dos33fsprogs/tfv/tfv.s

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.include "tfv_zp.inc"
;================================
; Clear screen and setup graphics
;================================
jsr HOME
jsr set_gr_page0
lda #0
sta DISP_PAGE ; Forgot to set initially
; real hardware and AppleWin default
; to different values
;===================================
; zero out the zero page that we use
;===================================
; memset()
;===================================
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; Clear top/bottom of page 0 and 1
;===================================
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jsr clear_screens
;==========================
; Do Opening
;==========================
jsr opening
;======================
; show the title screen
;======================
jsr title_screen
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;======================
; get name
;======================
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jsr enter_name
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;=====================
; Flying
;=====================
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jsr flying_start
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;=====================
; World Map
;=====================
jsr world_map
;=====================
; Game Over
;=====================
jsr game_over
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;=====================
; All finished
;=====================
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exit:
lda #$4
sta BASH
lda #$0
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sta BASL ; restore to 0x400 (page 0)
; copy to 0x400 (page 0)
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; call home
jsr HOME
; Return to BASIC?
rts
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;===============================================
; External modules
;===============================================
.include "tfv_opener.s"
.include "tfv_utils.s"
.include "tfv_title.s"
.include "tfv_textentry.s"
.include "tfv_flying.s"
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.include "tfv_worldmap.s"
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.include "tfv_info.s"
;===============================================
; Variables
;===============================================
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enter_name_string:
.asciiz "PLEASE ENTER A NAME:"
name:
.byte $0,$0,$0,$0,$0,$0,$0,$0
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; waste memory with a lookup table
; maybe faster than using GBASCALC?
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gr_offsets:
.word $400,$480,$500,$580,$600,$680,$700,$780
.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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.include "tfv_sprites.inc"
.include "tfv_backgrounds.inc"