dos33fsprogs/mist/leveldata_meche.inc

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;===============================================
; level data for Meche level
;===============================================
locations:
.word location0, location1, location2, location3
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.word location4, location5, location6, location7
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.word location8, location9, location10,location11
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.word location12,location13,location14,location15
.word location16,location17,location18,location19
.word location20,location21,location22,location23
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.word location24,location25,location26,location27
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.word location28,location29,location30,location31
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.word location32
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; MECHE_INSIDE_GEAR -- Inside gear on Mist
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location0:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_CLOSED_BOOK ; east exit
.byte $ff ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word departure_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_CLOSED_BOOK -- closed book
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location1:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_OPEN_BOOK ; east exit
.byte $ff ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word meche_book_closed_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_OPEN_BOOK -- open book
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location2:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_INSIDE_GEAR ; east exit
.byte $ff ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word meche_book_open_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
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.byte DIRECTION_E ; special exit
.byte 21,31 ; special x
.byte 10,24 ; special y
.word meche_link_book-1 ; special function
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; MECHE_ARRIVAL -- arrival
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location3:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_ENTRANCE ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word arrival_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; MECHE_ENTRANCE -- entrance
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location4:
.byte MECHE_FORT_VIEW ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_ARRIVAL ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word entrance_n_lzsa ; north bg
.word entrance_s_lzsa ; south bg
.word entrance_e_lzsa ; east bg
.word entrance_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_FORT_VIEW -- fort view
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location5:
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.byte MECHE_BRIDGE2 ; north exit
.byte MECHE_ENTRANCE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_view_n_lzsa ; north bg
.word fort_view_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
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; MECHE_BRIDGE2 -- bridge2
location6:
.byte MECHE_FORT_DOOR ; north exit
.byte MECHE_FORT_VIEW ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word bridge2_n_lzsa ; north bg
.word bridge2_s_lzsa ; south bg
.word bridge2_e_lzsa ; east bg
.word bridge2_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_FORT_DOOR -- fort door
location7:
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.byte MECHE_FORT_ENTRY ; north exit
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.byte MECHE_BRIDGE2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_door_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
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; MECHE_FORT_ENTRY -- fort entryway
location8:
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.byte MECHE_LEFT_HALL2 ; north exit
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.byte MECHE_BRIDGE2 ; south exit
.byte MECHE_RIGHT_HALL2 ; east exit
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.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
.word fort_entry_n_lzsa ; north bg
.word fort_entry_s_lzsa ; south bg
.word fort_entry_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte $ff ; special exit
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; MECHE_WEST_PLATFORM -- rotated to west platform
location9:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_FORT_ENTRY ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_N ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word westturn_n_lzsa ; north bg
.word westturn_s_lzsa ; south bg
.word westturn_e_lzsa ; east bg
.word westturn_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_PLATFORM -- rotated to north platform
location10:
.byte $ff ; north exit
.byte MECHE_FORT_ENTRY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_N ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word northturn_n_lzsa ; north bg
.word northturn_s_lzsa ; south bg
.word northturn_e_lzsa ; east bg
.word northturn_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_HINT -- hint plate
location11:
.byte MECHE_NORTH_TOP ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_hint_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_NORTH_TOP -- north top
location12:
.byte MECHE_NORTH_HINT ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_top_n_lzsa ; north bg
.word north_top_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_NORTH_DIP -- north dip
location13:
.byte MECHE_NORTH_TOP ; north exit
.byte MECHE_NORTH_PLATFORM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_dip_n_lzsa ; north bg
.word north_dip_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
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; MECHE_LEFT_HALL2 -- left hallway
location14:
.byte MECHE_LEFT_HALL_CORNER ; north exit
.byte MECHE_FORT_ENTRY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_E ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word left_hall2_n_lzsa ; north bg
.word left_hall2_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_LEFT_HALL_CORNER -- left hallway corner
location15:
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.byte MECHE_LEFT_HALL_CORNER ; north exit
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.byte MECHE_LEFT_HALL2 ; south exit
.byte MECHE_RED_ROOM_CENTER ; east exit
.byte $ff ; west exit
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.byte DIRECTION_E ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word left_hall_corner_s_lzsa ; south bg
.word left_hall_corner_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_EAST
.byte $ff ; special exit
; MECHE_RED_ROOM_CENTER -- center of red room
location16:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_CENTER_HALL ; east exit
.byte MECHE_LEFT_HALL_CORNER ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_S ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word red_room_center_e_lzsa ; east bg
.word red_room_center_w_lzsa ; west bg
.byte BG_WEST|BG_EAST
.byte $ff ; special exit
; MECHE_CENTER_HALL -- center hall 1
location17:
.byte $ff ; north exit
.byte MECHE_RED_BUTTON ; south exit
.byte $ff ; east exit
.byte MECHE_RED_ROOM_CENTER ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word center_hall_s_lzsa ; south bg
.word center_hall_e_lzsa ; east bg
.word center_hall_w_lzsa ; west bg
.byte BG_WEST|BG_EAST|BG_SOUTH
.byte $ff ; special exit
; MECHE_RED_BUTTON -- Button on wall
location18:
.byte MECHE_CENTER_HALL ; north exit
.byte MECHE_CENTER_HALL2 ; south exit
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.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word red_button_n_lzsa ; north bg
.word red_button_s_lzsa ; south bg
.word red_button_e_lzsa ; east bg
.word red_button_cf_ce_w_lzsa ; west bg
.byte BG_WEST|BG_EAST|BG_SOUTH|BG_NORTH
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.byte DIRECTION_W ; special exit
.byte 28,33 ; special x
.byte 14,24 ; special y
.word basement_button-1 ; special function
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; MECHE_BASEMENT -- Basement
location19:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RED_BUTTON ; east exit
.byte MECHE_ELEVATOR_ROTATE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
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.word elevator_basement_e_lzsa ; east bg
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.word elevator_basement_w_lzsa ; west bg
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.byte BG_WEST|BG_EAST
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.byte $ff ; special exit
; MECHE_ELEVATOR_ROTATE -- elevator rotate mechanism
location20:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_BASEMENT ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_E ; west exit_dir
.word $ff ; north bg
.word $ff ; south bg
.word $ff ; east bg
.word basement_controls_w_lzsa ; west bg
.byte BG_WEST
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.byte DIRECTION_W ; special exit
.byte 21,29 ; special x
.byte 14,36 ; special y
.word elevator_panel_clicked-1 ; special function
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; MECHE_RIGHT_HALL2 -- looks a lot like left hall2
location21:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RIGHT_HALL_CORNER ; east exit
.byte MECHE_FORT_ENTRY ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte DIRECTION_S ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word left_hall2_n_lzsa ; east bg
.word right_hall2_s_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_RIGHT_HALL_CORNER -- looks a lot like left hall corner
location22:
.byte MECHE_BLUE_ROOM_CENTER ; north exit
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.byte MECHE_RIGHT_HALL_CORNER ; south exit
.byte $ff ; east exit
.byte MECHE_RIGHT_HALL2 ; west exit
.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word right_hall_corner_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word right_hall_corner_w_lzsa ; west bg
.byte BG_NORTH|BG_WEST
.byte $ff ; special exit
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; MECHE_BLUE_ROOM_CENTER -- center of blue room
location23:
.byte MECHE_CENTER_HALL2 ; north exit
.byte MECHE_RIGHT_HALL2 ; south exit
.byte $ff ; east exit
.byte MECHE_RIGHT_HALL_CORNER ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_room_center_n_lzsa ; north bg
.word blue_room_center_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_CENTER_HALL2 -- center hall 2
location24:
.byte $ff ; north exit
.byte MECHE_BLUE_ROOM_CENTER ; south exit
.byte $ff ; east exit
.byte MECHE_RED_BUTTON ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word center_hall2_n_lzsa ; north bg
.word center_hall2_s_lzsa ; south bg
.word $ff ; east bg
.word center_hall2_w_lzsa ; west bg
.byte BG_WEST|BG_NORTH|BG_SOUTH
.byte $ff ; special exit
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; MECHE_ELEVATOR_PATH -- path to elevator
location25:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RED_BUTTON ; east exit
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.byte MECHE_IN_ELEVATOR ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir
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.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_path_e_lzsa ; east bg
.word elevator_path_w_lzsa ; west bg
.byte BG_WEST|BG_EAST
.byte $ff ; special exit
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; MECHE_IN_ELEVATOR -- elevator (ground floor default)
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location26:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_ELEVATOR_PATH ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $0000 ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_ground_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
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.byte DIRECTION_E ; special exit
.byte 1,12 ; special x
.byte 14,30 ; special y
.word elevator_button-1 ; special function
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; MECHE_TOP_FLOOR -- elevator top floor
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location27:
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.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_TOP_FLOOR ; east exit
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.byte MECHE_IN_ELEVATOR ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
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.byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir
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.word $0000 ; north bg
.word $0000 ; south bg
.word top_floor_e_lzsa ; east bg
.word top_floor_ye_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_ROTATE_CONTROLS -- elevator rotate controls
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location28:
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.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_TOP_FLOOR ; east exit
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.byte MECHE_IN_ELEVATOR ; west exit
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.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
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.byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir
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.word $0000 ; north bg
.word $0000 ; south bg
.word rotate_controls_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_PLATFORM -- rotated to east platform
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location29:
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.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_ARCH ; east exit
.byte MECHE_FORT_ENTRY ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word eastturn_e_lzsa ; east bg
.word eastturn_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_ARCH -- cool archway
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location30:
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.byte $ff ; north exit
.byte MECHE_EAST_TOP ; south exit
.byte $ff ; east exit
.byte MECHE_EAST_PLATFORM ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word east_arch_s_lzsa ; south bg
.word $0000 ; east bg
.word east_arch_w_lzsa ; west bg
.byte BG_SOUTH|BG_WEST
.byte $ff ; special exit
; MECHE EAST_TOP -- top of the world
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location31:
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.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_HINT ; east exit
.byte MECHE_EAST_ARCH ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_top_e_lzsa ; east bg
.word east_top_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_HINT -- final hint
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location32:
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.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_TOP ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_hint_e_lzsa ; east bg
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.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
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