dos33fsprogs/demosplash/missing.s

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; Missing scene
; Uses the 40x48d page1/page2 every-1-scanline pageflip mode
; by deater (Vince Weaver) <vince@deater.net>
missing_intro:
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; we come into this at the very end of vblank
; we should be playing a frame of music every
; 17030 - 1243 = 15787 cycles or so
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;===================
; init vars
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; lda #0
; sta DRAW_PAGE
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;=============================
; setup graphics code
jsr create_update_type1 ; now calls play_frame_compressed
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jsr make_bars
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;=============================
; Load graphic page0
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lda #<k_low
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sta GBASL
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lda #>k_low
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sta GBASH
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lda #$c ; load to $c00
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jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
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; jsr wait_until_keypressed
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;=============================
; Load graphic page1
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lda #<k_high
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sta GBASL
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lda #>k_high
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sta GBASH
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lda #$c
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jsr load_rle_gr
lda #0
sta DRAW_PAGE
jsr gr_copy_to_current
; GR part
bit PAGE0
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; jsr wait_until_keypressed
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;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
jsr gr_copy_to_current ; 6+ 9292
; 5070 + 4550 = 9620
; 9292
; 12
; 6
; ====
; 310
; - 3 for jmp
; 307
; Try X=9 Y=6 cycles=307
ldy #6 ; 2
mloopA: ldx #9 ; 2
mloopB: dex ; 2
bne mloopB ; 2nt/3
dey ; 2
bne mloopA ; 2nt/3
jmp missing_display_loop ; 3
.align $100
;================================================
; Display Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; We want to alternate between page1 and page2 every 65 cycles
; vblank = 4550 cycles to do scrolling
; want colors 01234567
; line 0: $X0 to $800
; line 1: $X1 to $400
; line 2: $X2
; line 3: $X3
; line 4: $4X
; line 5: $5X
; line 6: $6X
; line 7: $7X
missing_display_loop:
jsr $9800 ; update_type1
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;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be
; 4550
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; -12 jsr/ret to update_type1
; - 8 check keypress
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; -1243
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;=============
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; 3287
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; blah, current code the tight loops are right at a page boundary
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jsr play_frame_compressed ; 6+1237
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do_nothing_missing:
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; want 3287
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; Try X=163 Y=4 cycles=3285R2
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nop
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ldy #4 ; 2
gloop1: ldx #163 ; 2
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gloop2: dex ; 2
bne gloop2 ; 2nt/3
dey ; 2
bne gloop1 ; 2nt/3
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; lda FRAME_PLAY_PAGE ; 3
; cmp #4 ; 2
; bne missing_display_loop ; 3
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; lda KEYPRESS ; 4
; bpl missing_display_loop ; 3
lda TEMP ; 3
nop ; 2
jmp missing_display_loop ; 3
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rts
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BAR_START = 2*8
; $9800 + (49*18) + 4 = $9800+886 = $9800+$376=$9b76
make_bars:
lda #<(UPDATE_START+49*(BAR_START+2)+4)
sta OUTL
lda #>(UPDATE_START+49*(BAR_START+2)+4)
sta OUTH
lda #<bar_colors_top
sta INL
lda #>bar_colors_top
sta INL
ldx #4
ldy #0
make_bars_loop:
lda (INL),Y
sta (OUTL),Y
dex
bpl make_bars_loop
rts
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bar_colors_top:
.byte $03,$0b,$0f,$0b,$30
.byte $02,$06,$0f,$06,$20
.byte $04,$0c,$0f,$0c,$40
.byte $05,$07,$0f,$07,$50
bar_colors_bottom:
.byte $01,$03,$0f,$03,$10
.byte $08,$0d,$0f,$0d,$80
.byte $0c,$0e,$0f,$0e,$c0
.byte $09,$0d,$0f,$0d,$90
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