dos33fsprogs/gr-sim/tfv_worldmap.c

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2017-08-16 18:46:45 +00:00
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "gr-sim.h"
#include "tfv_utils.h"
#include "tfv_zp.h"
#include "tfv_sprites.h"
#include "tfv_backgrounds.h"
/* In Town */
/* Puzzle Room */
/* Get through office */
/* Have to run away? What happens if die? No save game? Code? */
/* Construct the LED circuit */
/* Zaps through cloud */
/* Susie joins your party */
/* Final Battle */
/* Play music, lightning effects? */
/* TFV only hit for one damage, susie for 100 */
/*
Map
0 1 2 3
0 BEACH ARCTIC ARCTIC BELAIR
TREE MOUNATIN
1 BEACH LANDING GRASS FOREST
PINETREE MOUNTAIN
2 BEACH GRASS GRASS FOREST
PALMTREE MOUNTAIN
3 BEACH DESERT COLLEGE BEACH
CACTUS PARK
*/
/* Walk through bushes, beach water */
/* Make landing a sprite? Stand behind things? */
static int load_map_bg(void) {
int i,temp;
int start,end;
ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4));
if (map_x==3) {
grsim_unrle(harfco_rle,0x800);
return 0;
}
if (map_x==5) {
grsim_unrle(landing_rle,0x800);
return 0;
}
if (map_x==14) {
grsim_unrle(collegep_rle,0x800);
return 0;
}
/* Sky */
color_equals(COLOR_MEDIUMBLUE);
for(i=0;i<10;i+=2) {
hlin_double(1,0,40,i);
}
if (map_x<4) ground_color=(COLOR_WHITE|(COLOR_WHITE<<4));
else if (map_x==13) ground_color=(COLOR_ORANGE|(COLOR_ORANGE<<4));
else ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4));
/* grassland/sloped left beach */
if ((map_x&3)==0) {
for(i=10;i<40;i++) {
temp=4+(40-i)/8;
color_equals(COLOR_DARKBLUE);
hlin(1,0,temp,i);
color_equals(COLOR_LIGHTBLUE);
hlin_continue(2);
color_equals(COLOR_YELLOW);
hlin_continue(2);
color_equals(ground_color);
hlin_continue(36-temp);
}
}
/* Grassland */
if ((map_x&3)==1) {
for(i=10;i<40;i+=2) {
color_equals(ground_color);
hlin_double(1,0,40,i);
}
}
/* Mountain */
if ((map_x&3)==2) {
for(i=10;i<40;i+=2) {
color_equals(ground_color);
hlin_double(1,0,40,i);
}
}
/* Forest/Right Beach */
if ((map_x&3)==3) {
for(i=10;i<40;i++) {
temp=24+(i/4);
/* 32 ... 40 */
color_equals(ground_color);
hlin(1,0,temp,i);
color_equals(COLOR_YELLOW);
hlin_continue(2);
color_equals(COLOR_LIGHTBLUE);
hlin_continue(2);
color_equals(COLOR_DARKBLUE);
hlin_continue(36-temp);
}
}
/* Draw north shore */
if (map_x<4) {
color_equals(COLOR_DARKBLUE);
hlin_double(1,0,40,10);
}
/* Draw south shore */
if (map_x>=12) {
start=0; end=40;
color_equals(COLOR_DARKBLUE);
hlin_double(1,0,40,38);
color_equals(COLOR_LIGHTBLUE);
if (map_x==12) start=6;
if (map_x==15) end=35;
hlin_double(1,start,end,36);
if (map_x==12) start=8;
if (map_x==15) end=32;
color_equals(COLOR_YELLOW);
hlin_double(1,start,end,34);
}
if ((map_x&3)==2) {
for(i=0;i<4;i++) {
grsim_put_sprite(1,mountain,10+(i%2)*5,(i*8)+2);
}
}
// grsim_put_sprite(0,tfv_stand_left,tfv_x,20);
return 0;
}
int world_map(void) {
int ch;
int direction=1;
int i,limit;
int newx=0,newy=0,moved;
/************************************************/
/* Landed */
/************************************************/
// TODO:
// 4x4 grid of island?
// proceduraly generated?
// can only walk if feet on green/yellow
// should features be sprites?
// rotate when attacked
gr();
color_equals(COLOR_BLACK);
direction=1;
int odd=0;
int refresh=1;
while(1) {
moved=0;
newx=tfv_x;
newy=tfv_y;
ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
if ((ch=='w') || (ch==APPLE_UP)) {
newy=tfv_y-2;
moved=1;
}
if ((ch=='s') || (ch==APPLE_DOWN)) {
newy=tfv_y+2;
moved=1;
}
if ((ch=='a') || (ch==APPLE_LEFT)) {
if (direction>0) {
direction=-1;
odd=0;
}
else {
newx=tfv_x-1;
moved=1;
}
}
if ((ch=='d') || (ch==APPLE_RIGHT)) {
if (direction<0) {
direction=1;
odd=0;
}
else {
newx=tfv_x+1;
moved=1;
}
}
if (ch=='h') print_help();
if (ch=='b') do_battle();
if (ch=='i') print_info();
if (ch=='m') {
show_map();
refresh=1;
}
if (refresh) {
load_map_bg();
refresh=0;
}
gr_copy(0x800,0x400);
/* Ground Scatter */
if (map_x==1) if (tfv_y>=20) grsim_put_sprite(0,snowy_tree,10,20);
if (map_x==4) if (tfv_y>=15) grsim_put_sprite(0,pine_tree,25,15);
if (map_x==8) if (tfv_y>=22) grsim_put_sprite(0,palm_tree,10,20);
if (map_x==12) if (tfv_y>=22) grsim_put_sprite(0,palm_tree,20,20);
if (map_x==13) if (tfv_y>=15) grsim_put_sprite(0,cactus,25,15);
if ((map_x==7) || (map_x==11)) {
for(i=10;i<tfv_y+8;i+=2) {
limit=22+(i/4);
color_equals(COLOR_DARKGREEN);
hlin_double(0,0,limit,i);
}
}
/* Collision detection + Movement */
if (moved) {
odd=!odd;
steps++;
if (collision(newx,newy+10,ground_color)) {
}
else {
tfv_x=newx;
tfv_y=newy;
}
if (tfv_x>36) {
map_x++;
tfv_x=0;
refresh=1;
}
if (tfv_x<=0) {
map_x--;
tfv_x=35;
refresh=1;
}
if ((tfv_y<4) && (map_x>=4)) {
map_x-=4;
tfv_y=28;
refresh=1;
}
if (tfv_y>=28) {
map_x+=4;
tfv_y=4;
refresh=1;
}
}
if (direction==-1) {
if (odd) grsim_put_sprite(0,tfv_walk_left,tfv_x,tfv_y);
else grsim_put_sprite(0,tfv_stand_left,tfv_x,tfv_y);
}
if (direction==1) {
if (odd) grsim_put_sprite(0,tfv_walk_right,tfv_x,tfv_y);
else grsim_put_sprite(0,tfv_stand_right,tfv_x,tfv_y);
}
if (map_x==1) if (tfv_y<20) grsim_put_sprite(0,snowy_tree,10,20);
if (map_x==4) if (tfv_y<15) grsim_put_sprite(0,pine_tree,25,15);
if (map_x==8) if (tfv_y<22) grsim_put_sprite(0,palm_tree,10,20);
if (map_x==12) if (tfv_y<22) grsim_put_sprite(0,palm_tree,20,20);
if (map_x==13) if (tfv_y<15) grsim_put_sprite(0,cactus,25,15);
if ((map_x==7) || (map_x==11)) {
for(i=tfv_y+8;i<36;i+=2) {
limit=22+(i/4);
color_equals(COLOR_DARKGREEN);
hlin_double(0,0,limit,i);
}
color_equals(COLOR_BROWN);
hlin_double(0,0,1,39);
for(i=0;i<13;i++) {
color_equals(COLOR_GREY);
hlin_double_continue(1);
color_equals(COLOR_BROWN);
hlin_double_continue(1);
}
color_equals(COLOR_BROWN);
hlin_double(0,0,1,37);
for(i=0;i<13;i++) {
color_equals(COLOR_GREY);
hlin_double_continue(1);
color_equals(COLOR_BROWN);
hlin_double_continue(1);
}
}
if (map_x==3) {
if ((steps&0xf)==0) {
grsim_put_sprite(0,lightning,25,4);
/* Hurt hit points if in range? */
if ((tfv_x>25) && (tfv_x<30) && (tfv_y<12)) {
printf("HIT! %d %d\n\n",steps,hp);
if (hp>11) {
hp=10;
}
}
}
}
grsim_update();
if (steps>=60) {
steps=0;
time_minutes++;
if (time_minutes>=60) {
time_hours++;
time_minutes=0;
}
}
usleep(10000);
}
return 0;
}