2020-09-13 03:33:28 +00:00
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;===============================================
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; level data for Monkey
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;===============================================
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locations:
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2020-09-13 04:32:52 +00:00
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.word location0,location1,location2,location3
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2020-09-19 05:36:48 +00:00
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.word location4,location5
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2020-09-13 03:33:28 +00:00
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; MONKEY_LOOKOUT -- lookout tower
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location0:
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.word lookout_lzsa ; background
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2020-09-13 04:32:52 +00:00
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.byte 18,40 ; walking range X
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.byte 16,48 ; walking range Y
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2020-09-16 04:28:08 +00:00
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.byte 3 ; num areas
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2020-09-13 03:33:28 +00:00
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2020-09-13 04:32:52 +00:00
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.byte 12,15 ; x
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.byte 18,28 ; y
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.word lookout_string ; name
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.word lookout_action-1 ; action
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2020-09-13 03:33:28 +00:00
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2020-09-13 04:32:52 +00:00
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.byte 32,40 ; x
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.byte 0,20 ; y
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.word path_string ; name
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.word path_action-1 ; action
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.byte 28,36 ; x
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.byte 32,40 ; y
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.word stairs_string ; name
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.word stairs_action-1 ; action
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; MONKEY_POSTER -- house with poster
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location1:
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2020-09-15 03:55:50 +00:00
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.word poster_lzsa ; background
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2020-09-13 04:32:52 +00:00
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.byte 18,40 ; walking range X
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.byte 16,48 ; walking range Y
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2020-09-18 01:37:50 +00:00
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.byte 2 ; num areas
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2020-09-13 04:32:52 +00:00
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2020-09-18 01:37:50 +00:00
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.byte 0,5 ; x
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.byte 0,40 ; y
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.word cliffside_string ; name
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.word cliffside_action-1 ; action
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2020-09-13 04:32:52 +00:00
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2020-09-18 01:37:50 +00:00
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.byte 26,30 ; x
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.byte 22,32 ; y
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.word poster_string ; name
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.word poster_action-1 ; action
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2020-09-13 04:32:52 +00:00
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; MONKEY_DOCK -- dock
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location2:
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2020-09-15 03:55:50 +00:00
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.word dock_lzsa ; background
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2020-09-13 04:32:52 +00:00
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.byte 18,40 ; walking range X
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.byte 16,48 ; walking range Y
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2020-09-18 01:37:50 +00:00
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.byte 1 ; num areas
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2020-09-13 04:32:52 +00:00
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2020-09-18 01:37:50 +00:00
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.byte 12,16 ; x
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.byte 0,4 ; y
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.word moon_string ; name
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.word moon_action-1 ; action
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2020-09-13 04:32:52 +00:00
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; MONKEY_BAR -- scumm bar
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location3:
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2020-09-15 03:55:50 +00:00
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.word bar_lzsa ; background
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2020-09-13 04:32:52 +00:00
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.byte 18,40 ; walking range X
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.byte 16,48 ; walking range Y
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2020-09-18 01:37:50 +00:00
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.byte 1 ; num areas
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2020-09-13 04:32:52 +00:00
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2020-09-18 01:37:50 +00:00
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.byte 9,14 ; x
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.byte 20,32 ; y
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.word door_string ; name
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.word door_action-1 ; action
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2020-09-13 04:32:52 +00:00
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2020-09-19 05:36:48 +00:00
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; MONKEY_TOWN -- downtown
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location4:
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.word town_lzsa ; background
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.byte 18,40 ; walking range X
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.byte 16,48 ; walking range Y
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.byte 8 ; num areas
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.byte 33,38 ; x
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.byte 14,26 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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.byte 29,30 ; x
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.byte 20,28 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 19,23 ; x
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.byte 20,30 ; y
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.word citizen_string ; name
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.word citizen_action-1 ; action
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.byte 10,11 ; x
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.byte 16,22 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 7,8 ; x
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.byte 16,22 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 4,5 ; x
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.byte 16,20 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 0,3 ; x
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.byte 14,20 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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.byte 0,3 ; x
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.byte 5,10 ; y
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.word clock_string ; name
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.word clock_action-1 ; action
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; MONKEY_MAP -- melee map
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location5:
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.word map_lzsa ; background
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.byte 18,40 ; walking range X
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.byte 16,48 ; walking range Y
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.byte 1 ; num areas
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.byte 9,14 ; x
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.byte 20,32 ; y
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.word door_string ; name
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.word door_action-1 ; action
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2020-09-13 04:32:52 +00:00
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string_data:
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2020-09-16 04:28:08 +00:00
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lookout_string: .byte 20,20,"LOOKOUT",0
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path_string: .byte 20,20,"PATH",0
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stairs_string: .byte 20,20,"STAIRS",0
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2020-09-13 03:33:28 +00:00
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2020-09-18 01:37:50 +00:00
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cliffside_string: .byte 20,20,"CLIFFSIDE",0
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poster_string: .byte 20,20,"POSTER",0
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moon_string: .byte 20,20,"MOON",0
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door_string: .byte 20,20,"DOOR",0
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2020-09-19 05:36:48 +00:00
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archway_string: .byte 20,20,"ARCHWAY",0
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clock_string: .byte 20,20,"CLOCK",0
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citizen_string: .byte 20,20,"CITIZEN OF MELEE",0
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