,
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2018-07-09 03:50:16 +00:00
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.sprite=procrastinon,
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2018-06-29 00:44:32 +00:00
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},
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[6]= {
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.name="Ice Fish",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Auger",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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2018-07-09 03:50:16 +00:00
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.sprite=ice_fish,
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2018-06-29 00:44:32 +00:00
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},
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[7]= {
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.name="Evil Penguin",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Waddle",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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2018-07-09 03:50:16 +00:00
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.sprite=evil_penguin,
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2018-06-29 00:44:32 +00:00
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},
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2018-07-18 04:53:38 +00:00
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[8]= {
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.name="Act.Principl",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="BIRDIE",
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.weakness=MAGIC_NONE,
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.resist=MAGIC_ICE|MAGIC_FIRE,
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.sprite=roboknee1,
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},
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2018-06-28 04:19:06 +00:00
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};
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2018-06-30 19:38:03 +00:00
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static int gr_put_num(int xx,int yy,int number) {
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int xt=xx,digit,left,hundreds;
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digit=number/100;
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if ((digit) && (digit<10)) {
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grsim_put_sprite(numbers[digit],xt,yy);
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2018-07-12 18:04:05 +00:00
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xt+=4;
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2018-06-30 19:38:03 +00:00
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}
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hundreds=digit;
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left=number%100;
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digit=left/10;
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if ((digit) || (hundreds)) {
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grsim_put_sprite(numbers[digit],xt,yy);
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2018-07-12 18:04:05 +00:00
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xt+=4;
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2018-06-30 19:38:03 +00:00
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}
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left=number%10;
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digit=left;
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grsim_put_sprite(numbers[digit],xt,yy);
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return 0;
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}
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2018-07-03 01:52:33 +00:00
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/*
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ATTACK SKIP
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MAGIC LIMIT
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SUMMON ESCAPE
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2018-07-12 18:04:05 +00:00
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SUMMONS -> METROCAT VORTEXCN
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2018-07-03 01:52:33 +00:00
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MAGIC -> HEAL FIRE
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ICE MALAISE
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BOLT
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LIMIT -> SLICE ZAP
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2018-07-12 18:04:05 +00:00
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DROP
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2018-07-03 01:52:33 +00:00
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State Machine
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time
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BOTTOM -------> MAIN_MENU ----->ATTACK
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------->SKIP
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------->MAGIC_MENU
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------->LIMIT_MENU
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------->SUMMON_MENU
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------->ESCAPE
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*/
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#define MENU_NONE 0
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#define MENU_MAIN 1
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2018-07-03 03:20:21 +00:00
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#define MENU_MAGIC 2
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2018-07-03 04:48:38 +00:00
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#define MENU_SUMMON 3
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#define MENU_LIMIT 4
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2018-07-03 03:20:21 +00:00
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static int enemy_attacking=0;
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static int menu_state=MENU_NONE;
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static int menu_position=0;
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static int battle_count=0;
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2018-07-03 01:52:33 +00:00
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static int draw_battle_bottom(int enemy_type) {
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int i;
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clear_bottom();
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vtab(22);
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htab(1);
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move_cursor();
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print(enemies[enemy_type].name);
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2018-07-03 03:20:21 +00:00
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if (enemy_attacking) {
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vtab(24);
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htab(2);
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move_cursor();
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print_inverse(enemies[enemy_type].attack_name);
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2018-07-03 01:52:33 +00:00
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}
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vtab(22);
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htab(15);
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move_cursor();
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// should print "NAMEO"
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2018-07-07 20:39:51 +00:00
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// print("DEATER");
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print(nameo);
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2018-07-03 03:20:21 +00:00
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2018-07-18 05:23:20 +00:00
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if (susie_out) {
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vtab(23);
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htab(15);
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move_cursor();
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print("SUSIE");
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}
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2018-07-18 04:53:38 +00:00
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2018-07-03 03:20:21 +00:00
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if (menu_state==MENU_NONE) {
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2018-07-18 04:53:38 +00:00
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/* TFV Stats */
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2018-07-03 03:20:21 +00:00
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vtab(21);
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htab(25);
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move_cursor();
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print("HP");
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vtab(21);
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htab(28);
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move_cursor();
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print("MP");
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vtab(21);
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htab(31);
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move_cursor();
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print("TIME");
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vtab(21);
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htab(36);
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move_cursor();
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if (limit<4) {
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print("LIMIT");
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}
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else {
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/* Make if flash? set bit 0x40 */
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print_flash("LIMIT");
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}
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2018-07-03 01:52:33 +00:00
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2018-07-03 03:20:21 +00:00
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vtab(22);
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htab(24);
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move_cursor();
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print_byte(hp);
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vtab(22);
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htab(27);
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move_cursor();
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print_byte(mp);
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2018-07-03 01:52:33 +00:00
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2018-07-03 03:20:21 +00:00
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/* Draw Time bargraph */
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// printf("Battle_bar=%d Limit=%d\n",battle_bar,limit);
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ram[COLOR]=0xa0;
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hlin_double(ram[DRAW_PAGE],30,34,42);
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ram[COLOR]=0x20;
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if (battle_bar) {
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hlin_double(ram[DRAW_PAGE],30,30+(battle_bar-1),42);
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}
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2018-07-03 01:52:33 +00:00
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2018-07-03 03:20:21 +00:00
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/* Draw Limit break bargraph */
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ram[COLOR]=0xa0;
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hlin_double(ram[DRAW_PAGE],35,39,42);
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2018-07-03 01:52:33 +00:00
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2018-07-03 03:20:21 +00:00
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ram[COLOR]=0x20;
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if (limit) hlin_double(ram[DRAW_PAGE],35,35+limit,42);
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2018-07-18 04:53:38 +00:00
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/* Susie Stats */
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if (susie_out) {
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vtab(23);
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htab(24);
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move_cursor();
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print_byte(255);
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vtab(23);
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htab(27);
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move_cursor();
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print_byte(0);
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#if 0
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/* Draw Time bargraph */
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ram[COLOR]=0xa0;
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hlin_double(ram[DRAW_PAGE],30,34,42);
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ram[COLOR]=0x20;
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if (battle_bar) {
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hlin_double(ram[DRAW_PAGE],30,30+(battle_bar-1),42);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Draw Limit break bargraph */
|
|
|
|
ram[COLOR]=0xa0;
|
|
|
|
hlin_double(ram[DRAW_PAGE],35,39,42);
|
|
|
|
|
|
|
|
ram[COLOR]=0x20;
|
|
|
|
if (limit) hlin_double(ram[DRAW_PAGE],35,35+limit,42);
|
|
|
|
#endif
|
|
|
|
}
|
2018-07-03 03:20:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (menu_state==MENU_MAIN) {
|
|
|
|
|
2018-07-14 02:29:10 +00:00
|
|
|
if (limit>3) {
|
|
|
|
if (menu_position>5) menu_position=5;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (menu_position>4) menu_position=4;
|
|
|
|
}
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
vtab(21);
|
|
|
|
htab(24);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==0) print_inverse("ATTACK");
|
|
|
|
else print("ATTACK");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(24);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==2) print_inverse("MAGIC");
|
|
|
|
else print("MAGIC");
|
|
|
|
|
|
|
|
vtab(23);
|
|
|
|
htab(24);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==4) print_inverse("SUMMON");
|
|
|
|
else print("SUMMON");
|
|
|
|
|
|
|
|
vtab(21);
|
|
|
|
htab(32);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==1) print_inverse("SKIP");
|
|
|
|
else print("SKIP");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(32);
|
|
|
|
move_cursor();
|
2018-07-03 04:48:38 +00:00
|
|
|
if (menu_position==3) print_inverse("ESCAPE");
|
2018-07-03 03:20:21 +00:00
|
|
|
else print("ESCAPE");
|
|
|
|
|
2018-07-03 04:48:38 +00:00
|
|
|
if (limit>3) {
|
|
|
|
vtab(23);
|
|
|
|
htab(32);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==5) print_inverse("LIMIT");
|
|
|
|
else print("LIMIT");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
}
|
|
|
|
if (menu_state==MENU_SUMMON) {
|
2018-07-14 02:29:10 +00:00
|
|
|
|
|
|
|
if (menu_position>1) menu_position=1;
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
vtab(21);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
print("SUMMONS:");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==0) print_inverse("METROCAT");
|
|
|
|
else print("METROCAT");
|
2018-07-12 18:04:05 +00:00
|
|
|
|
2018-07-13 15:46:15 +00:00
|
|
|
vtab(23);
|
|
|
|
htab(25);
|
2018-07-12 18:04:05 +00:00
|
|
|
move_cursor();
|
|
|
|
if (menu_position==1) print_inverse("VORTEXCN");
|
|
|
|
else print("VORTEXCN");
|
2018-07-03 03:20:21 +00:00
|
|
|
}
|
|
|
|
if (menu_state==MENU_MAGIC) {
|
2018-07-14 02:29:10 +00:00
|
|
|
|
|
|
|
if (menu_position>4) menu_position=4;
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
vtab(21);
|
|
|
|
htab(24);
|
|
|
|
move_cursor();
|
|
|
|
print("MAGIC:");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==0) print_inverse("HEAL");
|
|
|
|
else print("HEAL");
|
|
|
|
|
|
|
|
vtab(23);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==2) print_inverse("ICE");
|
|
|
|
else print("ICE");
|
|
|
|
|
|
|
|
vtab(24);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==4) print_inverse("BOLT");
|
|
|
|
else print("BOLT");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(32);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==1) print_inverse("FIRE");
|
|
|
|
else print("FIRE");
|
|
|
|
|
|
|
|
vtab(23);
|
|
|
|
htab(32);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==3) print_inverse("MALAISE");
|
|
|
|
else print("MALAISE");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (menu_state==MENU_LIMIT) {
|
2018-07-14 02:29:10 +00:00
|
|
|
|
|
|
|
if (menu_position>2) menu_position=2;
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
vtab(21);
|
|
|
|
htab(24);
|
|
|
|
move_cursor();
|
|
|
|
print("LIMIT BREAKS:");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==0) print_inverse("SLICE");
|
|
|
|
else print("SLICE");
|
|
|
|
|
|
|
|
vtab(23);
|
|
|
|
htab(25);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==2) print_inverse("DROP");
|
|
|
|
else print("DROP");
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(32);
|
|
|
|
move_cursor();
|
|
|
|
if (menu_position==1) print_inverse("ZAP");
|
|
|
|
else print("ZAP");
|
|
|
|
}
|
2018-07-03 01:52:33 +00:00
|
|
|
|
|
|
|
/* Draw inverse separator */
|
|
|
|
ram[COLOR]=0x20;
|
|
|
|
for(i=40;i<50;i+=2) {
|
|
|
|
hlin_double(ram[DRAW_PAGE],12,12,i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ram[DRAW_PAGE]=saved_page;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
2018-06-28 04:19:06 +00:00
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
static int enemy_hp=0,enemy_type=0,enemy_x=0;
|
|
|
|
|
|
|
|
static int damage_enemy(int value) {
|
|
|
|
|
|
|
|
if (enemy_hp>value) enemy_hp-=value;
|
|
|
|
else enemy_hp=0;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2018-07-03 04:37:15 +00:00
|
|
|
static int heal_self(int value) {
|
|
|
|
|
|
|
|
hp+=value;
|
|
|
|
if (hp>max_hp) hp=max_hp;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
static int damage_tfv(int value) {
|
|
|
|
|
|
|
|
if (hp>value) hp-=value;
|
|
|
|
else hp=0;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static int attack(void) {
|
2018-06-28 04:19:06 +00:00
|
|
|
|
|
|
|
int ax=34;
|
2018-06-30 19:38:03 +00:00
|
|
|
int damage=10;
|
2018-06-28 04:19:06 +00:00
|
|
|
|
|
|
|
while(ax>10) {
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
if (ax&1) {
|
|
|
|
grsim_put_sprite(tfv_stand_left,ax,20);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(tfv_walk_left,ax,20);
|
|
|
|
}
|
|
|
|
grsim_put_sprite(tfv_led_sword,ax-5,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
2018-07-03 01:52:33 +00:00
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
2018-06-28 04:19:06 +00:00
|
|
|
page_flip();
|
|
|
|
|
|
|
|
ax-=1;
|
|
|
|
|
|
|
|
usleep(20000);
|
|
|
|
}
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
damage_enemy(damage);
|
2018-06-30 19:38:03 +00:00
|
|
|
gr_put_num(2,10,damage);
|
|
|
|
page_flip();
|
|
|
|
usleep(250000);
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
return 0;
|
2018-06-28 04:19:06 +00:00
|
|
|
}
|
|
|
|
|
2018-06-30 19:38:03 +00:00
|
|
|
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
static int enemy_attack(int tfv_x) {
|
2018-06-29 04:02:40 +00:00
|
|
|
|
|
|
|
int ax=enemy_x;
|
2018-06-30 19:38:03 +00:00
|
|
|
int damage=10;
|
2018-06-29 04:02:40 +00:00
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
enemy_attacking=1;
|
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
while(ax<30) {
|
|
|
|
|
|
|
|
// put attack name on
|
|
|
|
// occasionally attack with that enemy's power?
|
|
|
|
// occasionally heal self?
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
// draw first so behind enemy
|
|
|
|
grsim_put_sprite(tfv_stand_left,tfv_x,20);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
|
|
|
|
|
|
|
|
if (ax&1) {
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,ax,20);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,ax,20);
|
|
|
|
}
|
|
|
|
|
2018-07-03 01:52:33 +00:00
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
page_flip();
|
|
|
|
|
|
|
|
ax+=1;
|
|
|
|
|
|
|
|
usleep(20000);
|
|
|
|
}
|
2018-07-03 03:20:21 +00:00
|
|
|
enemy_attacking=0;
|
2018-06-29 04:02:40 +00:00
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
damage_tfv(damage);
|
2018-06-30 19:38:03 +00:00
|
|
|
gr_put_num(25,10,damage);
|
2018-07-03 03:20:21 +00:00
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
2018-06-30 19:38:03 +00:00
|
|
|
page_flip();
|
|
|
|
usleep(250000);
|
|
|
|
|
|
|
|
return damage;
|
2018-06-29 04:02:40 +00:00
|
|
|
}
|
|
|
|
|
2018-06-28 04:19:06 +00:00
|
|
|
|
|
|
|
|
|
|
|
static int victory_dance(void) {
|
|
|
|
|
|
|
|
int ax=34;
|
|
|
|
int i;
|
|
|
|
int saved_drawpage;
|
|
|
|
|
|
|
|
saved_drawpage=ram[DRAW_PAGE];
|
|
|
|
|
|
|
|
ram[DRAW_PAGE]=PAGE2; // 0xc00
|
|
|
|
|
|
|
|
clear_bottom();
|
|
|
|
|
|
|
|
vtab(21);
|
|
|
|
htab(10);
|
|
|
|
move_cursor();
|
|
|
|
print("EXPERIENCE +2");
|
|
|
|
experience+=2;
|
|
|
|
|
|
|
|
vtab(22);
|
|
|
|
htab(10);
|
|
|
|
move_cursor();
|
|
|
|
print("MONEY +1");
|
|
|
|
money+=1;
|
|
|
|
|
|
|
|
ram[DRAW_PAGE]=saved_drawpage;
|
|
|
|
|
2018-07-01 02:37:33 +00:00
|
|
|
for(i=0;i<25;i++) {
|
2018-06-28 04:19:06 +00:00
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
if (i&1) {
|
|
|
|
grsim_put_sprite(tfv_stand_left,ax,20);
|
2018-07-01 02:37:33 +00:00
|
|
|
grsim_put_sprite(tfv_led_sword,ax-5,20);
|
2018-06-28 04:19:06 +00:00
|
|
|
}
|
|
|
|
else {
|
2018-07-01 02:37:33 +00:00
|
|
|
grsim_put_sprite(tfv_victory,ax,20);
|
|
|
|
grsim_put_sprite(tfv_led_sword,ax-2,14);
|
2018-06-28 04:19:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
page_flip();
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-07-01 02:37:33 +00:00
|
|
|
usleep(200000);
|
2018-06-28 04:19:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
2018-06-30 18:58:59 +00:00
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
|
|
|
|
|
2018-06-30 17:44:51 +00:00
|
|
|
static int rotate_intro(void) {
|
|
|
|
|
|
|
|
int xx,yy,color,x2,y2;
|
|
|
|
double h,theta,dx,dy,theta2,thetadiff,nx,ny;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
gr_copy(0x400,0xc00);
|
|
|
|
|
|
|
|
// gr_copy_to_current(0xc00);
|
|
|
|
// page_flip();
|
|
|
|
// gr_copy_to_current(0xc00);
|
|
|
|
// page_flip();
|
|
|
|
|
|
|
|
thetadiff=0;
|
|
|
|
|
|
|
|
for(i=0;i<8;i++) {
|
|
|
|
|
|
|
|
grsim_update();
|
|
|
|
|
|
|
|
for(yy=0;yy<40;yy++) {
|
|
|
|
for(xx=0;xx<40;xx++) {
|
|
|
|
dx=(xx-20);
|
|
|
|
dy=(yy-20);
|
|
|
|
h=sqrt((dx*dx)+(dy*dy));
|
|
|
|
theta=atan2(dy,dx);
|
|
|
|
|
|
|
|
theta2=theta+thetadiff;
|
|
|
|
nx=h*cos(theta2);
|
|
|
|
ny=h*sin(theta2);
|
|
|
|
|
|
|
|
x2=nx+20;
|
|
|
|
y2=ny+20;
|
|
|
|
if ((x2<0) || (x2>39)) color=0;
|
|
|
|
else if ((y2<0) || (y2>39)) color=0;
|
|
|
|
else color=scrn_page(x2,y2,PAGE2);
|
|
|
|
|
|
|
|
color_equals(color);
|
|
|
|
plot(xx,yy);
|
|
|
|
}
|
|
|
|
}
|
2018-06-30 18:58:59 +00:00
|
|
|
thetadiff+=(6.28/16.0);
|
2018-06-30 17:44:51 +00:00
|
|
|
page_flip();
|
|
|
|
|
|
|
|
usleep(100000);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2018-07-03 04:37:15 +00:00
|
|
|
#define MENU_MAGIC_HEAL 0
|
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#define MENU_MAGIC_ICE 1
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#define MENU_MAGIC_FIRE 2
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#define MENU_MAGIC_MALAISE 3
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#define MENU_MAGIC_BOLT 4
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2018-07-03 03:20:21 +00:00
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static void magic_attack(int which) {
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2018-07-03 04:37:15 +00:00
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int ax=34,ay=20;
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int mx,my;
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int damage=20;
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int i;
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unsigned char *sprite;
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if (which==MENU_MAGIC_HEAL) {
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sprite=magic_health;
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2018-07-03 04:48:38 +00:00
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mx=33;
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2018-07-03 04:37:15 +00:00
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my=20;
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}
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if (which==MENU_MAGIC_FIRE) {
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sprite=magic_fire;
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mx=2;
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my=20;
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}
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if (which==MENU_MAGIC_ICE) {
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sprite=magic_ice;
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mx=2;
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my=20;
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}
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2018-07-09 04:15:57 +00:00
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if (which==MENU_MAGIC_BOLT) {
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sprite=magic_bolt;
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mx=2;
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my=20;
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}
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if (which==MENU_MAGIC_MALAISE) {
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sprite=magic_malaise;
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mx=2;
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my=20;
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}
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2018-07-03 04:37:15 +00:00
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// FIXME: damage based on weakness of enemy
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// FIXME: disallow if not enough MP
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/* cast the magic */
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i=0;
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while(i<10) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(tfv_victory,34,20);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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draw_battle_bottom(enemy_type);
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page_flip();
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i++;
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usleep(20000);
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}
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ax=34;
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ay=20;
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i=0;
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/* Actually put the magic */
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while(i<=20) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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grsim_put_sprite(sprite,mx+(i&1),my);
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draw_battle_bottom(enemy_type);
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page_flip();
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i++;
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usleep(100000);
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}
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mp-=5;
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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draw_battle_bottom(enemy_type);
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if (which!=MENU_MAGIC_HEAL) {
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damage_enemy(damage);
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gr_put_num(2,10,damage);
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}
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else {
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heal_self(damage);
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}
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draw_battle_bottom(enemy_type);
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page_flip();
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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2018-07-03 03:20:21 +00:00
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}
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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/* Limit Break "Drop" */
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/* Jump into sky, drop down and slice enemy in half */
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2018-07-09 17:10:40 +00:00
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static void limit_break_drop(void) {
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int ax=34,ay=20;
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int damage=100;
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int i;
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while(ay>0) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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draw_battle_bottom(enemy_type);
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page_flip();
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ay-=1;
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usleep(20000);
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}
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ax=10;
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ay=0;
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/* Falling */
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while(ay<=20) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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draw_battle_bottom(enemy_type);
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color_equals(13);
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vlin(0,ay,ax-5);
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page_flip();
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ay+=1;
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usleep(100000);
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}
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i=0;
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while(i<13) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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draw_battle_bottom(enemy_type);
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color_equals(COLOR_LIGHTGREEN);
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vlin(ay,ay+i,ax-5);
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page_flip();
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i++;
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usleep(100000);
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}
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ax=34;
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ay=20;
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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draw_battle_bottom(enemy_type);
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color_equals(COLOR_LIGHTGREEN);
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vlin(20,33,5);
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damage_enemy(damage);
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gr_put_num(2,10,damage);
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page_flip();
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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}
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2018-07-12 18:04:05 +00:00
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/* Limit Break "Slice" */
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/* Run up and slap a bunch with sword */
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/* TODO: cause damage value to bounce around more? */
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2018-07-09 17:10:40 +00:00
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static void limit_break_slice(void) {
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2018-07-03 03:20:21 +00:00
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2018-07-12 18:04:05 +00:00
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int tx=34,ty=20;
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int damage=5;
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2018-07-03 03:55:24 +00:00
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int i;
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2018-07-12 18:04:05 +00:00
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while(tx>10) {
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2018-07-03 03:55:24 +00:00
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gr_copy_to_current(0xc00);
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2018-07-12 18:04:05 +00:00
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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2018-07-03 03:55:24 +00:00
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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draw_battle_bottom(enemy_type);
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page_flip();
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2018-07-12 18:04:05 +00:00
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tx-=1;
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2018-07-03 03:55:24 +00:00
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usleep(20000);
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}
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2018-07-12 18:04:05 +00:00
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/* Slicing */
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for(i=0;i<20;i++) {
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2018-07-03 03:55:24 +00:00
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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2018-07-12 18:04:05 +00:00
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if (i&1) {
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grsim_put_sprite(tfv_stand_left,tx,20);
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grsim_put_sprite(tfv_led_sword,tx-5,20);
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}
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else {
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grsim_put_sprite(tfv_victory,tx,20);
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grsim_put_sprite(tfv_led_sword,tx-2,14);
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}
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2018-07-03 03:55:24 +00:00
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2018-07-12 18:04:05 +00:00
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damage_enemy(damage);
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gr_put_num(2+(i%2),10+((i%2)*2),damage);
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2018-07-03 03:55:24 +00:00
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draw_battle_bottom(enemy_type);
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page_flip();
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usleep(100000);
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}
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2018-07-12 18:04:05 +00:00
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tx=34;
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ty=20;
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2018-07-03 03:55:24 +00:00
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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2018-07-12 18:04:05 +00:00
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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2018-07-03 03:55:24 +00:00
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draw_battle_bottom(enemy_type);
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page_flip();
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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2018-07-03 03:20:21 +00:00
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}
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2018-07-12 18:04:05 +00:00
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/* Limit Break "Zap" */
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/* Zap with a laser out of the LED sword */
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2018-07-09 17:10:40 +00:00
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static void limit_break_zap(void) {
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2018-07-12 18:04:05 +00:00
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int tx=34,ty=20;
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2018-07-09 17:10:40 +00:00
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int damage=100;
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int i;
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2018-07-12 18:04:05 +00:00
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gr_copy_to_current(0xc00);
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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/* Draw background */
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color_equals(COLOR_AQUA);
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vlin(12,24,34);
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hlin_double(ram[DRAW_PAGE],28,38,18);
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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/* Sword in air */
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grsim_put_sprite(tfv_victory,tx,20);
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grsim_put_sprite(tfv_led_sword,tx-2,14);
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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draw_battle_bottom(enemy_type);
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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page_flip();
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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usleep(500000);
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2018-07-09 17:10:40 +00:00
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2018-07-13 15:46:15 +00:00
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for(i=0;i<32;i++) {
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2018-07-09 17:10:40 +00:00
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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2018-07-13 15:46:15 +00:00
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color_equals(i%16);
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2018-07-12 18:04:05 +00:00
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hlin_double(ram[DRAW_PAGE],5,30,22);
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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2018-07-09 17:10:40 +00:00
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draw_battle_bottom(enemy_type);
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page_flip();
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2018-07-13 15:46:15 +00:00
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usleep(100000);
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2018-07-09 17:10:40 +00:00
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}
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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2018-07-12 18:04:05 +00:00
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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2018-07-09 17:10:40 +00:00
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draw_battle_bottom(enemy_type);
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damage_enemy(damage);
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gr_put_num(2,10,damage);
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page_flip();
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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2018-07-12 18:04:05 +00:00
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2018-07-09 17:10:40 +00:00
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}
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2018-07-12 18:04:05 +00:00
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#define MENU_LIMIT_SLICE 0
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#define MENU_LIMIT_ZAP 1
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#define MENU_LIMIT_DROP 2
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2018-07-09 17:10:40 +00:00
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2018-07-12 18:04:05 +00:00
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static void limit_break(int which) {
|
2018-07-09 17:10:40 +00:00
|
|
|
|
|
|
|
if (which==MENU_LIMIT_DROP) limit_break_drop();
|
|
|
|
else if (which==MENU_LIMIT_SLICE) limit_break_slice();
|
|
|
|
else if (which==MENU_LIMIT_ZAP) limit_break_zap();
|
|
|
|
|
2018-07-12 18:04:05 +00:00
|
|
|
/* reset limit counter */
|
|
|
|
limit=0;
|
|
|
|
|
2018-07-09 17:10:40 +00:00
|
|
|
}
|
|
|
|
|
2018-07-14 02:29:10 +00:00
|
|
|
static void summon_metrocat(void) {
|
2018-07-03 03:20:21 +00:00
|
|
|
|
2018-07-09 16:05:24 +00:00
|
|
|
int tx=34,ty=20;
|
|
|
|
int damage=100;
|
|
|
|
int i;
|
|
|
|
int ax=28,ay=2;
|
|
|
|
|
|
|
|
i=0;
|
|
|
|
while(i<30) {
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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|
|
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|
|
grsim_put_sprite(metrocat,ax,ay);
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|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
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|
|
|
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
usleep(20000);
|
|
|
|
}
|
|
|
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|
|
|
while(ax>15) {
|
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|
gr_copy_to_current(0xc00);
|
|
|
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|
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|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
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|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
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|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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|
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|
|
grsim_put_sprite(metrocat,ax,ay);
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|
|
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|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
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|
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|
|
page_flip();
|
|
|
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|
ax-=1;
|
|
|
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|
|
usleep(20000);
|
|
|
|
}
|
|
|
|
|
|
|
|
while(ax>5) {
|
|
|
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|
gr_copy_to_current(0xc00);
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|
|
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|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
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|
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|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
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|
|
|
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|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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|
|
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|
|
grsim_put_sprite(metrocat,ax,ay);
|
|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
page_flip();
|
|
|
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|
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|
|
ay+=1;
|
|
|
|
ax-=1;
|
|
|
|
|
|
|
|
usleep(20000);
|
|
|
|
}
|
|
|
|
|
|
|
|
i=0;
|
|
|
|
while(i<30) {
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(metrocat,ax,ay);
|
|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
usleep(20000);
|
|
|
|
}
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
damage_enemy(damage);
|
|
|
|
gr_put_num(2,10,damage);
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
for(i=0;i<20;i++) {
|
|
|
|
usleep(100000);
|
|
|
|
}
|
2018-07-14 02:29:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void summon_vortex_cannon(void) {
|
|
|
|
|
|
|
|
int tx=34,ty=20;
|
|
|
|
int damage=5;
|
|
|
|
int i;
|
|
|
|
int ax=20,ay=20;
|
|
|
|
|
|
|
|
/* draw the cannon */
|
|
|
|
|
|
|
|
i=0;
|
|
|
|
while(i<30) {
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(vortex_cannon,ax,ay);
|
|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
usleep(20000);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Fire vortices */
|
|
|
|
|
|
|
|
ax=20;
|
|
|
|
for(i=0;i<5;i++) {
|
|
|
|
while(ax>5) {
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(vortex_cannon,20,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(vortex,ax,24);
|
|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
if (ax<10) {
|
|
|
|
gr_put_num(2,10,damage);
|
|
|
|
}
|
|
|
|
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
ax-=1;
|
|
|
|
|
|
|
|
usleep(50000);
|
|
|
|
}
|
|
|
|
damage_enemy(damage);
|
|
|
|
ax=20;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
|
|
|
grsim_put_sprite(tfv_stand_left,tx,ty);
|
|
|
|
grsim_put_sprite(tfv_led_sword,tx-5,ty);
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
for(i=0;i<20;i++) {
|
|
|
|
usleep(100000);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void summon(int which) {
|
|
|
|
|
|
|
|
if (which==0) summon_metrocat();
|
|
|
|
else summon_vortex_cannon();
|
2018-07-03 03:20:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void done_attack(void) {
|
|
|
|
// reset battle time
|
|
|
|
battle_count=0;
|
|
|
|
menu_state=MENU_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define MENU_MAIN_ATTACK 0
|
|
|
|
#define MENU_MAIN_SKIP 1
|
|
|
|
#define MENU_MAIN_MAGIC 2
|
2018-07-03 04:48:38 +00:00
|
|
|
#define MENU_MAIN_ESCAPE 3
|
2018-07-03 03:20:21 +00:00
|
|
|
#define MENU_MAIN_SUMMON 4
|
2018-07-03 04:48:38 +00:00
|
|
|
#define MENU_MAIN_LIMIT 5
|
2018-07-03 03:20:21 +00:00
|
|
|
|
2018-07-12 19:27:32 +00:00
|
|
|
|
|
|
|
static int running=0;
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
void menu_keypress(int ch) {
|
|
|
|
|
|
|
|
if ((ch==' ') || (ch==13)) {
|
|
|
|
|
|
|
|
if (menu_state==MENU_MAIN) {
|
|
|
|
|
|
|
|
switch(menu_position) {
|
|
|
|
case MENU_MAIN_ATTACK:
|
|
|
|
// attack and decrement HP
|
|
|
|
attack();
|
|
|
|
done_attack();
|
|
|
|
break;
|
|
|
|
case MENU_MAIN_SKIP:
|
|
|
|
done_attack();
|
|
|
|
break;
|
|
|
|
case MENU_MAIN_MAGIC:
|
|
|
|
menu_state=MENU_MAGIC;
|
|
|
|
menu_position=0;
|
|
|
|
break;
|
|
|
|
case MENU_MAIN_LIMIT:
|
|
|
|
menu_state=MENU_LIMIT;
|
|
|
|
menu_position=0;
|
|
|
|
break;
|
|
|
|
case MENU_MAIN_SUMMON:
|
|
|
|
menu_state=MENU_SUMMON;
|
|
|
|
menu_position=0;
|
|
|
|
break;
|
|
|
|
case MENU_MAIN_ESCAPE:
|
2018-07-12 19:27:32 +00:00
|
|
|
running=1;
|
2018-07-03 03:20:21 +00:00
|
|
|
done_attack();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (menu_state==MENU_MAGIC) {
|
|
|
|
magic_attack(menu_position);
|
|
|
|
done_attack();
|
|
|
|
}
|
|
|
|
else if (menu_state==MENU_LIMIT) {
|
|
|
|
limit_break(menu_position);
|
|
|
|
done_attack();
|
|
|
|
}
|
|
|
|
else if (menu_state==MENU_SUMMON) {
|
|
|
|
summon(menu_position);
|
|
|
|
done_attack();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ch==27) {
|
|
|
|
menu_state=MENU_MAIN;
|
|
|
|
menu_position=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ch==APPLE_UP) {
|
|
|
|
if (menu_position>=2) menu_position-=2;
|
|
|
|
}
|
|
|
|
if (ch==APPLE_DOWN) {
|
|
|
|
menu_position+=2;
|
|
|
|
}
|
|
|
|
if (ch==APPLE_RIGHT) {
|
|
|
|
menu_position++;
|
|
|
|
}
|
|
|
|
if (ch==APPLE_LEFT) {
|
|
|
|
if (menu_position>0) menu_position--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
|
2018-07-09 20:47:59 +00:00
|
|
|
int do_battle(int ground_color) {
|
2018-06-29 04:02:40 +00:00
|
|
|
|
|
|
|
int i,ch;
|
|
|
|
|
|
|
|
int saved_drawpage;
|
|
|
|
|
|
|
|
int ax=34;
|
|
|
|
int enemy_count=30;
|
2018-06-30 18:58:59 +00:00
|
|
|
int old;
|
2018-06-29 04:02:40 +00:00
|
|
|
|
2018-07-09 17:10:40 +00:00
|
|
|
rotate_intro();
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
battle_count=20;
|
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
/* Setup Enemy */
|
|
|
|
// enemy_type=X
|
|
|
|
// random, with weight toward proper terrain
|
2018-07-09 17:10:40 +00:00
|
|
|
// 50% completely random, 50% terrain based?
|
|
|
|
enemy_type=random_8()%0x7;
|
2018-06-29 04:02:40 +00:00
|
|
|
enemy_hp=enemies[enemy_type].hp_base+
|
|
|
|
(rand()&enemies[enemy_type].hp_mask);
|
|
|
|
|
|
|
|
|
|
|
|
saved_drawpage=ram[DRAW_PAGE];
|
|
|
|
|
2018-06-30 18:58:59 +00:00
|
|
|
ram[DRAW_PAGE]=PAGE2;
|
|
|
|
|
2018-07-03 01:52:33 +00:00
|
|
|
|
2018-06-28 04:19:06 +00:00
|
|
|
|
2018-06-30 18:58:59 +00:00
|
|
|
/*******************/
|
2018-06-28 04:19:06 +00:00
|
|
|
/* Draw background */
|
|
|
|
|
|
|
|
/* Draw sky */
|
2017-09-19 04:43:17 +00:00
|
|
|
color_equals(COLOR_MEDIUMBLUE);
|
|
|
|
for(i=0;i<10;i++) {
|
|
|
|
hlin_double(ram[DRAW_PAGE],0,39,i);
|
|
|
|
}
|
2018-06-28 04:19:06 +00:00
|
|
|
|
|
|
|
/* Draw ground */
|
2018-07-09 20:47:59 +00:00
|
|
|
color_equals(ground_color);
|
2017-09-19 04:43:17 +00:00
|
|
|
for(i=10;i<40;i++) {
|
|
|
|
hlin_double(ram[DRAW_PAGE],0,39,i);
|
|
|
|
}
|
|
|
|
|
2018-07-09 20:47:59 +00:00
|
|
|
/* Draw some background images for variety? */
|
|
|
|
|
2017-09-19 04:43:17 +00:00
|
|
|
ram[DRAW_PAGE]=saved_drawpage;
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-07-03 01:52:33 +00:00
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
2018-07-15 23:44:32 +00:00
|
|
|
while(1) {
|
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
|
|
|
|
|
|
|
if (hp==0) {
|
|
|
|
grsim_put_sprite(tfv_defeat,ax-2,24);
|
|
|
|
}
|
|
|
|
else if (running) {
|
|
|
|
if (battle_count%2) {
|
|
|
|
grsim_put_sprite(tfv_stand_right,ax,20);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(tfv_walk_right,ax,20);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(tfv_stand_left,ax,20);
|
|
|
|
grsim_put_sprite(tfv_led_sword,ax-5,20);
|
|
|
|
}
|
|
|
|
|
|
|
|
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
|
|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
page_flip();
|
|
|
|
|
|
|
|
if (hp==0) {
|
|
|
|
for(i=0;i<15;i++) usleep(100000);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
usleep(100000);
|
|
|
|
|
|
|
|
ch=grsim_input();
|
|
|
|
if (ch=='q') return 0;
|
|
|
|
|
|
|
|
if (enemy_count==0) {
|
|
|
|
// attack and decrement HP
|
|
|
|
enemy_attack(ax);
|
|
|
|
// update limit count
|
|
|
|
if (limit<4) limit++;
|
|
|
|
|
|
|
|
// reset enemy time. FIXME: variable?
|
|
|
|
enemy_count=50;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
enemy_count--;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (battle_count>=64) {
|
|
|
|
|
|
|
|
/* TODO: randomly fail at running? */
|
|
|
|
if (running) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (menu_state==MENU_NONE) menu_state=MENU_MAIN;
|
|
|
|
menu_keypress(ch);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
battle_count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
old=battle_bar;
|
|
|
|
battle_bar=(battle_count/16);
|
|
|
|
if (battle_bar!=old) draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
|
|
|
|
if (enemy_hp==0) {
|
|
|
|
victory_dance();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
ram[DRAW_PAGE]=PAGE0;
|
|
|
|
clear_bottom();
|
|
|
|
ram[DRAW_PAGE]=PAGE1;
|
|
|
|
clear_bottom();
|
|
|
|
|
|
|
|
running=0;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int boss_battle(void) {
|
|
|
|
|
|
|
|
int i,ch;
|
|
|
|
|
|
|
|
int saved_drawpage;
|
|
|
|
|
|
|
|
int ax=34;
|
|
|
|
int enemy_count=30;
|
|
|
|
int old;
|
|
|
|
|
2018-07-18 04:53:38 +00:00
|
|
|
|
|
|
|
susie_out=1;
|
|
|
|
|
2018-07-15 23:44:32 +00:00
|
|
|
rotate_intro();
|
|
|
|
|
|
|
|
battle_count=20;
|
|
|
|
|
2018-07-18 04:53:38 +00:00
|
|
|
enemy_type=8;
|
|
|
|
|
|
|
|
enemy_hp=255;
|
2018-07-15 23:44:32 +00:00
|
|
|
|
|
|
|
saved_drawpage=ram[DRAW_PAGE];
|
|
|
|
|
|
|
|
ram[DRAW_PAGE]=PAGE2;
|
|
|
|
|
|
|
|
/*******************/
|
|
|
|
/* Draw background */
|
|
|
|
|
|
|
|
/* Draw sky */
|
|
|
|
color_equals(COLOR_BLACK);
|
2018-07-18 05:23:20 +00:00
|
|
|
for(i=0;i<20;i++) {
|
|
|
|
hlin_double(ram[DRAW_PAGE],0,39,i);
|
|
|
|
}
|
|
|
|
|
|
|
|
color_equals(COLOR_ORANGE);
|
|
|
|
for(i=20;i<39;i++) {
|
2018-07-15 23:44:32 +00:00
|
|
|
hlin_double(ram[DRAW_PAGE],0,39,i);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Draw horizon */
|
2018-07-18 04:53:38 +00:00
|
|
|
// color_equals(COLOR_GREY);
|
|
|
|
// hlin_double(ram[DRAW_PAGE],0,39,10);
|
2018-07-15 23:44:32 +00:00
|
|
|
|
|
|
|
ram[DRAW_PAGE]=saved_drawpage;
|
|
|
|
|
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
2017-08-13 19:38:49 +00:00
|
|
|
while(1) {
|
2017-09-19 04:43:17 +00:00
|
|
|
|
|
|
|
gr_copy_to_current(0xc00);
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-07-14 03:36:01 +00:00
|
|
|
if (hp==0) {
|
|
|
|
grsim_put_sprite(tfv_defeat,ax-2,24);
|
|
|
|
}
|
|
|
|
else if (running) {
|
2018-07-12 19:27:32 +00:00
|
|
|
if (battle_count%2) {
|
|
|
|
grsim_put_sprite(tfv_stand_right,ax,20);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(tfv_walk_right,ax,20);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(tfv_stand_left,ax,20);
|
|
|
|
grsim_put_sprite(tfv_led_sword,ax-5,20);
|
|
|
|
}
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-07-18 05:23:20 +00:00
|
|
|
grsim_put_sprite(susie_left,28,30);
|
|
|
|
|
2018-07-18 04:53:38 +00:00
|
|
|
if ((enemy_count&0xf)<4) {
|
|
|
|
grsim_put_sprite(roboknee1,enemy_x,16);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grsim_put_sprite(roboknee2,enemy_x,16);
|
|
|
|
}
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-07-03 01:52:33 +00:00
|
|
|
draw_battle_bottom(enemy_type);
|
|
|
|
|
2017-09-13 21:10:44 +00:00
|
|
|
page_flip();
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-07-14 03:36:01 +00:00
|
|
|
if (hp==0) {
|
|
|
|
for(i=0;i<15;i++) usleep(100000);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
usleep(100000);
|
2017-08-13 19:38:49 +00:00
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
ch=grsim_input();
|
|
|
|
if (ch=='q') return 0;
|
|
|
|
|
|
|
|
if (enemy_count==0) {
|
2018-06-30 18:58:59 +00:00
|
|
|
// attack and decrement HP
|
2018-07-03 03:20:21 +00:00
|
|
|
enemy_attack(ax);
|
2018-06-29 04:02:40 +00:00
|
|
|
// update limit count
|
2018-06-30 19:53:21 +00:00
|
|
|
if (limit<4) limit++;
|
2018-07-03 01:52:33 +00:00
|
|
|
|
2018-06-30 18:58:59 +00:00
|
|
|
// reset enemy time. FIXME: variable?
|
2018-06-29 04:02:40 +00:00
|
|
|
enemy_count=50;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
enemy_count--;
|
|
|
|
}
|
2018-06-28 04:19:06 +00:00
|
|
|
|
2018-06-30 18:58:59 +00:00
|
|
|
if (battle_count>=64) {
|
2018-07-12 19:27:32 +00:00
|
|
|
|
|
|
|
/* TODO: randomly fail at running? */
|
|
|
|
if (running) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
if (menu_state==MENU_NONE) menu_state=MENU_MAIN;
|
|
|
|
menu_keypress(ch);
|
2018-07-03 01:52:33 +00:00
|
|
|
|
2018-06-29 04:02:40 +00:00
|
|
|
} else {
|
2018-06-30 18:58:59 +00:00
|
|
|
battle_count++;
|
2018-06-29 04:02:40 +00:00
|
|
|
}
|
2018-06-28 04:19:06 +00:00
|
|
|
|
2018-06-30 18:58:59 +00:00
|
|
|
old=battle_bar;
|
|
|
|
battle_bar=(battle_count/16);
|
|
|
|
if (battle_bar!=old) draw_battle_bottom(enemy_type);
|
|
|
|
|
|
|
|
|
2018-07-03 03:20:21 +00:00
|
|
|
if (enemy_hp==0) {
|
2018-07-18 04:53:38 +00:00
|
|
|
// FIXME?
|
2018-06-28 04:19:06 +00:00
|
|
|
victory_dance();
|
|
|
|
break;
|
|
|
|
}
|
2018-06-29 04:02:40 +00:00
|
|
|
|
2018-06-30 18:58:59 +00:00
|
|
|
|
2017-08-13 19:38:49 +00:00
|
|
|
}
|
|
|
|
|
2018-01-08 19:01:19 +00:00
|
|
|
ram[DRAW_PAGE]=PAGE0;
|
|
|
|
clear_bottom();
|
|
|
|
ram[DRAW_PAGE]=PAGE1;
|
|
|
|
clear_bottom();
|
2017-09-13 21:10:44 +00:00
|
|
|
|
2018-07-12 19:27:32 +00:00
|
|
|
running=0;
|
|
|
|
|
2017-08-13 19:38:49 +00:00
|
|
|
return 0;
|
|
|
|
}
|