dos33fsprogs/games/mist/leveldata_dentist.inc

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;===============================================
; level data for Dentist/Planetarium level
;===============================================
locations:
.word location0, location1, location2, location3
.word location4, location5
; DENTIST_OUTSIDE -- outside dentist door
location0:
.byte DENTIST_OUTSIDE_OPEN ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word dentist_door_n_lzsa ; north bg
.word dentist_door_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_SOUTH
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.byte DIRECTION_S|DIRECTION_N ; special exit
.byte 4,30 ; special x
.byte 0,46 ; special y
.word back_to_mist-1
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; DENTIST_OUTSIDE_OPEN -- outside dentist door, which is open
location1:
.byte DENTIST_INSIDE_DOOR ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word dentist_door_open_n_lzsa ; north bg
.word dentist_door_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
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.byte BG_NORTH | BG_SOUTH
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.byte DIRECTION_S|DIRECTION_N ; special exit
.byte 4,30 ; special x
.byte 0,46 ; special y
.word back_to_mist-1
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; DENTIST_INSIDE_DOOR -- chair view
location2:
.byte DENTIST_CHAIR_CLOSE ; north exit
.byte DENTIST_OUTSIDE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word chair_view_n_lzsa ; north bg
.word chair_view_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_SOUTH
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.byte DIRECTION_S ; special exit
.byte 29,34 ; special x
.byte 18,30 ; special y
.word light_switch-1
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; DENTIST_CHAIR_CLOSE -- chair view
location3:
.byte DENTIST_PANEL_UP ; north exit
.byte DENTIST_INSIDE_DOOR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
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.word chair_close_n_lzsa ; north bg
.word chair_close_s_lzsa ; south bg
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.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_SOUTH
.byte $ff ; TODO: lightswitch
; DENTIST_PANEL_UP -- sitting in chair
location4:
.byte DENTIST_CHAIR_CLOSE ; north exit
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.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_S ; north exit_dir
.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word panel_up_lzsa ; north bg
.word $0000 ; south bg
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.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_N ; special exit
.byte 10,30 ; special x
.byte 0,20 ; special y
.word pull_down_panel-1
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; DENTIST_PANEL -- looking at panel
location5:
.byte DENTIST_PANEL_UP ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word panel_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_N ; special exit
.byte 16,38 ; special x
.byte 0,32 ; special y
.word panel_pressed-1