2021-10-04 02:28:27 +00:00
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; Peasant's Quest
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; Cliff Base
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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2021-10-17 04:41:52 +00:00
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.include "inventory.inc"
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2021-10-21 03:54:09 +00:00
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.include "parse_input.inc"
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2021-10-04 02:28:27 +00:00
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cliff_base:
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lda #0
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2021-10-27 19:20:58 +00:00
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sta LEVEL_OVER
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2021-10-04 02:28:27 +00:00
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sta FRAME
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jsr hgr_make_tables
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jsr hgr2 ; Hi-res graphics, no text at bottom
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; Y=0, A=0 after this called
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; update map location
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; jsr update_map_location
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; update score
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jsr update_score
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;=============================
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;=============================
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; new screen location
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;=============================
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;=============================
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new_location:
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lda #0
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2021-10-27 19:20:58 +00:00
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sta LEVEL_OVER
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2021-10-04 02:28:27 +00:00
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;=====================
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; load bg
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lda #<cliff_base_lzsa
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sta getsrc_smc+1
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lda #>cliff_base_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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; load priority to $400
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; indirectly as we can't trash screen holes
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lda #<cliff_base_priority_lzsa
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sta getsrc_smc+1
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lda #>cliff_base_priority_lzsa
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sta getsrc_smc+2
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lda #$20 ; temporarily load to $2000
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jsr decompress_lzsa2_fast
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; copy to $400
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jsr gr_copy_to_page1
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; put peasant text
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lda #<peasant_text
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sta OUTL
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lda #>peasant_text
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sta OUTH
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jsr hgr_put_string
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; put score
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jsr print_score
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;=====================
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; move peasant
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; FIXME: don't do this if loading game
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lda #20
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sta PEASANT_X
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lda #150
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sta PEASANT_Y
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;====================
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; save background
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lda PEASANT_X
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sta CURSOR_X
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lda PEASANT_Y
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sta CURSOR_Y
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;=======================
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; draw initial peasant
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2021-10-05 04:13:31 +00:00
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jsr save_bg_1x28
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2021-10-04 02:28:27 +00:00
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jsr draw_peasant
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game_loop:
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jsr move_peasant
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inc FRAME
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jsr check_keyboard
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2021-10-27 19:20:58 +00:00
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lda LEVEL_OVER
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2021-10-04 02:28:27 +00:00
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bmi oops_new_location
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bne game_over
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; delay
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lda #200
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jsr wait
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jmp game_loop
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oops_new_location:
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jmp new_location
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;************************
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; exit level
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;************************
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game_over:
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rts
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2021-10-21 03:21:00 +00:00
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2021-10-04 02:28:27 +00:00
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.include "draw_peasant.s"
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.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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2021-10-21 03:54:09 +00:00
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;.include "parse_input.s"
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2021-10-04 02:28:27 +00:00
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2021-10-17 04:41:52 +00:00
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;.include "inventory.s"
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2021-10-04 02:28:27 +00:00
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.include "score.s"
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.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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2021-10-21 03:21:00 +00:00
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2021-10-04 02:28:27 +00:00
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; Moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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2021-10-05 04:13:31 +00:00
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;.include "hgr_1x28_sprite_mask.s"
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2021-10-04 02:28:27 +00:00
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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2021-10-21 03:21:00 +00:00
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;.include "loadsave_menu.s"
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;.include "wait_keypress.s"
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2021-10-04 02:28:27 +00:00
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.include "graphics_cliff/cliff_graphics.inc"
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.include "graphics_cliff/priority_cliff.inc"
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