dos33fsprogs/demos/second/Makefile

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include ../../Makefile.inc
DOS33 = ../../utils/dos33fs-utils/dos33
DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw
EMPTY_DISK = ../../empty_disk/empty.dsk
TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
LINKER_SCRIPTS = ../../linker_scripts/
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all: second_d1.dsk second_d2.dsk
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second_d1.dsk: QBOOT QLOAD music.inc \
MUSIC_INTRO \
MUSIC \
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./part01_intropan/INTRO \
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./part04_chess_shapes/CHESS \
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./part05_dot_tunnel/TUNNEL \
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./part08_gorilla/GORILLA \
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./part09_leaves/LEAVES \
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./part10_lens_rotozoom/LENS \
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./part12_plasma/PLASMA \
./part13_plasmacube/PLASMACUBE \
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./part14_dotbounce/DOTS \
./part15_transmission/SPHERES \
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./part16_ocean/OCEAN \
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./part17_polar/POLAR
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cp $(EMPTY_DISK) second_d1.dsk
$(DOS33_RAW) second_d1.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) second_d1.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) second_d1.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) second_d1.dsk 1 0 QLOAD 0 0
$(DOS33_RAW) second_d1.dsk 2 0 MUSIC_INTRO 0 0
$(DOS33_RAW) second_d1.dsk 4 0 MUSIC 0 0
$(DOS33_RAW) second_d1.dsk 10 0 ./part01_intropan/INTRO 0 0
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$(DOS33_RAW) second_d1.dsk 15 0 ./part04_chess_shapes/CHESS 0 0
# $(DOS33_RAW) second_d1.dsk 16 0 ./part05_dot_tunnel/TUNNEL 0 0
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$(DOS33_RAW) second_d1.dsk 19 0 ./part08_gorilla/GORILLA 0 0
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$(DOS33_RAW) second_d1.dsk 21 0 ./part09_leaves/LEAVES 0 0
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$(DOS33_RAW) second_d1.dsk 23 0 ./part10_lens_rotozoom/LENS 0 0
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$(DOS33_RAW) second_d1.dsk 24 0 ./part12_plasma/PLASMA 0 0
$(DOS33_RAW) second_d1.dsk 25 0 ./part13_plasmacube/PLASMACUBE 0 0
$(DOS33_RAW) second_d1.dsk 26 0 ./part14_dotbounce/DOTS 0 0
$(DOS33_RAW) second_d1.dsk 27 0 ./part15_transmission/SPHERES 0 0
$(DOS33_RAW) second_d1.dsk 28 0 ./part16_ocean/OCEAN 0 0
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$(DOS33_RAW) second_d1.dsk 34 0 ./part17_polar/POLAR 0 0
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####
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part04_chess/CHESS:
cd part04_chess && make
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part08_gorilla/GORILLA:
cd part08_gorilla && make
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part09_leaves/LEAVES:
cd part09_leaves && make
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part10_lens_rotozoom/LENS:
cd part10_lens_rotozoom && make
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part12_plasma/PLASMA:
cd part12_plasma && make
part13_plasmacube/PLASMACUBE:
cd part13_plasmacube && make
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part14_dotbounce/DOTS:
cd part14_dotbounce && make
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part15_transmission/SPHERES:
cd part15_transmission && make
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part16_ocean/OCEAN:
cd part16_ocean && make
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part17_polar/POLAR:
cd part17_polar && make
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second_d2.dsk: QBOOT QLOAD2 MUSIC2 music2.inc \
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./part18_3d/THREED \
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./part19_nuts/NUTS \
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./part20_credits/CREDITS
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cp $(EMPTY_DISK) second_d2.dsk
$(DOS33_RAW) second_d2.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) second_d2.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) second_d2.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) second_d2.dsk 1 0 QLOAD2 0 0
$(DOS33_RAW) second_d2.dsk 3 0 MUSIC2 0 0
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$(DOS33_RAW) second_d2.dsk 8 0 ./part19_nuts/NUTS 0 0
$(DOS33_RAW) second_d2.dsk 12 0 ./part20_credits/CREDITS 0 0
$(DOS33_RAW) second_d2.dsk 20 0 ./part18_3d/THREED 0 0
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####
part18_3d/THREED:
cd part18_3d && make
part19_nuts/NUTS:
cd part19_nuts && make
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part20_credits/CREDITS:
cd part20_credits && make
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####
QBOOT: qboot_sector.o
ld65 -o QBOOT qboot_sector.o -C $(LINKER_SCRIPTS)/apple2_800.inc
qboot_sector.o: qboot_sector.s qboot_stage2.s
ca65 -o qboot_sector.o qboot_sector.s -l qboot_sector.lst
####
QLOAD: qload.o
ld65 -o QLOAD qload.o -C $(LINKER_SCRIPTS)/apple2_1200.inc
qload.o: qload.s \
gr_offsets.s \
wait.s wait_a_bit.s \
lc_detect.s gr_fast_clear.s \
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text_print.s start.s \
hgr_table.s \
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pt3_lib_detect_model.s pt3_lib_mockingboard_detect.s \
pt3_lib_mockingboard_setup.s interrupt_handler.s \
pt3_lib_mockingboard_patch.s
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ca65 -o qload.o qload.s -l qload.lst
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####
QLOAD2: qload2.o
ld65 -o QLOAD2 qload2.o -C $(LINKER_SCRIPTS)/apple2_1200.inc
qload2.o: qload2.s \
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music2.inc \
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gr_offsets.s \
wait.s wait_a_bit.s \
lc_detect.s gr_fast_clear.s \
text_print.s start2.s \
hardware_detect.s \
hgr_table.s \
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pt3_lib_detect_model.s pt3_lib_mockingboard_detect.s \
pt3_lib_mockingboard_setup.s interrupt_handler.s \
pt3_lib_mockingboard_patch.s
ca65 -o qload2.o qload2.s -l qload2.lst
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####
SECOND: second.o
ld65 -o SECOND second.o -C ../../linker_scripts/apple2_6000.inc
second.o: second.s zx02_optim.s \
text_print.s title.s \
graphics/icekngdm.hgr.zx02 \
graphics/final3.hgr.zx02 \
graphics/mntscrl3.hgr.zx02 \
zp.inc hardware.inc qload.inc music.inc
ca65 -o second.o second.s -l second.lst
####
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START: start.o
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ld65 -o START start.o -C ../../linker_scripts/apple2_2000.inc
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start.o: start.s zx02_optim.s \
text_print.s title.s \
zp.inc hardware.inc qload.inc music.inc
ca65 -o start.o start.s -l start.lst
####
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qload.inc: generate_common QLOAD
./generate_common -a 0x1200 -s load_file qload.lst > qload.inc
./generate_common -a 0x1200 -s detect_appleii_model qload.lst >> qload.inc
./generate_common -a 0x1200 -s clear_all qload.lst >> qload.inc
./generate_common -a 0x1200 -s set_normal qload.lst >> qload.inc
./generate_common -a 0x1200 -s set_inverse qload.lst >> qload.inc
./generate_common -a 0x1200 -s wait qload.lst >> qload.inc
./generate_common -a 0x1200 -s wait_a_bit qload.lst >> qload.inc
./generate_common -a 0x1200 -s move_and_print qload.lst >> qload.inc
./generate_common -a 0x1200 -s detect_language_card qload.lst >> qload.inc
./generate_common -a 0x1200 -s mockingboard_detect qload.lst >> qload.inc
./generate_common -a 0x1200 -s clear_bottom qload.lst >> qload.inc
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./generate_common -a 0x1200 -s clear_bottoms qload.lst >> qload.inc
./generate_common -a 0x1200 -s clear_screens qload.lst >> qload.inc
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./generate_common -a 0x1200 -s clear_top qload.lst >> qload.inc
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# ./generate_common -a 0x1200 -s mockingboard_patch qload.lst >> qload.inc
# ./generate_common -a 0x1200 -s mockingboard_init qload.lst >> qload.inc
# ./generate_common -a 0x1200 -s mockingboard_setup_interrupt qload.lst >> qload.inc
# ./generate_common -a 0x1200 -s disable_music qload.lst >> qload.inc
# ./generate_common -a 0x1200 -s reset_ay_both qload.lst >> qload.inc
# ./generate_common -a 0x1200 -s clear_ay_both qload.lst >> qload.inc
####
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qload2.inc: generate_common QLOAD2
./generate_common -a 0x1200 -s load_file qload2.lst > qload2.inc
./generate_common -a 0x1200 -s detect_appleii_model qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s clear_all qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s set_normal qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s set_inverse qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s wait qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s wait_a_bit qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s move_and_print qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s detect_language_card qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s mockingboard_detect qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s clear_bottom qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s clear_bottoms qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s clear_screens qload2.lst >> qload2.inc
./generate_common -a 0x1200 -s hgr_make_tables qload2.lst >> qload2.inc
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####
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music.inc: generate_common MUSIC
./generate_common -a 0xd000 -s pt3_init_song music.lst > music.inc
./generate_common -a 0xd000 -s mockingboard_init music.lst >> music.inc
./generate_common -a 0xd000 -s reset_ay_both music.lst >> music.inc
./generate_common -a 0xd000 -s clear_ay_both music.lst >> music.inc
./generate_common -a 0xd000 -s mockingboard_setup_interrupt music.lst >> music.inc
./generate_common -a 0xd000 -s mockingboard_disable_interrupt music.lst >> music.inc
./generate_common -a 0xd000 -s done_pt3_irq_handler music.lst >> music.inc
./generate_common -a 0xd000 -s PT3_LOC music.lst >> music.inc
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./generate_common -a 0xd000 -s current_pattern_smc music.lst >> music.inc
./generate_common -a 0xd000 -s pt3_set_pattern music.lst >> music.inc
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./generate_common -a 0xd000 -s copy_main_aux music.lst >> music.inc
./generate_common -a 0xd000 -s copy_aux_main music.lst >> music.inc
music2.inc: generate_common MUSIC2
./generate_common -a 0xd000 -s pt3_init_song music2.lst > music2.inc
./generate_common -a 0xd000 -s mockingboard_init music2.lst >> music2.inc
./generate_common -a 0xd000 -s reset_ay_both music2.lst >> music2.inc
./generate_common -a 0xd000 -s clear_ay_both music2.lst >> music2.inc
./generate_common -a 0xd000 -s mockingboard_setup_interrupt music2.lst >> music2.inc
./generate_common -a 0xd000 -s mockingboard_disable_interrupt music2.lst >> music2.inc
./generate_common -a 0xd000 -s done_pt3_irq_handler music2.lst >> music2.inc
./generate_common -a 0xd000 -s PT3_LOC music2.lst >> music2.inc
./generate_common -a 0xd000 -s copy_main_aux music2.lst >> music2.inc
./generate_common -a 0xd000 -s copy_aux_main music2.lst >> music2.inc
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####
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MUSIC: music.o qload.inc
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ld65 -o MUSIC music.o -C $(LINKER_SCRIPTS)/apple2_d000.inc
music.o: music.s zp.inc \
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aux_memcopy.s \
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music/z00m_unreal2_part1.pt3 \
pt3_lib_core.s \
pt3_lib_mockingboard_detect.s \
pt3_lib_mockingboard.inc \
pt3_lib_init.s \
pt3_lib_mockingboard_setup.s \
pt3_lib_irq_handler.s
ca65 -o music.o music.s -l music.lst
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####
MUSIC_INTRO: music_intro.o qload.inc
ld65 -o MUSIC_INTRO music_intro.o -C $(LINKER_SCRIPTS)/apple2_d000.inc
music_intro.o: music_intro.s zp.inc \
aux_memcopy.s \
music/z00m_unreal2_part1.pt3 \
pt3_lib_core.s \
pt3_lib_mockingboard_detect.s \
pt3_lib_mockingboard.inc \
pt3_lib_init.s \
pt3_lib_mockingboard_setup.s \
pt3_lib_irq_handler.s
ca65 -o music_intro.o music_intro.s -l music_intro.lst
####
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MUSIC2: music2.o
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ld65 -o MUSIC2 music2.o -C $(LINKER_SCRIPTS)/apple2_d000.inc
music2.o: music2.s zp.inc \
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aux_memcopy.s \
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music/second_3d.pt3 \
pt3_lib_core.s \
pt3_lib_mockingboard_detect.s \
pt3_lib_mockingboard.inc \
pt3_lib_init.s \
pt3_lib_mockingboard_setup.s \
pt3_lib_irq_handler.s
ca65 -o music2.o music2.s -l music2.lst
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###
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generate_common: generate_common.o
$(CC) $(LFLAGS) -o generate_common generate_common.o
generate_common.o: generate_common.c
$(CC) $(CFLAGS) -c generate_common.c
###
clean:
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rm -f *~ *.o *.lst HELLO SECOND QBOOT QLOAD MUSIC START
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cd part04_chess && make clean
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cd part08_gorilla && make clean
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cd part09_leaves && make clean
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cd part10_lens_rotozoom && make clean
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cd part12_plasma && make clean
cd part13_plasmacube && make clean
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cd part14_dotbounce && make clean
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cd part15_transmission && make clean
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cd part16_ocean && make clean
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cd part17_polar && make clean
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cd part18_3d && make clean
cd part19_nuts && make clean
cd part20_credits && make clean