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36 lines
509 B
ArmAsm
36 lines
509 B
ArmAsm
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;================================
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; Print Game Over
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;================================
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game_over:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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;===================
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; init vars
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lda #0
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sta DRAW_PAGE
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lda #<game_over_text
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sta OUTL
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lda #>game_over_text
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sta OUTH
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jsr move_and_print
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jsr wait_until_keypressed ; tail call?
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rts
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; 0 1 2 3
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; 0123456789012345678901234567890123456789
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game_over_text:
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.byte 11, 10, "*** GAME OVER ***",0
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