2020-10-01 19:07:02 +00:00
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; voodoo lady
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2020-10-01 23:44:49 +00:00
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; if x<8 goto MONKEY_VOODOO1
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2020-10-01 19:07:02 +00:00
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voodoo2_check_exit:
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lda GUYBRUSH_X
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2020-10-01 23:44:49 +00:00
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cmp #8
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2020-10-01 19:07:02 +00:00
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bcc voodoo2_to_voodoo1
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bcs voodoo2_no_exit
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voodoo2_to_voodoo1:
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lda #MONKEY_VOODOO1
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sta LOCATION
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lda #30
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp voodoo2_no_exit
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voodoo2_no_exit:
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rts
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;==========================
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;==========================
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; voodoo2 adjust destination
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;==========================
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;==========================
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voodoo2_adjust_destination:
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; just make Y always 20
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v2_check_y:
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; if x < 28, Y must be between 16 and 18
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; if x < 35, Y must be between 8 and 28
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v2_y_too_small:
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lda #20
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sta DESTINATION_Y
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done_v2_adjust:
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rts
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2020-10-12 02:32:25 +00:00
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draw_smoke:
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lda FRAMEL
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and #$10
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beq smoke2
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smoke1:
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lda #<smoke_sprite1
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sta INL
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lda #>smoke_sprite1
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jmp actually_draw_smoke
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smoke2:
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lda #<smoke_sprite2
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sta INL
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lda #>smoke_sprite2
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actually_draw_smoke:
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sta INH
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lda #18
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sta XPOS
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lda #0
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sta YPOS
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jmp put_sprite_crop
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smoke_sprite1:
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.byte 4,14
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.byte $ff,$cc,$AA,$AA
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.byte $AA,$ff,$cA,$AA
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.byte $AA,$ff,$cc,$AA
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.byte $AA,$ff,$AA,$cc
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.byte $AA,$ff,$cA,$AA
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.byte $AA,$ff,$Ac,$AA
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.byte $AA,$ff,$AA,$AA
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.byte $cc,$Af,$fA,$AA
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.byte $cc,$AA,$Af,$fA
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.byte $AA,$Ac,$cc,$ff
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.byte $AA,$AA,$cc,$ff
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.byte $AA,$cc,$fA,$ff
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.byte $AA,$cc,$ff,$AA
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.byte $AA,$cc,$ff,$AA
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smoke_sprite2:
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.byte 4,14
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.byte $AA,$ff,$cA,$AA
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.byte $ff,$aa,$cc,$AA
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.byte $ff,$cc,$AA,$AA
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.byte $ff,$cc,$AA,$AA
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.byte $ff,$ac,$cA,$AA
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.byte $AA,$ff,$cc,$AA
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.byte $AA,$ff,$AA,$cc
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.byte $AA,$ff,$AA,$cc
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.byte $AA,$ff,$fc,$AA
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.byte $AA,$cc,$ff,$AA
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.byte $cc,$AA,$ff,$AA
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.byte $Ac,$cA,$ff,$AA
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.byte $AA,$fc,$cf,$AA
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.byte $7A,$ff,$cc,$A7
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2020-10-01 19:07:02 +00:00
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voodoo2_check_bounds:
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rts
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2020-10-01 23:44:49 +00:00
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;=============================
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voodoo_lady_action:
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lda CURRENT_VERB
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asl
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tay
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lda voodoo_lady_actions,Y
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cmp #$ff
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beq voodoo_lady_nothing
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sta MESSAGE_L
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lda voodoo_lady_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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voodoo_lady_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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voodoo_lady_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word $FFFF ; look_at
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.word voodoo_talk ; talk_to
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.word for_what ; use
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.word icant_move ; push
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.word icant_move ; pull
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voodoo_talk:
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.byte 6,21,"WHAT MAY I HELP YOU WITH SON?",0
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