2019-01-28 02:37:09 +00:00
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; Ootw for Apple II Lores -- Checkpoint2
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ootw_c2:
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; Initialize some variables
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2019-03-20 18:41:31 +00:00
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;=======================
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; Run the intro
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;=======================
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2019-08-16 03:49:36 +00:00
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; jsr ootw_c2_intro
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2019-03-20 18:41:31 +00:00
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2019-01-28 02:37:09 +00:00
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;=======================
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; Enter the game
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;=======================
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2019-07-20 16:17:25 +00:00
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ootw_c2_restart:
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2019-01-28 02:37:09 +00:00
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2019-08-16 03:49:36 +00:00
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; jsr ootw_cage
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; lda GAME_OVER
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; cmp #$ff
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; beq quit_level
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2019-01-28 02:37:09 +00:00
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2019-07-09 15:23:48 +00:00
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;=======================
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2019-07-09 19:02:18 +00:00
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; Start Level After Cage
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2019-07-09 15:23:48 +00:00
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;=======================
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2019-07-19 17:13:23 +00:00
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jsr ootw_jail_init
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2019-07-09 15:23:48 +00:00
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;=========================
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; c2_new_room
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;=========================
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; enter new room on level2
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c2_new_room:
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2019-07-09 19:02:18 +00:00
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lda #0
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sta GAME_OVER
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2019-07-09 15:23:48 +00:00
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lda WHICH_JAIL
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2019-07-11 19:21:11 +00:00
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cmp #7
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2019-07-09 15:23:48 +00:00
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bcs elevator_room ; bge
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jail_room:
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jsr ootw_jail
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jmp c2_check_done
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elevator_room:
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jsr ootw_elevator
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c2_check_done:
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2019-07-09 19:02:18 +00:00
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lda GAME_OVER
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cmp #$ff
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beq quit_level
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2019-08-20 15:39:37 +00:00
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cmp #77
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2019-07-09 15:23:48 +00:00
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bne c2_new_room
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2019-08-20 15:39:37 +00:00
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;=========================
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; end of level
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;=========================
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lda #3
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sta WHICH_LOAD
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rts
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2019-07-09 15:23:48 +00:00
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2019-01-28 02:37:09 +00:00
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;===========================
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; quit_level
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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wait_loop:
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lda KEYPRESS
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bpl wait_loop
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lda KEYRESET ; clear strobe
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2019-07-20 16:17:25 +00:00
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lda #0
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sta GAME_OVER
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jmp ootw_c2_restart
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2019-01-28 02:37:09 +00:00
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end_message:
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.byte 8,10,"PRESS RETURN TO CONTINUE",0
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.byte 11,20,"ACCESS CODE: RAGE",0
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.include "ootw_c2_cage.s"
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2019-03-21 02:46:18 +00:00
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.include "ootw_c2_jail.s"
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2019-07-09 15:23:48 +00:00
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.include "ootw_c2_elevator.s"
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2019-03-20 18:41:31 +00:00
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.include "ootw_c2_intro.s"
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2019-01-28 02:37:09 +00:00
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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.include "gr_fast_clear.s"
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.include "gr_copy.s"
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2019-07-12 16:52:39 +00:00
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.include "gr_copy_offset.s"
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2019-01-28 02:37:09 +00:00
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.include "gr_putsprite.s"
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2019-03-01 18:04:21 +00:00
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.include "gr_putsprite_flipped.s"
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2019-03-23 05:25:13 +00:00
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.include "gr_putsprite_crop.s"
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2019-01-28 02:37:09 +00:00
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.include "gr_offsets.s"
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2019-07-12 04:59:42 +00:00
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.include "gr_offsets_hl.s"
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2019-03-20 18:41:31 +00:00
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.include "gr_run_sequence.s"
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.include "gr_overlay.s"
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2019-07-19 00:10:09 +00:00
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.include "gr_vlin.s"
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2019-08-16 03:49:36 +00:00
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.include "gr_hlin.s"
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2019-08-17 22:12:04 +00:00
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;.include "random16.s"
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2019-01-28 02:37:09 +00:00
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.include "keyboard.s"
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2019-07-18 17:53:52 +00:00
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.include "physicist.s"
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.include "alien.s"
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2019-07-19 15:13:29 +00:00
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.include "friend.s"
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2019-07-18 17:53:52 +00:00
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2019-08-16 03:49:36 +00:00
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.include "gun.s"
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.include "blast.s"
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.include "laser.s"
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.include "shield.s"
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.include "door.s"
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.include "collision.s"
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2019-07-15 16:03:54 +00:00
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; background miners
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.include "ootw_c2_miners.s"
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2019-01-28 02:37:09 +00:00
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; room backgrounds
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2019-07-19 01:01:54 +00:00
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.include "ootw_graphics/l2cage/ootw_c2_cage.inc"
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2019-03-21 02:46:18 +00:00
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.include "ootw_graphics/l2jail/ootw_c2_jail.inc"
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2019-01-28 02:37:09 +00:00
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; sprites
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2019-07-29 18:05:53 +00:00
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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.include "ootw_graphics/sprites/friend.inc"
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2019-03-20 18:41:31 +00:00
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; intro
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.include "ootw_graphics/l2intro/ootw_l2intro.inc"
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2019-07-12 04:43:23 +00:00
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; city movie
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2019-07-24 19:51:19 +00:00
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.include "ootw_graphics/l2city/city_movie.inc"
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2019-07-20 01:30:23 +00:00
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; laser movie
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.include "ootw_graphics/l2laser/ootw_c2_laser.inc"
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2019-07-15 16:03:54 +00:00
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2019-07-20 16:37:54 +00:00
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.include "audio.s"
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