dos33fsprogs/ootw/TODO

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2019-08-19 14:46:51 +00:00
TODO Before release:
====================
2019-08-15 21:10:15 +00:00
l2 -- picking up gun collision box isn't quite right
when coming in from the right
l2 -- fix collision with alien on same level
l2 -- adjust door trigger in break room
l2 -- move doors to final behavior (break room one needs to
be locked)
l2/l4 -- have aliens shoot
L2 vent -- we fall behind the vent
No easy way to fix that unless we split if off from
the friend drawing code, or change the Z order of the friend
2019-08-20 15:39:37 +00:00
l2 -- alien behavior
room5: alien appears to left of door. Works on panel to
unlock it, comes in and bothers friend after
we call down.
also I think if you wait long enough more aliens
appear if you try to go left.
when calculating room calcs, take Y position into account
2019-08-15 21:10:15 +00:00
L2 -- disable door/powerline by shooting wall
L2 -- add aliens
intro -- add music?
2019-08-20 17:01:22 +00:00
MISSING SPRITES:
================
+ physicist run+jumping
+ physicist swimming
+ beast tripping
+ alien running
+ friend running
+ alien punching animation
2019-07-29 18:05:53 +00:00
BEHAVIOR DIFFERENCES:
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=====================
2019-08-15 15:36:53 +00:00
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+ General differences
* physicist behavior:
- should be separate sprites for left/right
(not one flipped sprite)
- actual game has much more variety of movement positions
- if have gun, should be visible when running. Hard to do
this in a way that looks right
2019-08-09 04:37:07 +00:00
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* alien guard behavior:
- will punch you if you get too close
- become alert if they hear an explosion
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- l4, if you draw gun (but not fire) guard won't shoot you,
but instead will yell at you a bit
2019-08-14 19:38:36 +00:00
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* gun behavior:
- doors/walls should explode outward away from blast
*unless* there is another door/wall behind it
- laser should show sparks when hits shields/walls
- shield cannot be placed if room/floor wrong
- shield collapse animation if blown up with blast
2019-03-15 17:00:47 +00:00
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* door behavior:
- blasted doors, the remains appear partly in front
2019-03-04 16:43:19 +00:00
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+ Level/Checkpoint 1
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* underwater:
- underwater in game there is a subtle water-motion effect
- bubble motion is fancier in real thing
* by the pool:
- get out of water, you face forward unless key pressed
(we don't have a forward sprite as it looks weird)
- arrival, the beast movement seems to depend on your xpos?
- small things like birds flying are not implemented
* caverns:
- beast on hill and 2nd screen -- complex, only appears if
you happen to leave same time beast does? then movement
depends on xposition?
- sometimes falling rocks can follow you to next screen
* rope:
- earthquake should happen while on rope
* beast:
- beast can/should trip and fall if it gets too close but
then you pull away
- beast should climb hill in rope room better
- beast has shadow when standing
2019-07-15 19:58:30 +00:00
* slugs:
- slugs possibly can fall due to earthquake?
- they should explode away from kick
currently always explode right
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+ Level/Checkpoint 2
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* cage room:
- in game, after some time the guard calms down
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* jail:
- in actual game, foreground animations can continue
to next screen?
- flashes on wall from gunfire in neighboring room
2019-01-25 20:49:51 +00:00
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* level end:
- you should fall/scroll halfway down the shaft, then roll
a bit before falling into L3
2019-03-27 04:17:12 +00:00
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* Elevator:
- should be able to change elevator direction mid-floor
- Elevator should shoot sparks every 20 frames or so
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* View:
- does music play when looking at city?
Not original Amiga version
2019-03-27 04:17:12 +00:00
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+ Level/Checkpoint #3:
* Actual game shakes the camera when you hit the ground after falling
2019-03-27 04:17:12 +00:00
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+ Level/Checkpoint #4:
* Implement guard (shooting, taunting)
2019-07-12 16:24:37 +00:00
+ Level/Checkpoint #5
* Allow falling into first pit
2019-07-12 16:24:37 +00:00
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KNOWN BUGS:
===========
+ ootw: pool monster grabs you a edge of pool (glitch)
+ intro: there's still a bit of a pause when the elevator door finishes opening
+ running: Missing one running frame (?)
FUTURE WORK:
============
2019-08-20 17:01:22 +00:00
2019-08-19 14:46:51 +00:00
* L1 pool
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
2019-08-09 02:48:12 +00:00