dos33fsprogs/xmas_2018/wreath.s

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;=====================================
; XMAS2018 -- Wreath Part
;=====================================
wreath:
;===================
; init screen
;===================
; init vars
lda #15
sta XPOS
lda #38
sta YPOS
lda #0
sta FRAME
sta FRAMEH
;=============================
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; Wreath image already loaded to $2000 (HGR Page 0)
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
; so we have 5070 + 4550 = 9620 to kill
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; FIXME: clear page0 screen
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jsr clear_top ; 6+5410
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; now we have left
; GR part
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; bit HIRES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
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; 9620
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;-5416 clear gr page0 top
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; -8 mode set
; - 3 for jmp
;=======
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; 4193
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; Try X=25 Y=32 cycles=4193
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ldy #32 ; 2
wrloopA:ldx #25 ; 2
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wrloopB:dex ; 2
bne wrloopB ; 2nt/3
dey ; 2
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bne wrloopA ; 2nt/3
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jmp wreath_begin_loop
.align $100
;================================================
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; Wreath Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
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wreath_begin_loop:
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wreath_display_loop:
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; (40*65)-4 = 2596
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; 40 lines of LORES
bit LORES ; 4
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; Try X=42 Y=12 cycles=2593 R3
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lda $0 ; nop ; 3
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ldy #12 ; 2
wrloopC:ldx #42 ; 2
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wrloopD:dex ; 2
bne wrloopD ; 2nt/3
dey ; 2
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bne wrloopC ; 2nt/3
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; rest of screen is hires page0
; (152*65)-4 = 9876
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bit HIRES ; 4
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; Try X=13 Y=139 cycles=9870 R6
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nop
nop
nop
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ldy #139 ; 2
wrloopE:ldx #13 ; 2
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wrloopF:dex ; 2
bne wrloopF ; 2nt/3
dey ; 2
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bne wrloopE ; 2nt/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
; play music 1023
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; sprite 536
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; -18 frame adjust
; -7 end detect
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; -10 keypress
; ===========
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; 2956
inc FRAME ; 5
lda FRAME ; 3
and #63 ; 2
beq wframing ; 3
; -1
lda $0 ; 3
jmp done_wframing ; 3
wframing:
inc FRAMEH ; 5
done_wframing:
;=============
; 18
lda FRAMEH ; 3
cmp #30 ; length of song? ; 2
beq wreath_done ; 3
; -1
;===============
; 7
jsr play_music ; 6+1017
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;========================
; draw sprites
;========================
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lda #>wide_flame0 ; 2
sta INH ; 3
lda #<wide_flame0 ; 2
sta INL ; 3
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lda #4 ; 2
sta XPOS ; 3
lda #4 ; 2
sta YPOS ; 3
jsr put_sprite ; 6+510
;===============
; 536
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; Try X=117 Y=5 cycles=2956
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ldy #5 ; 2
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wrloop1:ldx #117 ; 2
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wrloop2:dex ; 2
bne wrloop2 ; 2nt/3
dey ; 2
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bne wrloop1 ; 2nt/3
; no keypress = 10+(24) = 34
lda KEYPRESS ; 4
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bpl wr_no_keypress ; 3
; -1
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jmp wreath_done ; 3
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wr_no_keypress:
jmp wreath_display_loop ; 3
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wreath_done:
bit KEYRESET ; clear keypress ; 4
rts ; 6
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.include "sprites.inc"
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