dos33fsprogs/ootw/TODO

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Before release:
2019-08-15 21:10:15 +00:00
general -- fix laser collision detection.
add detection of shields
add detection of friend
properly handle when multiple collision objects
on screen at once
door explosions should be cropped
after teleport, re-run room boundary calcs
when calculating room calcs, take Y position into account
L1 -- fix run/jumping
L1 -- fix beast ending
L1 -- fix slugs
L2 -- add doors
2019-08-15 21:10:15 +00:00
L2 -- disable door/powerline by shooting wall
L2 -- add aliens
L2 -- add minimal friend AI
L2 -- add way to leave L2 to L3
2019-08-16 20:51:16 +00:00
-- on cart screen, cart is still there at edge of screen?
L5 -- add ending scenes?
intro -- add music?
2019-07-29 18:05:53 +00:00
BEHAVIOR DIFFERENCES:
2019-08-15 15:36:53 +00:00
alien guard behavior:
+ will punch you if you get too close
+ l4, if you draw gun (but not fire) guard won't shoot you,
but instead will yell at you a bit
2019-08-15 16:30:00 +00:00
gun behavior:
+ doors/walls should explode outward away from blast
*unless* there is another door/wall behind it
2019-08-15 18:12:32 +00:00
+ laser should show sparks when hits shields/walls
+ shield cannot be placed if room/floor wrong
+ shield collapse animation if blown up with blast
2019-08-15 16:30:00 +00:00
2019-08-15 19:26:02 +00:00
door behavior:
+ blasted doors, the remains appear partly in front
2019-07-29 18:05:53 +00:00
+ L1
- underwater there is a water-motion effect
- bubble motion is fancier in real thing
- get out of water, you face forward unless key pressed
(we don't have a forward sprite as it looks weird)
- arrival, the beast movement seems to depend on your xpos?
- small things like birds flying are not implemented
- beast on hill and 2nd screen -- complex, only appears if
you happen to leave same time beast does? then movement
depends on xposition?
- earthquake can happen while on rope?
- sometimes falling rocks can follow you to next screen
2019-08-09 04:37:07 +00:00
+ L2
- gun movement: gun is held by head when running
- separate left facing vs right facing sprites
- Level end: you should fall/scroll halfway down the shaft, then roll
a bit before falling into L3
2019-08-09 04:37:07 +00:00
2019-08-14 19:38:36 +00:00
2019-03-15 17:00:47 +00:00
KNOWN BUGS:
+ ootw: pool monster grabs you a edge of pool (glitch)
+ intro: there's still a bit of a pause when the elevator door finishes opening
TODO:
2019-03-04 16:43:19 +00:00
2019-07-15 19:58:30 +00:00
General:
* Movement:
+ running: Missing one running frame (?)
+ ability to run+jump
2019-07-19 04:48:17 +00:00
+ running then crouch, you slide a bit
2019-07-15 19:58:30 +00:00
* sprites_to_draw:
+ physicist run+jumping
+ physicist swimming
+ beast tripping
2019-07-19 04:48:17 +00:00
+ alien running
+ friend walking
+ friend running
2019-07-15 19:58:30 +00:00
* underwater:
+ ripples in water
* pool:
+ background of beast moving off
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
* cavern:
+ slugs on ceiling drop
+ background of beast moving off ?
+ adjust slug attack range
* beast:
+ hook up beast ending cutscene
+ compress/transparency beast ending cutscene
+ add beast tripping
* rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
2019-01-25 20:49:51 +00:00
Level/Checkpoint #2:
2019-03-27 04:17:12 +00:00
* general
+ If aliens catch you, they punch you
+ Shields disappear if you leave the room
2019-08-09 02:48:12 +00:00
+ Alien AI
+ Gun sprites/action
+ Implement door
+ Implement end scene
+ Shoot the wire in the basement
2019-07-15 19:58:30 +00:00
* cage room:
2019-07-19 04:48:17 +00:00
+ in game, after some time the guard calms down
2019-03-27 04:17:12 +00:00
2019-07-15 19:58:30 +00:00
* Jail:
+ flashes from gunfire in neighboring room
+ Implement enemies
+ death animation
+ in actual game foreground enemies can continue to next screen
2019-03-27 04:17:12 +00:00
2019-07-15 19:58:30 +00:00
* Elevator:
+ Elevator can change direction mid-floor
2019-07-19 17:13:23 +00:00
+ Elevator should shoot sparks every 20 frames or so
2019-07-12 16:24:37 +00:00
2019-07-15 19:58:30 +00:00
* View:
2019-07-29 18:05:53 +00:00
+ music play when viewing city?
2019-07-12 16:24:37 +00:00
Level/Checkpoint #3:
2019-08-11 18:18:15 +00:00
+ Actual game shakes the camera when you hit the ground after falling
2019-07-12 16:24:37 +00:00
Level/Checkpoint #4:
2019-08-14 19:38:36 +00:00
+ Implement guard (shooting, taunting)
2019-08-15 18:24:46 +00:00
+ Disable keyboard while in the recharger
2019-08-09 02:48:12 +00:00
Level/Checkpoint #5:
2019-08-14 19:38:36 +00:00
+ Allow falling into first pit
2019-08-09 04:37:07 +00:00
2019-08-14 19:38:36 +00:00
Pictures/Ending
+ Show some pictures
+ Do ending
+ Play music?