2020-12-14 03:15:20 +00:00
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sound:
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~~~~~~
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click on jump
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click on bump head
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fancier PC-style sounds
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movement:
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~~~~~~~~~
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2020-12-11 06:24:47 +00:00
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collision detection up (hit head on jump)
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2020-12-15 04:37:12 +00:00
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* when land from jump, stop walking
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walking right into objects, stand back one more
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can keep walking in collision, just don't move
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enemies
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exit door, blue pillar, red key (all in basement?)
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tiles
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~~~~~
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animated tiles? alternate frame?
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laser
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~~~~~
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hit enemies
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hit tiles
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2020-12-13 06:54:59 +00:00
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2020-12-14 03:15:20 +00:00
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levels:
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~~~~~~~
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2020-12-11 06:24:47 +00:00
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mystery level 2
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2020-12-14 03:15:20 +00:00
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status:
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~~~~~~~
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2020-12-15 04:37:12 +00:00
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keep score, inventory
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2020-12-11 06:24:47 +00:00
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2020-12-14 03:15:20 +00:00
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sprites:
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~~~~~~~~
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2020-12-11 06:24:47 +00:00
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When land, kicks up dust
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2020-12-14 03:15:20 +00:00
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enemies:
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~~~~~~~~
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Little robot
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green crawly
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2020-12-11 06:24:47 +00:00
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2020-12-14 03:15:20 +00:00
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items:
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~~~~~~
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red/blue key inverse-R
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