dos33fsprogs/gr-sim/tfv.c

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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "gr-sim.h"
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#include "tfv_sprites.h"
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#include "backgrounds.h"
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#define COLOR1 0x00
#define COLOR2 0x01
#define MATCH 0x02
#define XX 0x03
#define YY 0x04
#define YADD 0x05
#define LOOP 0x06
#define MEMPTRL 0x07
#define MEMPTRH 0x08
static void draw_segment(void) {
for(ram[LOOP]=0;ram[LOOP]<4;ram[LOOP]++) {
ram[YY]=ram[YY]+ram[YADD];
if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR1]*3);
else color_equals(ram[COLOR1]);
basic_vlin(10,ram[YY],9+ram[XX]);
if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR2]*3);
else color_equals(ram[COLOR2]);
if (ram[YY]!=34) basic_vlin(ram[YY],34,9+ram[XX]);
ram[XX]++;
}
ram[YADD]=-ram[YADD];
}
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static void draw_logo(void) {
ram[XX]=0;
ram[YY]=10;
ram[YADD]=6;
ram[COLOR1]=1;
ram[COLOR2]=0;
draw_segment();
ram[COLOR2]=4;
draw_segment();
ram[COLOR1]=2;
draw_segment();
draw_segment();
draw_segment();
ram[COLOR2]=0;
draw_segment();
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grsim_update();
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}
static int repeat_until_keypressed(void) {
int ch;
while(1) {
ch=grsim_input();
if (ch!=0) break;
usleep(10000);
}
return ch;
}
static void apple_memset(char *ptr, int value, int length) {
a=value;
x=length;
y=0;
while(x>0) {
ptr[y]=a;
y++;
x--;
}
}
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static int opening(void) {
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/* VMW splash */
ram[MATCH]=100;
draw_logo();
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usleep(200000);
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for(ram[MATCH]=0;ram[MATCH]<30;ram[MATCH]++) {
draw_logo();
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grsim_update();
usleep(20000);
}
basic_vtab(21);
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basic_htab(9);
basic_print("A VMW SOFTWARE PRODUCTION");
grsim_update();
repeat_until_keypressed();
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return 0;
}
static int title(void) {
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grsim_unrle(title_rle,0x800);
gr_copy(0x800,0x400);
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grsim_update();
repeat_until_keypressed();
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return 0;
}
static char nameo[9];
static int name_screen(void) {
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int xx,yy,cursor_x,cursor_y,ch,name_x;
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char tempst[BUFSIZ];
text();
home();
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cursor_x=0; cursor_y=0; name_x=0;
/* Enter your name */
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// 1 2 3
// 0123456789012345678901234567890123456789
//00PLEASE ENTER A NAME:
// 1
// 2
// 3 _ _ _ _ _ _ _ _
// 4
// 5 @ A B C D E F G
// 6
// 7 H I J K L M N O
// 8
// 9 P Q R S T U V W
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//10
//11 X Y Z [ \ ] ^ _
//12
//13 ! " # $ % & '
//14
//15 ( ) * + , - . /
//16
//17 0 1 2 3 4 5 6 7
//18
//19 8 9 : ' < = > ?
//20
//21 FINISHED
//22
//23
//24
basic_print("PLEASE ENTER A NAME:");
apple_memset(nameo,0,9);
grsim_update();
while(1) {
basic_normal();
basic_htab(12);
basic_vtab(3);
for(yy=0;yy<8;yy++) {
if (yy==name_x) {
basic_inverse();
basic_print("+");
basic_normal();
basic_print(" ");
}
else if (nameo[yy]==0) {
basic_print("_ ");
}
else {
sprintf(tempst,"%c ",nameo[yy]);
basic_print(tempst);
}
}
for(yy=0;yy<8;yy++) {
basic_htab(12);
basic_vtab(yy*2+6);
for(xx=0;xx<8;xx++) {
if (yy<4) sprintf(tempst,"%c ",(yy*8)+xx+64);
else sprintf(tempst,"%c ",(yy*8)+xx);
if ((xx==cursor_x) && (yy==cursor_y)) basic_inverse();
else basic_normal();
basic_print(tempst);
}
}
basic_htab(12);
basic_vtab(22);
basic_normal();
if ((cursor_y==8) && (cursor_x<4)) basic_inverse();
basic_print(" DONE ");
basic_normal();
basic_print(" ");
if ((cursor_y==8) && (cursor_x>=4)) basic_inverse();
basic_print(" BACK ");
while(1) {
ch=grsim_input();
if (ch==APPLE_UP) { // up
cursor_y--;
}
else if (ch==APPLE_DOWN) { // down
cursor_y++;
}
else if (ch==APPLE_LEFT) { // left
if (cursor_y==8) cursor_x-=4;
else cursor_x--;
}
else if (ch==APPLE_RIGHT) { // right
if (cursor_y==8) cursor_x+=4;
cursor_x++;
}
else if (ch=='\r') {
if (cursor_y==8) {
if (cursor_x<4) {
ch=27;
break;
}
else {
nameo[name_x]=0;
name_x--;
if (name_x<0) name_x=0;
break;
}
}
if (cursor_y<4) nameo[name_x]=(cursor_y*8)+
cursor_x+64;
else nameo[name_x]=(cursor_y*8)+cursor_x;
// printf("Set to %d\n",nameo[name_x]);
name_x++;
}
else if ((ch>32) && (ch<128)) {
nameo[name_x]=ch;
name_x++;
}
if (name_x>7) name_x=7;
if (cursor_x<0) {
cursor_x=7;
cursor_y--;
}
if (cursor_x>7) {
cursor_x=0;
cursor_y++;
}
if (cursor_y<0) cursor_y=8;
if (cursor_y>8) cursor_y=0;
if ((cursor_y==8) && (cursor_x<4)) cursor_x=0;
else if ((cursor_y==8) && (cursor_x>=4)) cursor_x=4;
if (ch!=0) break;
grsim_update();
usleep(10000);
}
if (ch==27) break;
}
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return 0;
}
static int flying(void) {
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int i;
unsigned char ch;
int xx,yy;
int direction;
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/************************************************/
/* Flying */
/************************************************/
gr();
xx=17; yy=30;
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color_equals(COLOR_BLACK);
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direction=0;
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<20;i++) {
hlin(1, 0, 40, i);
}
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color_equals(COLOR_DARKBLUE);
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for(i=20;i<48;i++) {
hlin(1, 0, 40, i);
}
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while(1) {
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ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
if ((ch=='i') || (ch==APPLE_UP)) if (yy>20) yy-=2;
if ((ch=='m') || (ch==APPLE_DOWN)) if (yy<39) yy+=2;
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if ((ch=='j') || (ch==APPLE_LEFT)) {
direction--;
if (direction<-1) direction=-1;
}
if ((ch=='k') || (ch==APPLE_RIGHT)) {
direction++;
if (direction>1) direction=1;
}
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gr_copy(0x800,0x400);
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if (direction==0) grsim_put_sprite(ship_forward,xx,yy);
if (direction==-1) grsim_put_sprite(ship_left,xx,yy);
if (direction==1) grsim_put_sprite(ship_right,xx,yy);
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grsim_update();
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usleep(10000);
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}
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return 0;
}
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static void game_over(void) {
text();
home();
/* Make a box around it? */
basic_htab(15);
basic_vtab(12);
basic_print("GAME OVER");
/* play the GROAN sound? */
grsim_update();
repeat_until_keypressed();
}
static void print_help(void) {
text();
home();
basic_htab(1);
basic_vtab(1);
basic_print("ARROW KEYS AND WASD MOVE\n");
basic_print("SPACE BAR ACTION\n");
basic_print("I INVENTORY\n");
basic_print("M MAP\n");
basic_print("Q QUITS\n");
grsim_update();
repeat_until_keypressed();
gr();
}
static void show_map(void) {
gr();
home();
grsim_unrle(worldmap_rle,0x800);
gr_copy(0x800,0x400);
grsim_update();
repeat_until_keypressed();
}
/*
******************************************
* DEATER * LEVEL 1 *
******************************************
* INVENTORY * STATS *
******************************************
* * HP: 50 *
* * MAX HP: 100 *
* * *
* * EXPERIENCE: 0 *
* * NEXT LEVEL: 16 *
* * *
* * TIME: 0:00 *
******************************************
Inc level at 4, so 64 levels
*/
static void print_info(void) {
text();
home();
basic_print("INFO");
grsim_update();
repeat_until_keypressed();
gr();
}
/* Do Battle */
/* Battle.
Forest? Grassland? Artic? Ocean?
1 2 3
0123456789012345678901234567890123456789|
----------------------------------------|
| HP LIMIT | -> FIGHT/LIMIT 21
KILLER CRAB | DEATER 128/255 128 | ZAP 22
| | REST 23
| | RUN AWAY 24
Sound effects?
List hits
****** ** **** **** ** ** ****** **** ****** ****** ******
** ** **** ** ** ** ** ** ** ** ** ** ** **
** ** ** **** **** ****** **** ****** ** ****** ******
** ** ** ** ** ** ** ** ** ** ** ** **
****** ****** ****** **** ** **** ****** ** ****** **
*/
static int hp=50,max_hp=100;
static int enemy_hp=20;
static int limit=2;
static void print_byte(unsigned char value) {
char temp[4];
sprintf(temp,"%3d",value);
temp[3]=0;
basic_print(temp);
}
/* Enemies: */
/* Killer Crab, Big Fish, Procrastinon */
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static int do_battle(void) {
int i,ch;
int enemy_x=2;
int tfv_x=34;
home();
gr();
basic_htab(1);
basic_vtab(22);
basic_normal();
basic_print("KILLER CRAB");
basic_htab(27);
basic_vtab(21);
basic_print("HP");
basic_htab(34);
basic_vtab(21);
basic_print("LIMIT");
basic_htab(15);
basic_vtab(22);
basic_print("DEATER");
basic_htab(24);
basic_vtab(22);
print_byte(hp);
basic_print("/");
print_byte(max_hp);
basic_htab(34);
basic_vtab(22);
basic_inverse();
for(i=0;i<limit;i++) {
basic_print(" ");
}
basic_normal();
for(i=limit;i<5;i++) {
basic_print(" ");
}
basic_inverse();
for(i=21;i<25;i++) {
basic_vtab(i);
basic_htab(13);
basic_print(" ");
}
basic_normal();
while(1) {
color_equals(COLOR_MEDIUMBLUE);
for(i=0;i<10;i++) {
basic_hlin(0,39,i);
}
color_equals(COLOR_LIGHTGREEN);
for(i=10;i<40;i++) {
basic_hlin(0,39,i);
}
grsim_put_sprite(tfv_stand_left,tfv_x,20);
grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
grsim_put_sprite(killer_crab,enemy_x,20);
grsim_update();
ch=grsim_input();
if (ch=='q') break;
usleep(100000);
}
return 0;
}
/* In Town */
/* Puzzle Room */
/* Get through office */
/* Have to run away? What happens if die? No save game? Code? */
/* Construct the LED circuit */
/* Zaps through cloud */
/* Susie joins your party */
/* Final Battle */
/* Play music, lightning effects? */
/* TFV only hit for one damage, susie for 100 */
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/*
Map
0 1 2 3
0 BEACH ARTIC AR/\TIC BELAIR
1 BEACH LANDING GR/\ASS FORREST
2 BEACH GRASS GR/\ASS FORREST
3 BEACH BEACH COLLEGE BEACH
*/
static int world_map(void) {
int ch;
int direction=1;
int xx,yy;
xx=20; yy=20;
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/************************************************/
/* Landed */
/************************************************/
// TODO:
// 4x4 grid of island?
// proceduraly generated?
// can only walk if feet on green/yellow
// should features be sprites?
// rotate when attacked
gr();
xx=17; yy=30;
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color_equals(COLOR_BLACK);
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direction=1;
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int odd=0;
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int refresh=1;
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while(1) {
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ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (yy>8) yy-=2;
odd=!odd;
}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (yy<27) yy+=2;
odd=!odd;
}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (direction>0) {
direction=-1;
odd=0;
}
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else {
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odd=!odd;
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xx--;
if (xx<0) xx=0;
}
}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (direction<0) {
direction=1;
odd=0;
}
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else {
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odd=!odd;
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xx++;
if (xx>35) xx=35;
}
}
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if (ch=='h') print_help();
if (ch=='b') do_battle();
if (ch=='i') print_info();
if (ch=='m') {
show_map();
refresh=1;
}
if (refresh) {
grsim_unrle(landing_rle,0x800);
refresh=0;
}
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gr_copy(0x800,0x400);
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if (direction==-1) {
if (odd) grsim_put_sprite(tfv_walk_left,xx,yy);
else grsim_put_sprite(tfv_stand_left,xx,yy);
}
if (direction==1) {
if (odd) grsim_put_sprite(tfv_walk_right,xx,yy);
else grsim_put_sprite(tfv_stand_right,xx,yy);
}
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grsim_update();
usleep(10000);
}
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return 0;
}
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int main(int argc, char **argv) {
grsim_init();
home();
gr();
/* Do Opening */
opening();
/* Title Screen */
title();
/* Get Name */
name_screen();
/* Flying */
flying();
/* World Map */
world_map();
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/* Game Over, Man */
game_over();
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return 0;
}