2020-03-26 18:17:10 +00:00
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;===============================================
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; level data for Viewer Room
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;===============================================
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locations:
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2020-03-27 16:43:47 +00:00
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.word location0, location1, location2, location3
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.word location4
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2020-03-26 18:17:10 +00:00
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; STONEY_SHIP_STERN -- back of the ship
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location0:
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.byte STONEY_SHIP_BOW ; north exit
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2020-03-27 16:43:47 +00:00
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.byte STONEY_SHIP_DOOR_CLOSED ; south exit
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2020-03-26 18:17:10 +00:00
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_entry_n_lzsa ; north bg
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.word ship_entry_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; .byte DIRECTION_E ; special exit
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; .byte 12,25 ; special x
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; .byte 26,46 ; special y
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; .word controls_pressed-1 ; special function
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2020-03-27 16:43:47 +00:00
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; STONY_SHIP_BOW -- bow of the ship
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2020-03-26 18:17:10 +00:00
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location1:
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.byte $ff ; north exit
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.byte STONEY_SHIP_STERN ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_bow_go_n_lzsa ; north bg
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.word ship_bow_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH | BG_SOUTH
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.byte DIRECTION_N ; special exit
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.byte 9,29 ; special x
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.byte 2,46 ; special y
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.word back_to_mist-1 ; special function
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2020-03-27 16:43:47 +00:00
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; STONEY_SHIP_DOOR_CLOSED -- ship cabin door
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location2:
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.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_DOOR_OPEN ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_entry_n_lzsa ; north bg
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.word ship_door_closed_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH|BG_NORTH
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.byte $ff ; special exit
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; STONEY_SHIP_DOOR_OPEN -- ship cabin door open
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location3:
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.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_CHAIR ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_entry_n_lzsa ; north bg
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.word ship_door_open_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH|BG_NORTH
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.byte $ff ; special exit
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; STONEY_SHIP_CHAIR -- chair in the cabin
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location4:
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.byte STONEY_SHIP_STERN ; north exit
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; .byte STONEY_SHIP_BOOK_CLOSED ; south exit
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.byte $ff
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word book_chair_n_lzsa ; north bg
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.word book_chair_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH|BG_NORTH
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.byte $ff ; special exit
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