2018-09-05 01:43:07 +00:00
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; Display fancy Fireworks
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2018-09-10 03:30:07 +00:00
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; HGR plus 40x48d page1/page2 every-1-scanline pageflip mode
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2018-09-05 01:43:07 +00:00
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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FRAMEBUFFER = $00 ; $00 - $0F
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YPOS = $10
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YPOS_SIN = $11
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CH = $24
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CV = $25
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GBASL = $26
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GBASH = $27
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BASL = $28
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BASH = $29
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FRAME = $60
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BLARGH = $69
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2018-09-05 19:04:31 +00:00
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HGR_COLOR = $E4
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2018-09-11 19:12:06 +00:00
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STATE = $ED
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2018-09-05 01:43:07 +00:00
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DRAW_PAGE = $EE
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LASTKEY = $F1
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PADDLE_STATUS = $F2
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TEMP = $FA
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WHICH = $FB
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; Soft Switches
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KEYPRESS= $C000
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KEYRESET= $C010
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SET_GR = $C050 ; Enable graphics
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FULLGR = $C052 ; Full screen, no text
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PAGE0 = $C054 ; Page0
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PAGE1 = $C055 ; Page1
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LORES = $C056 ; Enable LORES graphics
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2018-09-06 01:31:26 +00:00
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HIRES = $C057 ; Enable HIRES graphics
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2018-09-05 01:43:07 +00:00
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PADDLE_BUTTON0 = $C061
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PADDL0 = $C064
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PTRIG = $C070
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; ROM routines
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2018-09-08 02:36:43 +00:00
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;HGR = $F3E2
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;HPLOT0 = $F457
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;HGLIN = $F53A
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;COLORTBL= $F6F6
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2018-09-05 01:43:07 +00:00
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TEXT = $FB36 ;; Set text mode
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HOME = $FC58 ;; Clear the text screen
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WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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2018-09-05 19:04:31 +00:00
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2018-09-11 19:12:06 +00:00
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; jsr draw_fireworks
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2018-09-05 19:04:31 +00:00
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;==================================
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;==================================
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2018-09-05 01:43:07 +00:00
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2018-09-06 02:07:45 +00:00
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setup_background:
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2018-09-05 01:43:07 +00:00
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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2018-09-10 03:30:07 +00:00
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jsr hgr
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2018-09-05 01:43:07 +00:00
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bit KEYRESET
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;===================
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; init vars
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lda #0
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sta DRAW_PAGE
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2018-09-11 19:12:06 +00:00
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sta STATE
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2018-09-05 01:43:07 +00:00
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;=============================
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; Load graphic page0
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lda #$0c
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sta BASH
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lda #$00
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sta BASL ; load image to $c00
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2018-09-06 02:07:45 +00:00
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lda #<bg_final_low
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2018-09-05 01:43:07 +00:00
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sta GBASL
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2018-09-06 02:07:45 +00:00
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lda #>bg_final_low
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2018-09-05 01:43:07 +00:00
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sta GBASH
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jsr load_rle_gr
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lda #4
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sta DRAW_PAGE
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jsr gr_copy_to_current ; copy to page1
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; GR part
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bit PAGE1
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bit LORES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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2018-09-10 03:30:07 +00:00
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; jsr wait_until_keypressed
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2018-09-05 01:43:07 +00:00
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;=============================
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; Load graphic page1
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lda #$0c
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sta BASH
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lda #$00
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sta BASL ; load image to $c00
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2018-09-06 02:07:45 +00:00
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lda #<bg_final_high
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2018-09-05 01:43:07 +00:00
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sta GBASL
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2018-09-06 02:07:45 +00:00
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lda #>bg_final_high
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2018-09-05 01:43:07 +00:00
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sta GBASH
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jsr load_rle_gr
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lda #0
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sta DRAW_PAGE
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jsr gr_copy_to_current
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; GR part
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bit PAGE0
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2018-09-10 03:30:07 +00:00
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; jsr wait_until_keypressed
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2018-09-05 01:43:07 +00:00
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;==============================
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; setup graphics for vapor lock
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;==============================
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2018-09-11 17:58:29 +00:00
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jsr vapor_lock ; 6 for rts?
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2018-09-05 01:43:07 +00:00
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; found first line of black after green, at up to line 26 on screen
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; so we want roughly 22 lines * 4 = 88*65 = 5720 + 4550 = 10270
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; - 65 (for the scanline we missed) = 10205 - 12 = 10193
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jsr gr_copy_to_current ; 6+ 9292
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2018-09-11 17:58:29 +00:00
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; 10193 - 9298 - 6 = 889
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; Fudge factor (unknown) -24 = 865
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2018-09-05 01:43:07 +00:00
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; GR part
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bit LORES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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; Try X=88 Y=2 cycles=893 R2
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nop
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ldy #2 ; 2
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loopA:
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ldx #88 ; 2
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loopB:
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dex ; 2
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bne loopB ; 2nt/3
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dey ; 2
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bne loopA ; 2nt/3
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jmp display_loop
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.align $100
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;================================================
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; Display Loop
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;================================================
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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; We want to alternate between page1 and page2 every 65 cycles
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; vblank = 4550 cycles to do scrolling
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; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9)
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; 48*[(6+125)-1] + [(6+115+10)-1]
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display_loop:
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2018-09-06 01:31:26 +00:00
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; 152 * 65 = 9880 - 12 = 9868
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bit HIRES ; 4
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bit PAGE0 ; 4
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; Try X=81 Y=24 cycles=9865 R3
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lda DRAW_PAGE ; 3
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ldy #24 ; 2
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sloop1:
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ldx #81 ; 2
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sloop2:
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dex ; 2
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bne sloop2 ; 2nt/3
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dey ; 2
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bne sloop1 ; 2nt/3
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bit LORES ; 4
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; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
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; 5L = 55
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ldy #20 ; 2
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2018-09-05 01:43:07 +00:00
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2018-09-06 01:31:26 +00:00
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bouter_loop:
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2018-09-05 01:43:07 +00:00
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bit PAGE0 ; 4
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ldx #12 ; 65 cycles with PAGE0 ; 2
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2018-09-06 01:31:26 +00:00
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bpage0_loop: ; delay 61+bit
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2018-09-05 01:43:07 +00:00
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dex ; 2
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2018-09-06 01:31:26 +00:00
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bne bpage0_loop ; 2/3
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2018-09-05 01:43:07 +00:00
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; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
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; 5L = 55
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bit PAGE1 ; 4
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ldx #11 ; 65 cycles with PAGE1 ; 2
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;
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2018-09-06 01:31:26 +00:00
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bpage1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra)
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2018-09-05 01:43:07 +00:00
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dex ; 2
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2018-09-06 01:31:26 +00:00
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bne bpage1_loop ; 2/3
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2018-09-05 01:43:07 +00:00
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dey ; 2
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2018-09-06 01:31:26 +00:00
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bne bouter_loop ; 2/3
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2018-09-05 01:43:07 +00:00
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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2018-09-06 01:31:26 +00:00
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; 4550
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; +1 fallthrough
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; -2 ldy at entry
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2018-09-11 19:12:06 +00:00
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; -35 call through jumptable
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2018-09-06 01:31:26 +00:00
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; -7 keyboard
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; -3 jmp
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; ========
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2018-09-11 19:12:06 +00:00
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; 4504
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;========================
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; each subunit should take 4504 cycles
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2018-09-05 01:43:07 +00:00
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2018-09-11 19:12:06 +00:00
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firework_state_machine:
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; if killing time, 16+19 = 35
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; if not, 16+19 = 35
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ldy STATE ; 3
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inc FRAME ; 5
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lda FRAME ; 3
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and #$3 ; 2
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beq kill_time ; 3
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;===========
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; 16
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; Set up jump table that runs same speed on 6502 and 65c02
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;-1
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lda jump_table+1,y ; 4
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pha ; 3
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lda jump_table,y ; 4
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pha ; 3
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rts ; 6
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;=============
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; 19
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kill_time:
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; need 16 cycles nop
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ldy STATE ; (nop) ; 3
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ldy STATE ; (nop) ; 3
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ldy STATE ; (nop) ; 3
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ldy STATE ; (nop) ; 3
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nop ; 2
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nop ; 2
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jmp action_stars ; 3
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;=============
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; 19
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check_keyboard:
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2018-09-05 01:43:07 +00:00
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lda KEYPRESS ; 4
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bpl no_keypress ; 3
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2018-09-06 02:07:45 +00:00
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jmp loop_forever
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2018-09-05 01:43:07 +00:00
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no_keypress:
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jmp display_loop ; 3
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2018-09-06 02:07:45 +00:00
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loop_forever:
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jmp loop_forever
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2018-09-05 01:43:07 +00:00
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2018-09-11 19:12:06 +00:00
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jump_table:
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2018-09-11 23:51:25 +00:00
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.word (action_launch_firework-1)
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2018-09-12 01:16:49 +00:00
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.word (action_move_rocket-1)
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2018-09-11 19:12:06 +00:00
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.word (action_stars-1)
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.word (action_stars-1)
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2018-09-11 18:07:16 +00:00
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.include "state_machine.s"
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2018-09-11 17:58:29 +00:00
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.include "gr_hline.s"
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2018-09-05 01:43:07 +00:00
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.include "../asm_routines/gr_unrle.s"
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.include "../asm_routines/keypress.s"
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.include "gr_copy.s"
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2018-09-05 19:04:31 +00:00
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.include "random16.s"
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.include "fw.s"
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2018-09-08 02:36:43 +00:00
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.include "hgr.s"
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2018-09-11 17:58:29 +00:00
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.include "vapor_lock.s"
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2018-09-05 01:43:07 +00:00
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2018-09-06 02:07:45 +00:00
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background:
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2018-09-05 01:43:07 +00:00
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.include "background_final.inc"
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