dos33fsprogs/games/monkey/monkey_voodoo1.s

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; voodoo shop 1
; if x<10 goto MONKEY_TOWN
; if x>30 goto MONKEY_VOODOO2
voodoo1_check_exit:
lda GUYBRUSH_X
cmp #35
bcs voodoo1_to_voodoo2
cmp #10
bcc voodoo1_to_town
bcs voodoo1_no_exit
voodoo1_to_voodoo2:
lda #MONKEY_VOODOO2
sta LOCATION
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lda #8
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sta GUYBRUSH_X
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lda #12
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sta DESTINATION_X
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lda #18
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sta GUYBRUSH_Y
sta DESTINATION_Y
jsr change_location
jmp voodoo1_no_exit
voodoo1_to_town:
lda #MONKEY_TOWN
sta LOCATION
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lda #8
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sta GUYBRUSH_X
sta DESTINATION_X
lda #18
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sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_SMALL
sta GUYBRUSH_SIZE
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jsr change_location
jmp voodoo1_no_exit
voodoo1_no_exit:
rts
;==========================
;==========================
; voodoo1 adjust destination
;==========================
;==========================
voodoo1_adjust_destination:
; just make Y always 20
v1_check_y:
; if x < 28, Y must be between 16 and 18
; if x < 35, Y must be between 8 and 28
v1_y_too_small:
lda #20
sta DESTINATION_Y
done_v1_adjust:
rts
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;==========================
;==========================
; voodoo1 check bounds
;==========================
;==========================
voodoo1_check_bounds:
rts
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;==========================
;==========================
; voodoo1 draw foreground
;==========================
;==========================
voodoo1_draw_foreground:
lda #<voodoo1_fg_sprite
sta INL
lda #>voodoo1_fg_sprite
sta INH
lda #12
sta XPOS
lda #30
sta YPOS
jsr put_sprite_crop
lda ITEMS_PICKED_UP
and #IPU_ITEM_PULLEY_CHICKEN
bne done_voodoo1_draw_foreground
lda #<chicken_pulley_sprite
sta INL
lda #>chicken_pulley_sprite
sta INH
lda #30
sta XPOS
lda #30
sta YPOS
jsr put_sprite_crop
done_voodoo1_draw_foreground:
rts
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voodoo1_fg_sprite:
.byte 12,2
.byte $AA,$8A,$88,$88,$8A,$AA,$AA,$AA,$AA,$AA,$8A,$AA
.byte $8A,$08,$08,$80,$80,$88,$8A,$AA,$AA,$08,$08,$08
chicken_pulley_sprite:
.byte 2,2
.byte $77,$AA
.byte $87,$57
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;==========================
;==========================
; voodoo1 actions
;==========================
;==========================
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voodoo1_door_action:
voodoo1_door_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
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;=============================
couch_action:
lda CURRENT_VERB
asl
tay
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lda couch_actions,Y
cmp #$ff
beq couch_nothing
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sta MESSAGE_L
lda couch_actions+1,Y
sta MESSAGE_H
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jmp do_display_message
couch_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
couch_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word couch_look ; look_at
.word $FFFF ; talk_to
.word couch_use ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
couch_look: .byte 0,21,"LOOKS COMFORTABLE IN A CREEPY SORTA WAY",0
couch_use: .byte 1,21,"I CAN'T FALL ASLEEP IN STRANCE PLACES",0
creepy_voodoo: .byte 0,21,"I'D RATHER NOT TOUCH CREEPY VOODOO STUFF",0
;=============================
chickens_action:
lda CURRENT_VERB
asl
tay
lda chickens_actions,Y
cmp #$ff
beq chickens_nothing
sta MESSAGE_L
lda chickens_actions+1,Y
sta MESSAGE_H
jmp do_display_message
chickens_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
chickens_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word chickens_pickup ; pick_up
.word chickens_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
chickens_pickup: .byte 14,21,"I BETTER NOT",0
chickens_look: .byte 12,21,"POOR CHICKENS...",0
;=============================
statue_action:
lda CURRENT_VERB
asl
tay
lda statue_actions,Y
cmp #$ff
beq statue_nothing
sta MESSAGE_L
lda statue_actions+1,Y
sta MESSAGE_H
jmp do_display_message
statue_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
statue_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word creepy_voodoo ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
;=============================
voodoo_knicknacks_action:
lda CURRENT_VERB
asl
tay
lda voodoo_knicknacks_actions,Y
cmp #$ff
beq voodoo_knicknacks_nothing
sta MESSAGE_L
lda voodoo_knicknacks_actions+1,Y
sta MESSAGE_H
jmp do_display_message
voodoo_knicknacks_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
voodoo_knicknacks_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word voodoo_knicknacks_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
voodoo_knicknacks_look: .byte 3,21,"THERE'S A BAG OF BAT DRIPPINGS",0
;=============================
baskets_action:
lda CURRENT_VERB
asl
tay
lda baskets_actions,Y
cmp #$ff
beq baskets_nothing
sta MESSAGE_L
lda baskets_actions+1,Y
sta MESSAGE_H
jmp do_display_message
baskets_nothing:
lda #VERB_WALK
sta CURRENT_VERB
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rts
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baskets_actions:
.word $FFFF ; give
.word baskets_open ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word baskets_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
baskets_open: .byte 10,21,"I'M NOT THAT CURIOUS",0
baskets_look: .byte 1,21,"GEE, I WONDER WHAT'S IN THESE BASKETS",0
;=============================
basket_action:
lda CURRENT_VERB
asl
tay
lda basket_actions,Y
cmp #$ff
beq basket_nothing
sta MESSAGE_L
lda basket_actions+1,Y
sta MESSAGE_H
jmp do_display_message
basket_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
basket_actions:
.word $FFFF ; give
.word basket_open ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word basket_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
basket_open: .byte 4,21,"SOMETHING WOULD PROBABLY JUMP OUT",0
basket_look: .byte 0,21,"HMMM.. I THINK I HEAR SLITHERING INSIDE",0
;=============================
bones_action:
lda CURRENT_VERB
asl
tay
lda bones_actions,Y
cmp #$ff
beq bones_nothing
sta MESSAGE_L
lda bones_actions+1,Y
sta MESSAGE_H
jmp do_display_message
bones_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
bones_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word bones_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
bones_look: .byte 3,21,"POOR LITTLE THING, WHATEVER IT WAS",0
;=============================
chalice_action:
lda CURRENT_VERB
asl
tay
lda chalice_actions,Y
cmp #$ff
beq chalice_nothing
sta MESSAGE_L
lda chalice_actions+1,Y
sta MESSAGE_H
jmp do_display_message
chalice_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
chalice_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word chalice_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
chalice_look: .byte 3,21,"NOW THIS IS THE CUP OF A CARPENTER",0
;=============================
trunk_action:
lda CURRENT_VERB
asl
tay
lda trunk_actions,Y
cmp #$ff
beq trunk_nothing
sta MESSAGE_L
lda trunk_actions+1,Y
sta MESSAGE_H
jmp do_display_message
trunk_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
trunk_actions:
.word $FFFF ; give
.word creepy_voodoo ; open
.word creepy_voodoo ; close
.word creepy_voodoo ; pick_up
.word trunk_look ; look_at
.word $FFFF ; talk_to
.word creepy_voodoo ; use
.word creepy_voodoo ; push
.word creepy_voodoo ; pull
trunk_look: .byte 8,21,"PROBABLY HAS A BODY IN IT",0
;=============================
chicken_pulley_action:
lda CURRENT_VERB
cmp #VERB_PICK_UP
bne chicken_pulley_not_pickup
; pick up the chicken_pulley
lda ITEMS_PICKED_UP
ora #IPU_ITEM_PULLEY_CHICKEN
sta ITEMS_PICKED_UP
; add to inventory
lda #INV_ITEM_PULLEY_CHICKEN
ldx INVENTORY_NEXT_SLOT
sta INVENTORY,X
inc INVENTORY_NEXT_SLOT
; decrement object count in room
ldy #LOCATION_NUM_AREAS
lda location12,Y
sec
sbc #1
sta location12,Y
rts
chicken_pulley_not_pickup:
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asl
tay
lda chicken_pulley_actions,Y
cmp #$ff
beq chicken_pulley_nothing
sta MESSAGE_L
lda chicken_pulley_actions+1,Y
sta MESSAGE_H
jmp do_display_message
chicken_pulley_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
chicken_pulley_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word $FFFF ; pick_up
.word chicken_pulley_look ; look_at
.word $FFFF ; talk_to
.word $FFFF ; use
.word icant_move ; push
.word icant_move ; pull
chicken_pulley_look: .byte 2,21,"A RUBBER CHICKEN WITH A PULLEY IN IT",0