mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-19 12:32:35 +00:00
149 lines
2.2 KiB
ArmAsm
149 lines
2.2 KiB
ArmAsm
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;====================
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;====================
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; Boss Battle
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;====================
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;====================
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boss_battle:
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; int i,ch;
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; int saved_drawpage;
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; int ax=34;
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; int enemy_count=30;
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; int old;
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; susie_out=1;
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; rotate_intro();
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; battle_count=20;
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; enemy_type=8;
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; enemy_hp=255;
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; saved_drawpage=ram[DRAW_PAGE];
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; ram[DRAW_PAGE]=PAGE2;
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;=====================
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; Draw background
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; Draw sky */
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; color_equals(COLOR_BLACK);
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; for(i=0;i<20;i++) {
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; hlin_double(ram[DRAW_PAGE],0,39,i);
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; }
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; color_equals(COLOR_ORANGE);
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; for(i=20;i<39;i++) {
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; hlin_double(ram[DRAW_PAGE],0,39,i);
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; }
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; Draw horizon */
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; color_equals(COLOR_GREY);
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; hlin_double(ram[DRAW_PAGE],0,39,10);
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; ram[DRAW_PAGE]=saved_drawpage;
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; draw_battle_bottom(enemy_type);
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; while(1) {
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; gr_copy_to_current(0xc00);
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;
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; if (hp==0) {
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; grsim_put_sprite(tfv_defeat,ax-2,24);
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; }
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; else if (running) {
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; if (battle_count%2) {
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; grsim_put_sprite(tfv_stand_right,ax,20);
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; }
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; else {
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; grsim_put_sprite(tfv_walk_right,ax,20);
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; }
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; }
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; else {
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; grsim_put_sprite(tfv_stand_left,ax,20);
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; grsim_put_sprite(tfv_led_sword,ax-5,20);
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; }
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;
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; grsim_put_sprite(susie_left,28,30);
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;
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; if ((enemy_count&0xf)<4) {
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; grsim_put_sprite(roboknee1,enemy_x,16);
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; }
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; else {
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; grsim_put_sprite(roboknee2,enemy_x,16);
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; }
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;
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; draw_battle_bottom(enemy_type);
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;
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; page_flip();
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;
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; if (hp==0) {
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; for(i=0;i<15;i++) usleep(100000);
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; break;
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; }
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;
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; usleep(100000);
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;
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; ch=grsim_input();
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; if (ch=='q') return 0;
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;
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; if (enemy_count==0) {
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; ; attack and decrement HP
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; enemy_attack(ax);
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; ; update limit count
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; if (limit<4) limit++;
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;
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; ; reset enemy time. FIXME: variable?
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; enemy_count=50;
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; }
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; else {
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; enemy_count--;
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; }
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;
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; if (battle_count>=64) {
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;
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; ; TODO: randomly fail at running? */
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; if (running) {
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; break;
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; }
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;
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; if (menu_state==MENU_NONE) menu_state=MENU_MAIN;
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; menu_keypress(ch);
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;
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; } else {
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; battle_count++;
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; }
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;
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; old=battle_bar;
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; battle_bar=(battle_count/16);
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; if (battle_bar!=old) draw_battle_bottom(enemy_type);
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;
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;
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; if (enemy_hp==0) {
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; ; FIXME?
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; victory_dance();
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; break;
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; }
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;
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;
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; }
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;
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; ram[DRAW_PAGE]=PAGE0;
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; clear_bottom();
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; ram[DRAW_PAGE]=PAGE1;
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; clear_bottom();
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;
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; running=0;
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;
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; return 0;
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;}
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rts
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