dos33fsprogs/mist/init_state.s

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; init state
; initial state at start of game is for all vars to be 0
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init_state:
; global game state
lda #0
sta JOYSTICK_ENABLED
; game state in saves init
lda #$0
ldy #WHICH_LOAD
init_state_loop:
sta 0,Y
iny
cpy #END_OF_SAVE
bne init_state_loop
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; testing
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; lda #$ff
; sta MARKER_SWITCHES
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rts
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