mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 16:04:55 +00:00
168 lines
2.6 KiB
ArmAsm
168 lines
2.6 KiB
ArmAsm
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; death star?
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; by Vince `deater` Weaver, dSr, Lovebyte 2021
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; based on the following BASIC program
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; 1HOME:POKE49167,0
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; 2FORX=0TO64:POKE1024+RND(1)*999,174:NEXT
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; 3FORI=0TO1:COLOR=6-I:FORJ=0TO1
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; 4HLIN8,10AT6+J*10+I:HLIN7,11AT8+J*6+I:HLIN6,12AT10+J*2+I:NEXTJ,I
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; 6VTAB6:HTAB11:?"()"
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; 7FORX=13TO37:POKE1063+X,90:POKE1064+X,91:POKE1065+X,95
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; 8FORI=1TO200:NEXT:VTAB9:HTABX:?" ":NEXT
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; 9GOTO7
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; 167 -- initial implementation
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; 170 -- smooth grey support
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; 152 -- make death star data byte array
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; 148 -- make death star VTAB not hardcoded
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; zero page
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CV = $25
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BASL = $28
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BASH = $29
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SEEDL = $4E
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INL = $66
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INH = $67
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;LINE = $68
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;MAXX = $69
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; soft-switches
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MOUSETEXT = $C00F ; (write) to enable mouse text
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; rom routines
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HOME = $FC58 ; Clear the text screen
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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VTAB = $FC22 ; calc screen position in CV, put in (BASL)
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VTABZ = $FC24 ; calc screen position in A, put in (BASL)
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;=======================
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; Clear screen and setup
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;=======================
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sw:
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jsr HOME ; clear the screen
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sta MOUSETEXT ; enable mouse text
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;=======================
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; Display Stars
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;=======================
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ldx #64
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ldy #0
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star_loop:
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jsr random8
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sta BASL
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jsr random8
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and #$3
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clc
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adc #$4
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sta BASH
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lda #'.'|$80
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sta (BASL),Y
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dex
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bne star_loop
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;=======================
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; Display Death Star
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;=======================
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ldx #0
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lda #3
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sta CV
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ds_loop:
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;============================
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; draw grey line
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;============================
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grey_line:
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jsr VTAB ; position VTAB based on CV
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ldy ds_data,X
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inx
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lda ds_data,X
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sta grey_smc+1
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inx
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grey_loop:
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clc
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tya
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and #$1
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adc #$56 ; make it an even grey
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sta (BASL),Y
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iny
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grey_smc:
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cpy #0
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bne grey_loop
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inc CV
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cpx #12
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bne ds_loop
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; draw reflector
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lda #'('+$80 ; 5,10?
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sta $68A
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lda #')'+$80 ; 5,11?
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sta $68B
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;=======================
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; Draw Tie Fighter
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;=======================
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tie_loop:
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ldx #12
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tie_move:
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; draw
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lda #90
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sta $428,X ; line 8 (vtab 9)
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lda #91
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sta $429,X
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lda #95
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sta $42A,X
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; delay a bit
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lda #200
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jsr WAIT
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; erase
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lda #' '|$80
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sta $428,X
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sta $429,X
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sta $42A,X
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inx
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cpx #38
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bne tie_move
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jmp tie_loop
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;=============================
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; random8
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;=============================
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; 8-bit 6502 Random Number Generator
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; Linear feedback shift register PRNG by White Flame
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; http://codebase64.org/doku.php?id=base:small_fast_8-bit_prng
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random8:
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lda SEEDL ; 2
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beq doEor ; 2
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asl ; 1
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beq noEor ; if the input was $80, skip the EOR ; 2
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bcc noEor ; 2
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doEor:
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eor #$1d ; 2
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noEor:
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sta SEEDL
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rts
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ds_data:
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.byte 8,11
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.byte 7,12
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.byte 6,13
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.byte 6,13
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.byte 7,12
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.byte 8,11
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