2022-03-07 13:53:14 +00:00
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; Lemm Proof of Concept
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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lemm_test_start:
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lda #0
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sta DRAW_PAGE
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;====================
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; detect model
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;====================
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jsr detect_appleii_model
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;===================
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; machine workarounds
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;===================
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; mostly IIgs
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;===================
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; thanks to 4am who provided this code from Total Replay
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lda ROM_MACHINEID
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cmp #$06
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bne not_a_iigs
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sec
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jsr $FE1F ; check for IIgs
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bcs not_a_iigs
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; gr/text page2 handling broken on early IIgs models
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; this enables the workaround
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
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cli ; enable VBL interrupts
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; also set background color to black instead of blue
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lda NEWVIDEO
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and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
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; bit 6 = 0 -> IIgs 128K memory map same as IIe
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; bit 5 = 0 -> IIgs DHGR is color, not mono
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; bits 0-4 unchanged
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sta NEWVIDEO
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lda #$F0
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sta TBCOLOR ; white text on black background
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lda #$00
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sta CLOCKCTL ; black border
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sta CLOCKCTL ; set twice for VidHD
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not_a_iigs:
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;===================
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; print config
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;===================
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lda #<config_string
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sta OUTL
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lda #>config_string
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sta OUTH
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jsr move_and_print
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; print detected model
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lda APPLEII_MODEL
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ora #$80
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sta $7d0+8 ; 23,8
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; if GS print the extra S
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cmp #'G'|$80
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bne not_gs
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lda #'S'|$80
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sta $7d0+9
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not_gs:
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;=========================================
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; detect if we have a language card (64k)
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; and load sound into it if possible
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;===================================
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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;===========================================
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; skip checks if open-apple being held down
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lda $C061
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and #$80 ; only bit 7 is affected
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bne skip_all_checks ; rest is floating bus
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jsr detect_language_card
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bcs no_language_card
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yes_language_card:
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; update status
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lda #'6'|$80
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sta $7d0+11 ; 23,11
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lda #'4'|$80
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sta $7d0+12 ; 23,12
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; update sound status
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lda SOUND_STATUS
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ora #SOUND_IN_LC
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sta SOUND_STATUS
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jmp done_language_card
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no_language_card:
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done_language_card:
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;===================================
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; Detect Mockingboard
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;===================================
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PT3_ENABLE_APPLE_IIC = 1
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; detect mockingboard
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jsr mockingboard_detect
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bcc mockingboard_notfound
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mockingboard_found:
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; print detected location
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lda #'S'+$80 ; change NO to slot
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sta $7d0+30
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lda MB_ADDR_H ; $C4 = 4, want $B4 1100 -> 1011
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and #$87
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ora #$30
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sta $7d0+31 ; 23,31
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; NOTE: in this game we need both language card && mockingboard
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; to enable mockingboard music
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lda SOUND_STATUS
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and #SOUND_IN_LC
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beq dont_enable_mc
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lda SOUND_STATUS
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ora #SOUND_MOCKINGBOARD
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sta SOUND_STATUS
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dont_enable_mc:
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mockingboard_notfound:
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skip_all_checks:
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;==================================
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; load music into the language card
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; into $D000 set 2
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;==================================
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; switch in language card
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; read/write RAM, $d000 bank 2
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lda $C083
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lda $C083
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; actually load it
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2022-03-09 17:06:34 +00:00
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; set up music
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2022-03-07 13:53:14 +00:00
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lda #0
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sta CURRENT_CHUNK
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sta DONE_PLAYING
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2022-03-09 17:06:34 +00:00
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sta BASE_FRAME_L
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2022-03-07 13:53:14 +00:00
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2022-03-09 17:06:34 +00:00
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lda #$D0
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sta CHUNK_NEXT_LOAD ; Load at $D0
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2022-03-07 13:53:14 +00:00
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jsr load_song_chunk
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2022-03-09 17:06:34 +00:00
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lda #$D0 ; music starts at $d000
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sta CHUNK_NEXT_PLAY
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sta BASE_FRAME_H
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2022-03-07 13:53:14 +00:00
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lda #1
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sta LOOP
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2022-03-09 17:06:34 +00:00
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sta CURRENT_CHUNK
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2022-03-07 13:53:14 +00:00
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jsr mockingboard_patch ; patch to work in slots other than 4?
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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zurg:
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;=======================
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; wait for keypress
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;=======================
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jsr wait_until_keypress
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;=======================
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; show title screen
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;=======================
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jsr intro_level1
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;=======================
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; Load Graphics
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;=======================
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2022-03-08 05:49:10 +00:00
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lda #$20
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sta HGR_PAGE
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jsr hgr_make_tables
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2022-03-07 13:53:14 +00:00
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bit SET_GR
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bit PAGE0
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bit HIRES
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bit FULLGR
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lda #<level1_lzsa
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>level1_lzsa
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$20
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jsr decompress_lzsa2_fast
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lda #<level1_lzsa
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>level1_lzsa
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$40
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jsr decompress_lzsa2_fast
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2022-03-09 20:15:38 +00:00
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;=======================
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; Setup cursor
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;=======================
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lda #0
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sta OVER_LEMMING
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lda #10
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sta CURSOR_X
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lda #100
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sta CURSOR_Y
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2022-03-07 13:53:14 +00:00
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2022-03-10 05:45:51 +00:00
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;=======================
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; Play "Let's Go"
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;=======================
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2022-03-07 13:53:14 +00:00
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;=======================
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; start music
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;=======================
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2022-03-09 06:05:00 +00:00
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; cli
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;=======================
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; init vars
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;=======================
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lda #0
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sta LEVEL_OVER
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sta DOOR_OPEN
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sta FRAMEL
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2022-03-09 17:06:34 +00:00
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sta LOAD_NEXT_CHUNK
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2022-03-10 05:45:51 +00:00
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sta JOYSTICK_ENABLED
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jsr save_bg_14x14 ; save initial bg
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2022-03-07 13:53:14 +00:00
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2022-03-08 05:49:10 +00:00
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; set up time
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lda #$5
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sta TIME_MINUTES
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2022-03-10 04:56:41 +00:00
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lda #$00
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2022-03-08 05:49:10 +00:00
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sta TIME_SECONDS
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2022-03-07 13:53:14 +00:00
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2022-03-10 04:56:41 +00:00
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sta TIMER_COUNT
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2022-03-08 05:49:10 +00:00
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;===================
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2022-03-07 13:53:14 +00:00
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;===================
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; Main Loop
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;===================
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2022-03-08 05:49:10 +00:00
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;===================
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2022-03-07 13:53:14 +00:00
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main_loop:
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2022-03-09 17:06:34 +00:00
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lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
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beq no_load_chunk ; outside IRQ to avoid glitch in music
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jsr load_song_chunk
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lda #0 ; reset
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sta LOAD_NEXT_CHUNK
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no_load_chunk:
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2022-03-09 06:05:00 +00:00
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lda DOOR_OPEN
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bne door_is_open
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jsr draw_door
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door_is_open:
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2022-03-10 06:10:42 +00:00
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;======================
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; release lemmings
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;======================
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lda LEMMINGS_TO_RELEASE
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beq done_release_lemmings
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lda DOOR_OPEN
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beq done_release_lemmings
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lda FRAMEL
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and #$f
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bne done_release_lemmings
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lda #1
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sta lemming_out
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dec LEMMINGS_TO_RELEASE
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done_release_lemmings:
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2022-03-09 05:35:13 +00:00
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jsr draw_flames
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2022-03-07 13:53:14 +00:00
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2022-03-10 04:56:41 +00:00
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lda TIMER_COUNT
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cmp #$50
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bcc timer_not_yet
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2022-03-08 05:49:10 +00:00
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jsr update_time
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2022-03-10 04:56:41 +00:00
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lda #$0
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sta TIMER_COUNT
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timer_not_yet:
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2022-03-10 06:10:42 +00:00
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jsr move_lemmings
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jsr draw_lemming
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2022-03-10 05:45:51 +00:00
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jsr handle_keypress
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; jsr draw_pointer
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2022-03-09 20:15:38 +00:00
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2022-03-08 05:49:10 +00:00
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lda #$ff
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jsr wait
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2022-03-09 05:35:13 +00:00
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inc FRAMEL
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lda LEVEL_OVER
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bne level_over
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2022-03-08 05:49:10 +00:00
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2022-03-07 13:53:14 +00:00
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jmp main_loop
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2022-03-09 05:35:13 +00:00
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level_over:
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2022-03-09 17:06:34 +00:00
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bit SET_TEXT
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jsr disable_music
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2022-03-10 04:31:54 +00:00
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jsr outro_level1
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2022-03-09 17:06:34 +00:00
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loop_forever:
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jmp loop_forever
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2022-03-09 05:35:13 +00:00
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2022-03-07 13:53:14 +00:00
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;========================
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; load song chunk
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2022-03-09 17:06:34 +00:00
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; CURRENT_CHUNK is which one, 0..N
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; CHUNK_DEST is $D0 or $E8
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2022-03-07 13:53:14 +00:00
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load_song_chunk:
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ldx CURRENT_CHUNK
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lda music_parts_l,X
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda music_parts_h,X
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sta getsrc_smc+2 ; LZSA_SRC_HI
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bne load_song_chunk_good
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2022-03-09 17:06:34 +00:00
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; $00 in chunk table means we are off the end, so wrap
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2022-03-07 13:53:14 +00:00
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lda #$00
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2022-03-09 17:06:34 +00:00
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sta CURRENT_CHUNK ; reset chunk to 0
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2022-03-07 13:53:14 +00:00
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beq load_song_chunk ; try again
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load_song_chunk_good:
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2022-03-09 17:06:34 +00:00
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lda CHUNK_NEXT_LOAD ; decompress to $D0 or $E8
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; eor #$38 ; want the opposite of CHUNK_DEST
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2022-03-07 13:53:14 +00:00
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jsr decompress_lzsa2_fast
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2022-03-09 17:06:34 +00:00
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lda CHUNK_NEXT_LOAD ; point to next location
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eor #$38
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sta CHUNK_NEXT_LOAD
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2022-03-07 13:53:14 +00:00
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rts
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;==========================
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; includes
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;==========================
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; .include "gr_pageflip.s"
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; .include "gr_copy.s"
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; .include "wait_a_bit.s"
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.include "gr_offsets.s"
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.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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2022-03-10 05:45:51 +00:00
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.include "keyboard.s"
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.include "joystick.s"
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2022-03-07 13:53:14 +00:00
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; .include "print_help.s"
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2022-03-09 22:04:19 +00:00
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.include "gr_fast_clear.s"
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2022-03-08 05:49:10 +00:00
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2022-03-10 06:10:42 +00:00
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.include "move_lemming.s"
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.include "draw_lemming.s"
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2022-03-09 20:15:38 +00:00
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.include "hgr_14x14_sprite.s"
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2022-03-07 13:53:14 +00:00
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.include "text_print.s"
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.include "lc_detect.s"
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2022-03-09 20:15:38 +00:00
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.include "draw_pointer.s"
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2022-03-09 17:06:34 +00:00
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2022-03-08 05:49:10 +00:00
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.include "hgr_tables.s"
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.include "hgr_sprite.s"
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.include "update_time.s"
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2022-03-07 13:53:14 +00:00
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.include "intro_level1.s"
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2022-03-09 05:35:13 +00:00
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.include "draw_flames.s"
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2022-03-09 06:05:00 +00:00
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.include "draw_door.s"
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2022-03-09 17:06:34 +00:00
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.include "wait.s"
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2022-03-07 13:53:14 +00:00
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; pt3 player
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;.include "pt3_lib_mockingboard.inc"
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.include "pt3_lib_detect_model.s"
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.include "pt3_lib_mockingboard_detect.s"
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.include "pt3_lib_mockingboard_setup.s"
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.include "interrupt_handler.s"
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.include "pt3_lib_mockingboard_patch.s"
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config_string:
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; 0123456789012345678901234567890123456789
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.byte 0,23,"APPLE II?, 48K, MOCKINGBOARD: NO, SSI: N",0
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; MOCKINGBOARD: NONE
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|
2022-03-08 05:49:10 +00:00
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2022-03-07 13:53:14 +00:00
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.include "graphics/graphics_level1.inc"
|
2022-03-08 05:49:10 +00:00
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.include "graphics/sprites.inc"
|
2022-03-07 13:53:14 +00:00
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music_parts_h:
|
2022-03-09 15:22:19 +00:00
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.byte >lemm5_part1_lzsa,>lemm5_part2_lzsa,>lemm5_part3_lzsa
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.byte >lemm5_part4_lzsa,>lemm5_part5_lzsa,$00
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|
2022-03-07 13:53:14 +00:00
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music_parts_l:
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.byte <lemm5_part1_lzsa,<lemm5_part2_lzsa,<lemm5_part3_lzsa
|
2022-03-09 15:22:19 +00:00
|
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|
.byte <lemm5_part4_lzsa,<lemm5_part5_lzsa
|
2022-03-07 13:53:14 +00:00
|
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|
lemm5_part1_lzsa:
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.incbin "music/lemm5.part1.lzsa"
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lemm5_part2_lzsa:
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|
.incbin "music/lemm5.part2.lzsa"
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lemm5_part3_lzsa:
|
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|
.incbin "music/lemm5.part3.lzsa"
|
2022-03-09 15:22:19 +00:00
|
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lemm5_part4_lzsa:
|
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|
.incbin "music/lemm5.part4.lzsa"
|
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|
lemm5_part5_lzsa:
|
|
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|
.incbin "music/lemm5.part5.lzsa"
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