2021-09-07 04:55:37 +00:00
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; Peasant's Quest Ending
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2021-09-11 03:18:21 +00:00
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; The credits scenes
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2021-09-07 04:55:37 +00:00
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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2021-09-26 02:44:07 +00:00
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.include "music.inc"
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2021-09-07 04:55:37 +00:00
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ending:
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2021-09-17 23:18:38 +00:00
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jsr mockingboard_setup_interrupt
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2021-09-07 04:55:37 +00:00
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jsr hgr_make_tables
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2021-09-26 02:44:07 +00:00
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jsr hgr2
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2021-09-07 04:55:37 +00:00
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lda #0
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sta FRAME
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; update score
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jsr update_score
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2021-09-11 03:18:21 +00:00
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;=====================
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; re-start music
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;=====================
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; need to un-do any patching
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; reset to beginning of song
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; and start interrupts
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; FIXME: only if mockingboard enabled
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2021-09-17 04:04:51 +00:00
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lda #$09 ; don't end after 4
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sta PT3_LOC+$C9+$4
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; 2??
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lda #$3 ; set LOOP to 2
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sta PT3_LOC+$66
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jsr pt3_init_song
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2021-09-11 03:18:21 +00:00
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cli
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2021-09-07 04:55:37 +00:00
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2021-09-11 03:18:21 +00:00
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;=====================
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;=====================
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; boat scene
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;=====================
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;=====================
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2021-09-08 03:31:37 +00:00
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boat:
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lda #<lake_e_boat_lzsa
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sta getsrc_smc+1
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lda #>lake_e_boat_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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2021-09-11 03:18:21 +00:00
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jsr update_top
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; draw rectangle
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lda #$80 ; color is black2
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sta VGI_RCOLOR
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lda #12
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sta VGI_RX1
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2021-09-17 02:51:55 +00:00
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lda #98
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2021-09-11 03:18:21 +00:00
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sta VGI_RY1
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lda #202
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sta VGI_RXRUN
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lda #20
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sta VGI_RYRUN
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jsr vgi_simple_rectangle
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lda #214
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sta VGI_RX1
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2021-09-17 02:51:55 +00:00
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lda #98
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2021-09-11 03:18:21 +00:00
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sta VGI_RY1
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lda #45
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sta VGI_RXRUN
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lda #20
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sta VGI_RYRUN
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jsr vgi_simple_rectangle
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lda #<boat_string
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sta OUTL
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lda #>boat_string
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sta OUTH
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jsr disp_put_string
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;======================
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; animate catching fish
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2021-09-17 02:51:55 +00:00
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lda #1
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sta CURSOR_X
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lda #52
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sta CURSOR_Y
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lda #0
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sta BABY_COUNT
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boat_loop:
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2021-09-17 04:04:51 +00:00
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; play sound effect
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lda BABY_COUNT
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cmp #7
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bcc no_sound
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cmp #11
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bcs no_sound
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cmp #10
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beq bloop
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click:
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lda #NOTE_C3
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sta speaker_frequency
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lda #6
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sta speaker_duration
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jsr speaker_beep
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jmp no_sound
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bloop:
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lda #10
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sta speaker_duration
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lda #NOTE_C4
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sta speaker_frequency
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jsr speaker_beep
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lda #10
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sta speaker_duration
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lda #NOTE_D4
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sta speaker_frequency
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jsr speaker_beep
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lda #10
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sta speaker_duration
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lda #NOTE_E4
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sta speaker_frequency
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jsr speaker_beep
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lda #10
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sta speaker_duration
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lda #NOTE_D4
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sta speaker_frequency
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jsr speaker_beep
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lda #10
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sta speaker_duration
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lda #NOTE_C4
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sta speaker_frequency
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jsr speaker_beep
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jmp no_sound
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no_sound:
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2021-09-17 02:51:55 +00:00
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ldy BABY_COUNT
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lda boat_progress_l,Y
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sta INL
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lda boat_progress_h,Y
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sta INH
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jsr hgr_draw_sprite
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lda #4
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jsr wait_a_bit
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; jsr wait_until_keypress
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2021-09-08 03:31:37 +00:00
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2021-09-17 02:51:55 +00:00
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inc BABY_COUNT
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lda BABY_COUNT
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cmp #14
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bne boat_loop
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2021-09-08 03:31:37 +00:00
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2021-09-11 03:18:21 +00:00
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;=======================
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;=======================
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; waterfall
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;=======================
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;=======================
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2021-09-07 04:55:37 +00:00
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waterfall:
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2021-09-13 05:06:58 +00:00
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lda #0
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sta FRAME
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2021-09-07 04:55:37 +00:00
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lda #<waterfall_lzsa
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sta getsrc_smc+1
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lda #>waterfall_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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2021-09-11 03:18:21 +00:00
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jsr update_top
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; draw rectangle
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lda #$80 ; color is black2
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sta VGI_RCOLOR
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lda #44
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sta VGI_RX1
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lda #48
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sta VGI_RY1
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lda #192
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sta VGI_RXRUN
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lda #20
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sta VGI_RYRUN
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jsr vgi_simple_rectangle
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lda #<waterfall_string
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sta OUTL
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lda #>waterfall_string
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sta OUTH
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jsr disp_put_string
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;=========================
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; animate baby
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2021-09-13 01:32:14 +00:00
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ldx #0
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stx BABY_COUNT
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2021-09-13 19:41:23 +00:00
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lda #14
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sta h1414_smc_len+1
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; initial bg save
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lda #0
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sta CURSOR_X
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sta CURSOR_Y
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jsr save_bg_14x14
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2021-09-13 05:06:58 +00:00
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2021-09-13 01:32:14 +00:00
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baby_loop:
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2021-09-17 03:07:19 +00:00
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;====================
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; also animate waterfall
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lda CURSOR_X
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pha
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lda CURSOR_Y
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pha
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lda #36
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sta CURSOR_X
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lda #93
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sta CURSOR_Y
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lda FRAME
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and #$4
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beq do_foam1
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do_foam0:
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lda #<foam0
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sta INL
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lda #>foam0
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jmp do_foam
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do_foam1:
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lda #<foam1
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sta INL
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lda #>foam1
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do_foam:
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sta INH
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jsr hgr_draw_sprite
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pla
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sta CURSOR_Y
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pla
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sta CURSOR_X
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;====================
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; actually draw baby
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2021-09-13 05:06:58 +00:00
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ldx BABY_COUNT
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lda baby_progress,X
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bmi done_baby
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cmp FRAME
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bne same_baby
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lda BABY_COUNT
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clc
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adc #4 ; point to next
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sta BABY_COUNT
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2021-09-13 19:41:23 +00:00
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; make sprite length smaller after fall
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lda FRAME
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cmp #41
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bcs same_baby
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lda #8
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sta h1414_smc_len+1
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2021-09-13 05:06:58 +00:00
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same_baby:
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2021-09-13 19:41:23 +00:00
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jsr restore_bg_14x14
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2021-09-13 05:06:58 +00:00
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ldx BABY_COUNT
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2021-09-13 01:32:14 +00:00
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2021-09-13 05:06:58 +00:00
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lda baby_progress+2,X
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sta CURSOR_X
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lda baby_progress+3,X
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sta CURSOR_Y
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2021-09-13 01:32:14 +00:00
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|
2021-09-13 19:41:23 +00:00
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; save background so we can restore when move
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2021-09-13 01:32:14 +00:00
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jsr save_bg_14x14
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ldx BABY_COUNT
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2021-09-13 05:06:58 +00:00
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lda baby_progress+1,X
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bmi no_draw_baby
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tax
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2021-09-13 01:32:14 +00:00
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lda baby_pointers_l,X
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sta INL
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lda baby_pointers_h,X
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sta INH
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jsr hgr_draw_sprite_14x14
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|
2021-09-13 05:06:58 +00:00
|
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no_draw_baby:
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|
2021-09-13 19:41:23 +00:00
|
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lda #150
|
2021-09-26 02:44:07 +00:00
|
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jsr wait
|
2021-09-13 05:06:58 +00:00
|
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|
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inc FRAME
|
2021-09-13 01:32:14 +00:00
|
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2021-09-13 05:06:58 +00:00
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jmp baby_loop
|
2021-09-13 01:32:14 +00:00
|
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|
2021-09-13 05:06:58 +00:00
|
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done_baby:
|
2021-09-13 01:32:14 +00:00
|
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|
;
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|
;===========================
|
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|
|
|
2021-09-13 19:41:23 +00:00
|
|
|
; jsr wait_until_keypress
|
2021-09-07 04:55:37 +00:00
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
|
|
|
|
;=========================
|
|
|
|
;=========================
|
|
|
|
; jhonka
|
|
|
|
;=========================
|
|
|
|
;=========================
|
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|
|
2021-09-07 04:55:37 +00:00
|
|
|
jhonka:
|
|
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|
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|
lda #<jhonka_lzsa
|
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|
sta getsrc_smc+1
|
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|
lda #>jhonka_lzsa
|
|
|
|
sta getsrc_smc+2
|
|
|
|
|
|
|
|
lda #$40
|
|
|
|
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
jsr update_top
|
|
|
|
|
|
|
|
; draw rectangle
|
|
|
|
|
|
|
|
lda #$80 ; color is black2
|
|
|
|
sta VGI_RCOLOR
|
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
lda #44
|
2021-09-11 03:18:21 +00:00
|
|
|
sta VGI_RX1
|
|
|
|
lda #58
|
|
|
|
sta VGI_RY1
|
2021-09-11 03:40:04 +00:00
|
|
|
lda #180
|
2021-09-11 03:18:21 +00:00
|
|
|
sta VGI_RXRUN
|
|
|
|
lda #12
|
|
|
|
sta VGI_RYRUN
|
|
|
|
jsr vgi_simple_rectangle
|
|
|
|
|
|
|
|
lda #<jhonka_string
|
|
|
|
sta OUTL
|
|
|
|
lda #>jhonka_string
|
|
|
|
sta OUTH
|
|
|
|
|
|
|
|
jsr disp_put_string
|
|
|
|
|
|
|
|
;=================
|
|
|
|
; animate jhonka
|
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
; repeats 12 times
|
|
|
|
|
2021-09-15 20:32:43 +00:00
|
|
|
lda #19
|
|
|
|
sta CURSOR_X
|
|
|
|
lda #83
|
|
|
|
sta CURSOR_Y
|
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
lda #13
|
|
|
|
sta BABY_COUNT
|
|
|
|
|
2021-09-15 20:32:43 +00:00
|
|
|
animation_loop:
|
|
|
|
|
|
|
|
lda #<jhonka1
|
|
|
|
sta INL
|
|
|
|
lda #>jhonka1
|
|
|
|
sta INH
|
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
jsr hgr_draw_sprite
|
2021-09-15 20:32:43 +00:00
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
lda #2
|
|
|
|
jsr wait_a_bit
|
2021-09-15 20:32:43 +00:00
|
|
|
|
|
|
|
lda #<jhonka2
|
|
|
|
sta INL
|
|
|
|
lda #>jhonka2
|
|
|
|
sta INH
|
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
jsr hgr_draw_sprite
|
2021-09-15 20:32:43 +00:00
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
lda #2
|
|
|
|
jsr wait_a_bit
|
|
|
|
|
|
|
|
|
|
|
|
dec BABY_COUNT
|
2021-09-07 04:55:37 +00:00
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
bne animation_loop
|
2021-09-15 20:32:43 +00:00
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
;========================
|
|
|
|
;========================
|
|
|
|
; cottage
|
|
|
|
;========================
|
|
|
|
;========================
|
|
|
|
|
2021-09-07 04:55:37 +00:00
|
|
|
cottage:
|
|
|
|
|
|
|
|
lda #<cottage_lzsa
|
|
|
|
sta getsrc_smc+1
|
|
|
|
lda #>cottage_lzsa
|
|
|
|
sta getsrc_smc+2
|
|
|
|
|
|
|
|
lda #$40
|
|
|
|
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
jsr update_top
|
|
|
|
|
|
|
|
|
|
|
|
; draw rectangle
|
|
|
|
|
|
|
|
lda #$80 ; color is black2
|
|
|
|
sta VGI_RCOLOR
|
|
|
|
|
|
|
|
lda #40
|
|
|
|
sta VGI_RX1
|
|
|
|
lda #48
|
|
|
|
sta VGI_RY1
|
|
|
|
lda #192
|
|
|
|
sta VGI_RXRUN
|
|
|
|
lda #32
|
|
|
|
sta VGI_RYRUN
|
|
|
|
jsr vgi_simple_rectangle
|
|
|
|
|
|
|
|
|
|
|
|
lda #<cottage_string
|
|
|
|
sta OUTL
|
|
|
|
lda #>cottage_string
|
|
|
|
sta OUTH
|
|
|
|
|
|
|
|
jsr disp_put_string
|
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
lda #42
|
|
|
|
jsr wait_a_bit
|
|
|
|
|
|
|
|
;====================
|
|
|
|
; second message
|
2021-09-07 04:55:37 +00:00
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
lda #11
|
|
|
|
sta VGI_RX1
|
|
|
|
lda #48
|
|
|
|
sta VGI_RY1
|
|
|
|
lda #192
|
|
|
|
sta VGI_RXRUN
|
|
|
|
lda #32
|
|
|
|
sta VGI_RYRUN
|
|
|
|
jsr vgi_simple_rectangle
|
|
|
|
|
|
|
|
lda #203
|
|
|
|
sta VGI_RX1
|
|
|
|
lda #48
|
|
|
|
sta VGI_RY1
|
|
|
|
lda #60
|
|
|
|
sta VGI_RXRUN
|
|
|
|
lda #32
|
|
|
|
sta VGI_RYRUN
|
|
|
|
jsr vgi_simple_rectangle
|
|
|
|
|
|
|
|
|
|
|
|
lda #<cottage_string2
|
|
|
|
sta OUTL
|
|
|
|
lda #>cottage_string2
|
|
|
|
sta OUTH
|
|
|
|
|
|
|
|
jsr disp_put_string
|
2021-09-07 04:55:37 +00:00
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
lda #42
|
|
|
|
jsr wait_a_bit
|
|
|
|
|
2021-09-07 04:55:37 +00:00
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
;========================
|
|
|
|
;========================
|
|
|
|
; final screen
|
|
|
|
;========================
|
|
|
|
;========================
|
2021-09-07 04:55:37 +00:00
|
|
|
final_screen:
|
|
|
|
|
|
|
|
lda #<the_end_lzsa
|
|
|
|
sta getsrc_smc+1
|
|
|
|
lda #>the_end_lzsa
|
|
|
|
sta getsrc_smc+2
|
|
|
|
|
|
|
|
lda #$40
|
|
|
|
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
jsr update_top
|
|
|
|
|
2021-09-09 12:13:42 +00:00
|
|
|
jsr wait_until_keypress
|
|
|
|
|
2021-09-07 04:55:37 +00:00
|
|
|
game_over:
|
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
jmp boat
|
2021-09-07 04:55:37 +00:00
|
|
|
|
|
|
|
|
|
|
|
peasant_text:
|
|
|
|
.byte 25,2,"Peasant's Quest",0
|
|
|
|
|
|
|
|
|
2021-09-26 05:00:15 +00:00
|
|
|
;.include "decompress_fast_v2.s"
|
2021-09-07 04:55:37 +00:00
|
|
|
.include "wait_keypress.s"
|
|
|
|
|
|
|
|
.include "hgr_font.s"
|
|
|
|
.include "draw_box.s"
|
|
|
|
.include "hgr_rectangle.s"
|
2021-09-11 03:40:04 +00:00
|
|
|
|
2021-09-07 04:55:37 +00:00
|
|
|
.include "hgr_1x5_sprite.s"
|
|
|
|
.include "hgr_partial_save.s"
|
|
|
|
.include "hgr_input.s"
|
|
|
|
.include "hgr_tables.s"
|
|
|
|
.include "hgr_text_box.s"
|
|
|
|
|
2021-09-11 03:40:04 +00:00
|
|
|
;.include "draw_peasant.s"
|
|
|
|
;.include "hgr_save_restore.s"
|
|
|
|
;.include "clear_bottom.s"
|
|
|
|
;.include "gr_offsets.s"
|
|
|
|
;.include "gr_copy.s"
|
|
|
|
;.include "version.inc"
|
2021-09-07 04:55:37 +00:00
|
|
|
|
2021-09-13 01:32:14 +00:00
|
|
|
.include "hgr_14x14_sprite_mask.s"
|
2021-09-17 02:51:55 +00:00
|
|
|
.include "hgr_sprite.s"
|
2021-09-26 02:44:07 +00:00
|
|
|
.include "hgr_hgr2.s"
|
2021-09-13 01:32:14 +00:00
|
|
|
|
2021-09-07 04:55:37 +00:00
|
|
|
.include "score.s"
|
|
|
|
|
2021-09-26 02:44:07 +00:00
|
|
|
.include "wait.s"
|
2021-09-07 04:55:37 +00:00
|
|
|
.include "wait_a_bit.s"
|
|
|
|
|
2021-09-17 04:04:51 +00:00
|
|
|
.include "speaker_beeps.s"
|
|
|
|
|
2021-09-07 04:55:37 +00:00
|
|
|
.include "graphics_end/ending_graphics.inc"
|
2021-09-09 12:13:42 +00:00
|
|
|
|
2021-09-13 01:32:14 +00:00
|
|
|
.include "sprites/ending_sprites.inc"
|
2021-09-09 12:13:42 +00:00
|
|
|
|
|
|
|
boat_string:
|
2021-09-17 02:51:55 +00:00
|
|
|
.byte 2,100
|
2021-09-09 12:13:42 +00:00
|
|
|
.byte " Peasant's Quest",13
|
|
|
|
.byte "Written by Matt, Jonathan, and Mike",0
|
|
|
|
|
|
|
|
waterfall_string:
|
2021-09-11 03:18:21 +00:00
|
|
|
.byte 7,50
|
2021-09-09 12:13:42 +00:00
|
|
|
.byte " Programmed by Jonathan",13
|
|
|
|
.byte "Apple ][ support by Deater",0
|
|
|
|
|
|
|
|
jhonka_string:
|
2021-09-11 03:18:21 +00:00
|
|
|
.byte 7,60
|
|
|
|
.byte "Graphics by Mike and Matt",0
|
2021-09-09 12:13:42 +00:00
|
|
|
|
|
|
|
cottage_string:
|
2021-09-11 03:18:21 +00:00
|
|
|
.byte 6,50
|
2021-09-09 12:13:42 +00:00
|
|
|
.byte " Quality Assurance Types:",13
|
|
|
|
.byte " Neal Stamper,",13
|
|
|
|
.byte "Don Chapman, and John Radle",0
|
|
|
|
|
|
|
|
cottage_string2:
|
2021-09-11 03:18:21 +00:00
|
|
|
.byte 2,58
|
2021-09-09 12:13:42 +00:00
|
|
|
.byte "Nice work on winning and everything.",0
|
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
|
2021-09-13 01:32:14 +00:00
|
|
|
baby_pointers_l:
|
2021-09-13 05:06:58 +00:00
|
|
|
.byte <baby0_sprite ; head left
|
|
|
|
.byte <baby1_sprite ; head down
|
|
|
|
.byte <baby2_sprite ; head right
|
|
|
|
.byte <baby3_sprite ; head up
|
|
|
|
.byte <baby4_sprite ; splash head
|
|
|
|
.byte <baby5_sprite ; splash ring
|
|
|
|
.byte <baby6_sprite ; baby ring
|
|
|
|
.byte <baby7_sprite ; baby ring2
|
|
|
|
.byte <baby8_sprite ; baby ring3
|
|
|
|
.byte <baby9_sprite ; baby high
|
|
|
|
.byte <baby10_sprite ; baby low
|
2021-09-13 01:32:14 +00:00
|
|
|
|
|
|
|
baby_pointers_h:
|
|
|
|
.byte >baby0_sprite
|
|
|
|
.byte >baby1_sprite
|
|
|
|
.byte >baby2_sprite
|
|
|
|
.byte >baby3_sprite
|
|
|
|
.byte >baby4_sprite
|
|
|
|
.byte >baby5_sprite
|
|
|
|
.byte >baby6_sprite
|
|
|
|
.byte >baby7_sprite
|
|
|
|
.byte >baby8_sprite
|
|
|
|
.byte >baby9_sprite
|
|
|
|
.byte >baby10_sprite
|
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
|
2021-09-13 05:06:58 +00:00
|
|
|
baby_progress:
|
2021-09-13 19:41:23 +00:00
|
|
|
.byte 18, $FF, 0, 0 ; nothing at first?
|
|
|
|
.byte 20, 2, 37, 44 ; frame 28, head right 266,53
|
|
|
|
.byte 22, 3, 37, 50 ; frame 30, head up 266,53
|
|
|
|
.byte 24, 0, 37, 56 ; frame 32, head left 266,53
|
|
|
|
.byte 26, 1, 37, 61 ; frame 34, head down 266,53
|
|
|
|
.byte 28, 2, 37, 67 ; frame 36, head right, 266,56
|
|
|
|
.byte 30, 3, 37, 73 ; frame 38, head up, 266,73
|
|
|
|
.byte 32, 0, 37, 79 ; frame 40, head left, 259,79
|
|
|
|
.byte 34, 1, 37, 85 ; frame 42, head down, 259,85
|
|
|
|
.byte 36, 2, 37, 97 ; frame 44, head right, 259,97
|
|
|
|
.byte 38, 3, 37, 98 ; frame 46, head up, 259, 98
|
|
|
|
.byte 41, 4, 37, 113 ; frame 48, baby in water, 259, 113
|
|
|
|
.byte 42, 5, 37, 113 ; frame 51, splash
|
|
|
|
.byte 56, $FF, 37, 113 ; frame 52, nothing
|
|
|
|
.byte 58, 5, 34, 120 ; frame 66, splash, 238,120
|
|
|
|
.byte 60, 6, 34, 120 ; frame 68, head coming out 238,120
|
|
|
|
.byte 65, 7, 34, 120 ; frame 70, head more out 238,120
|
|
|
|
.byte 67, 8, 34, 121 ; frame 75, head down, 238,120
|
|
|
|
.byte 71, 9, 33, 122 ; frame 77, frame 79, moving left same
|
|
|
|
.byte 75, 10,32, 122 ; frame 81, frame 83, moving left up
|
|
|
|
.byte 79, 9, 31, 123 ; 12 frames up
|
|
|
|
.byte 83, 10,30, 123
|
|
|
|
.byte 87, 9, 29, 124
|
|
|
|
.byte 91,10,28, 124
|
|
|
|
.byte 95,9, 27, 125
|
|
|
|
.byte 99,10,26, 125
|
|
|
|
.byte 103,9, 25, 126
|
|
|
|
.byte 107,10,24, 126
|
|
|
|
.byte 111,9, 23, 127
|
|
|
|
.byte 115,10,22, 127 ; 154,127 end
|
|
|
|
.byte 119,9, 21, 128 ; 154,127 end
|
|
|
|
.byte 123,10,20, 128 ; 154,127 end
|
2021-09-13 05:06:58 +00:00
|
|
|
.byte $FF,$FF,0,0
|
|
|
|
|
|
|
|
|
2021-09-17 02:51:55 +00:00
|
|
|
boat_progress_l:
|
|
|
|
.byte <boat0,<boat1
|
|
|
|
.byte <boat0,<boat1
|
|
|
|
.byte <boat0,<boat1
|
|
|
|
.byte <boat2,<boat3,<boat3
|
|
|
|
.byte <boat4,<boat5,<boat6,<boat7,<boat7
|
|
|
|
|
|
|
|
boat_progress_h:
|
|
|
|
.byte >boat0,>boat1
|
|
|
|
.byte >boat0,>boat1
|
|
|
|
.byte >boat0,>boat1
|
|
|
|
.byte >boat2,>boat3,>boat3
|
|
|
|
.byte >boat4,>boat5,>boat6,>boat7,>boat7
|
|
|
|
|
|
|
|
|
2021-09-11 03:18:21 +00:00
|
|
|
update_top:
|
|
|
|
; put peasant text
|
|
|
|
|
|
|
|
lda #<peasant_text
|
|
|
|
sta OUTL
|
|
|
|
lda #>peasant_text
|
|
|
|
sta OUTH
|
|
|
|
|
|
|
|
jsr hgr_put_string
|
|
|
|
|
|
|
|
; put score
|
|
|
|
|
|
|
|
jsr print_score
|
|
|
|
|
|
|
|
rts
|