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2020-06-12 17:37:23 -04:00
For release 1.0
+ QLOAD
2020-06-12 17:37:23 -04:00
+ LOADER
2020-07-10 12:34:38 -04:00
+ MIST
-- open door to clock puzzle?
-- another stop on path to spaceship. Out of room though :(
-- MIST_ROCKET_PATH_PAD probably missing ship-raised background
2020-07-10 12:34:38 -04:00
2020-06-12 17:37:23 -04:00
+ OCTAGON
-- load "red page" sound into LC and play it?
-- show "burnt" books if click on non-avail book
-- adjust grabbing of actual books
-- longer speeches from brothers, most notably the
page 5 speeches and ending
2020-06-12 17:37:23 -04:00
+ SELENA
-- load 1s clip of sounds (4k each) into language card?
2020-06-12 17:37:23 -04:00
+ STONEY
2020-08-05 23:45:34 -04:00
-- allow coming at steps from an angle
2020-06-12 17:37:23 -04:00
+ CHANNEL
-- from path can still see down elev1 even if up
2020-07-27 13:01:55 -04:00
-- rotate windmill if enabled?
+ ARBOR
-- rotate windmill if enabled?
-- missing treehouses
2020-08-19 12:49:10 -04:00
-- can look down elevator1 shaft if not there
2020-07-02 15:27:41 -04:00
+ NIBEL
-- turn on sprite crop in the viewer part
[harder to do this than you might think]
2020-06-27 01:10:58 -04:00
+ MECHE
-- animations for elevator
-- way to turn around in basement
-- make rotation more similar to actual game?
+ SUB
2020-09-06 12:45:41 -04:00
2020-07-10 12:34:38 -04:00
2020-06-12 17:37:23 -04:00
Done:
+ CABIN
+ DENTIST
+ DNI
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+ MIST_TITLE
+ SHIP
2020-07-29 22:57:54 -04:00
+ VIEWER
2020-08-19 12:49:10 -04:00
-- real game can erase message?
2020-06-12 17:37:23 -04:00
================================
TODO Maybe future:
2020-06-12 17:37:23 -04:00
MIST:
+ look at catherine's letter from other side of path
+ Make clock puzzle more similar to actual game
2020-03-12 16:26:02 -04:00
OCTAGON:
+ in tower could have extra window open/closed far backgrounds(?)
+ turning when looking at hint loses the text mode
+ line drawing on map isn't optimal
+ should hints be black on white text?
2020-03-12 16:26:02 -04:00
General:
2020-03-02 02:21:56 -05:00
+ Insert floppy #100 joke?
2020-03-02 16:50:00 -05:00
+ double link noise (once when leave, once when get there?)
+ can drop pages back where we picked them up
not too hard to implement?
2020-03-07 15:21:16 -05:00
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute(?)
2020-03-07 15:21:16 -05:00
2020-03-14 11:57:09 -04:00
SELENA age:
+ optional mockingboard sound for keyboard?
2020-06-05 11:54:50 -04:00
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ antenna compartment should open/close when you click on it
+ better colors
2020-04-18 01:37:47 -04:00
Channelwood:
2020-06-12 17:37:23 -04:00
+ Windmill animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
2020-07-29 22:57:54 -04:00
+ Background sound effects
2020-06-12 17:37:23 -04:00
2020-03-07 15:21:16 -05:00
Stoneship age:
+ When standing at door to lighthouse should be able
to see trunk is up
+ Spheres in red room should play animations
2020-03-04 16:17:43 -05:00
Ending:
+ Atrus at end -- hires?
2020-03-05 00:15:03 -05:00
VIEWER
2020-07-29 22:57:54 -04:00
+ ?
CABIN
2020-07-29 22:57:54 -04:00
+ Make match go out gradually when leave
+ Make boiler puzzle a bit closer to actual (it has a warm up
time in the real game)
+ Allow looking down from whole ride up the tree, not just at top