dos33fsprogs/games/lemm/level1.s

290 lines
4.2 KiB
ArmAsm
Raw Normal View History

2022-03-17 17:56:03 +00:00
.include "zp.inc"
.include "hardware.inc"
.include "qload.inc"
.include "lemm.inc"
.include "lemming_status.inc"
2022-03-19 04:36:58 +00:00
.byte 1 ; level 1
2022-03-11 06:22:51 +00:00
do_level1:
2022-03-18 01:33:58 +00:00
;==============
; set up stuff
;==============
lda #9
sta DOOR_X
lda #36
sta DOOR_Y
lda #12
sta INIT_X
lda #45
sta INIT_Y
; flame locations
lda #31 ; 217
sta l_flame_x_smc+1
lda #108
sta l_flame_y_smc+1
sta r_flame_y_smc+1
lda #35 ; 245
sta r_flame_x_smc+1
; door exit location
lda #31 ;
sta exit_x1_smc+1
lda #35
sta exit_x2_smc+1
lda #100
2022-03-18 01:33:58 +00:00
sta exit_y1_smc+1
lda #127
sta exit_y2_smc+1
lda #$10 ; BCD
sta PERCENT_NEEDED
sta PERCENT_ADD
2022-03-18 01:33:58 +00:00
2022-03-17 18:33:18 +00:00
;==============
; set up intro
;==============
lda #<level1_preview_lzsa
sta level_preview_l_smc+1
lda #>level1_preview_lzsa
sta level_preview_h_smc+1
2022-03-21 03:09:23 +00:00
lda #<level1_intro_text
sta intro_text_smc_l+1
lda #>level1_intro_text
sta intro_text_smc_h+1
2022-03-11 06:22:51 +00:00
;==============
; set up music
;==============
lda #0
sta CURRENT_CHUNK
sta DONE_PLAYING
sta BASE_FRAME_L
2022-03-15 02:57:33 +00:00
sta BUTTON_LOCATION
2022-03-11 06:22:51 +00:00
2022-03-15 20:04:05 +00:00
; set up first song
2022-03-17 17:56:03 +00:00
lda #<music5_parts_l
2022-03-15 20:04:05 +00:00
sta chunk_l_smc+1
2022-03-17 17:56:03 +00:00
lda #>music5_parts_l
2022-03-15 20:04:05 +00:00
sta chunk_l_smc+2
2022-03-17 17:56:03 +00:00
lda #<music5_parts_h
2022-03-15 20:04:05 +00:00
sta chunk_h_smc+1
2022-03-17 17:56:03 +00:00
lda #>music5_parts_h
2022-03-15 20:04:05 +00:00
sta chunk_h_smc+2
2022-03-11 06:22:51 +00:00
lda #$D0
sta CHUNK_NEXT_LOAD ; Load at $D0
jsr load_song_chunk
lda #$D0 ; music starts at $d000
sta CHUNK_NEXT_PLAY
sta BASE_FRAME_H
lda #1
sta LOOP
sta CURRENT_CHUNK
2022-03-15 20:04:05 +00:00
2022-03-11 06:22:51 +00:00
;=======================
; show title screen
;=======================
2022-03-15 19:16:37 +00:00
jsr intro_level
2022-03-11 06:22:51 +00:00
;=======================
; Load Graphics
;=======================
lda #$20
sta HGR_PAGE
jsr hgr_make_tables
bit SET_GR
bit PAGE0
bit HIRES
bit FULLGR
lda #<level1_lzsa
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>level1_lzsa
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$20
jsr decompress_lzsa2_fast
lda #<level1_lzsa
sta getsrc_smc+1 ; LZSA_SRC_LO
lda #>level1_lzsa
sta getsrc_smc+2 ; LZSA_SRC_HI
lda #$40
jsr decompress_lzsa2_fast
;=======================
; Setup cursor
;=======================
2022-03-23 01:36:44 +00:00
lda #$FF
2022-03-11 06:22:51 +00:00
sta OVER_LEMMING
lda #10
sta CURSOR_X
lda #100
sta CURSOR_Y
;=======================
; init vars
;=======================
2022-03-22 03:00:30 +00:00
lda #10
2022-03-11 06:22:51 +00:00
sta LEMMINGS_TO_RELEASE
; set up time
lda #$5
sta TIME_MINUTES
lda #$00
sta TIME_SECONDS
2022-03-22 03:00:30 +00:00
sta TIMER_COUNT ; ??
jsr init_level
2022-03-11 06:22:51 +00:00
;=======================
; Play "Let's Go"
;=======================
jsr play_letsgo
2022-03-11 06:22:51 +00:00
;===================
;===================
; Main Loop
;===================
;===================
2022-03-15 19:16:37 +00:00
l1_main_loop:
2022-03-11 06:22:51 +00:00
;=========================
; load next chunk of music
; if necessary
;=========================
2022-03-11 06:22:51 +00:00
jsr load_music
2022-03-11 06:22:51 +00:00
;=========================
; open door
;=========================
2022-03-11 06:22:51 +00:00
lda DOOR_OPEN
2022-03-15 19:16:37 +00:00
bne l1_door_is_open
2022-03-11 06:22:51 +00:00
jsr draw_door
2022-03-15 19:16:37 +00:00
l1_door_is_open:
2022-03-11 06:22:51 +00:00
;======================
; release lemmings
;======================
jsr release_lemming
2022-03-11 06:22:51 +00:00
;=====================
; animate flames
;=====================
2022-03-11 06:22:51 +00:00
jsr draw_flames
lda TIMER_COUNT
2022-03-29 03:22:33 +00:00
cmp #50
2022-03-15 19:16:37 +00:00
bcc l1_timer_not_yet
2022-03-11 06:22:51 +00:00
jsr update_time
lda #$0
sta TIMER_COUNT
2022-03-15 19:16:37 +00:00
l1_timer_not_yet:
2022-03-11 06:22:51 +00:00
2022-03-13 06:28:37 +00:00
; main drawing loop
2022-03-11 06:22:51 +00:00
jsr erase_lemming
2022-03-13 06:28:37 +00:00
jsr erase_pointer
2022-03-11 06:22:51 +00:00
jsr move_lemmings
jsr draw_lemming
jsr handle_keypress
2022-03-13 06:28:37 +00:00
jsr draw_pointer
2022-03-11 06:22:51 +00:00
2022-03-22 04:05:49 +00:00
lda #$f0
2022-03-11 06:22:51 +00:00
jsr wait
inc FRAMEL
lda LEVEL_OVER
2022-03-15 19:16:37 +00:00
bne l1_level_over
2022-03-11 06:22:51 +00:00
2022-03-15 19:16:37 +00:00
jmp l1_main_loop
2022-03-11 06:22:51 +00:00
2022-03-15 19:16:37 +00:00
l1_level_over:
2022-03-11 06:22:51 +00:00
rts
.include "graphics/graphics_level1.inc"
2022-03-17 17:56:03 +00:00
music5_parts_h:
.byte >lemm5_part1_lzsa,>lemm5_part2_lzsa,>lemm5_part3_lzsa
.byte >lemm5_part4_lzsa,>lemm5_part5_lzsa,$00
2022-03-17 17:56:03 +00:00
music5_parts_l:
.byte <lemm5_part1_lzsa,<lemm5_part2_lzsa,<lemm5_part3_lzsa
.byte <lemm5_part4_lzsa,<lemm5_part5_lzsa
lemm5_part1_lzsa:
.incbin "music/lemm5.part1.lzsa"
lemm5_part2_lzsa:
.incbin "music/lemm5.part2.lzsa"
lemm5_part3_lzsa:
.incbin "music/lemm5.part3.lzsa"
lemm5_part4_lzsa:
.incbin "music/lemm5.part4.lzsa"
lemm5_part5_lzsa:
.incbin "music/lemm5.part5.lzsa"
2022-03-21 03:09:23 +00:00
level1_intro_text:
.byte 0, 8,"LEVEL 1",0
.byte 15, 8,"JUST DIG!",0
.byte 9,12,"NUMBER OF LEMMINGS 10",0
.byte 12,14,"10% TO BE SAVED",0
.byte 12,16,"RELEASE RATE 50",0
.byte 13,18,"TIME 5 MINUTES",0
.byte 15,20,"RATING FUN",0
2022-03-25 01:25:26 +00:00
.byte 8,23,"PRESS RETURN TO CONTINUE",0