2020-12-16 18:31:23 +00:00
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;======================
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; noise when jump
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2020-12-14 15:44:31 +00:00
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jump_noise:
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lda SOUND_STATUS
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bmi done_jump_noise
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2020-12-18 00:34:02 +00:00
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; bit $C030
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2020-12-14 15:44:31 +00:00
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done_jump_noise:
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rts
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2020-12-16 18:31:23 +00:00
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;======================
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; noise when bump head
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head_noise:
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lda SOUND_STATUS
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bmi done_head_noise
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2020-12-18 00:34:02 +00:00
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lda #NOTE_D3
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sta speaker_frequency
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lda #5
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sta speaker_duration
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jsr speaker_tone
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; bit $C030
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; bit $C030
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2020-12-16 18:31:23 +00:00
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done_head_noise:
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rts
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;======================
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; noise when land after jump
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land_noise:
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lda SOUND_STATUS
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bmi done_land_noise
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2020-12-18 00:34:02 +00:00
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; bit $C030
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2020-12-16 18:31:23 +00:00
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done_land_noise:
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rts
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;======================
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; rumble noise
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rumble_noise:
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lda SOUND_STATUS
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bmi done_rumble_noise
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ldx #50
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rumble_red:
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bit $C030
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lda #100
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jsr WAIT
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dex
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bne rumble_red
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done_rumble_noise:
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rts
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;======================
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; pickup noise
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; C, two octaves+C?
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pickup_noise:
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lda SOUND_STATUS
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bmi done_pickup_noise
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lda #NOTE_C3
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sta speaker_frequency
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lda #25
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sta speaker_duration
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jsr speaker_tone
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lda #NOTE_C5
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sta speaker_frequency
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lda #20
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sta speaker_duration
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jsr speaker_tone
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done_pickup_noise:
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rts
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2020-12-16 18:47:58 +00:00
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;======================
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; buzzer noise
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; C, two octaves+C?
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buzzer_noise:
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lda SOUND_STATUS
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bmi done_buzzer_noise
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lda #NOTE_C3
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sta speaker_frequency
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lda #10
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sta speaker_duration
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jsr speaker_tone
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done_buzzer_noise:
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rts
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2020-12-16 18:31:23 +00:00
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2020-12-16 19:44:50 +00:00
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;======================
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; enemy noise
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enemy_noise:
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lda SOUND_STATUS
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bmi done_enemy_noise
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lda #NOTE_A3
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sta speaker_frequency
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lda #20
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sta speaker_duration
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jsr speaker_tone
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lda #NOTE_A4
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sta speaker_frequency
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lda #10
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sta speaker_duration
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jsr speaker_tone
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done_enemy_noise:
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rts
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2020-12-16 19:48:40 +00:00
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;======================
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|
|
|
; laser noise
|
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laser_noise:
|
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lda SOUND_STATUS
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bmi done_enemy_noise
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lda #NOTE_D4
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sta speaker_frequency
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lda #15
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sta speaker_duration
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jsr speaker_tone
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done_laser_noise:
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rts
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