2020-06-12 21:37:23 +00:00
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For release 1.0
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+ LOADER
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2020-06-23 05:34:20 +00:00
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-- save game
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-- sound loader (into language card?)
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2020-06-12 21:37:23 +00:00
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+ MIST (split off ship-up/ship-down?)
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2020-06-19 19:46:28 +00:00
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-- fix catherine letter (bg, grab from other side)
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2020-06-23 05:34:20 +00:00
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also make it a location/graphic like half messages
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2020-06-12 21:37:23 +00:00
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-- constellation puzzle/ship raising
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-- marker switches
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2020-06-16 17:30:45 +00:00
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+ DENTIST
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2020-06-12 21:37:23 +00:00
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-- all of it
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2020-06-23 05:34:20 +00:00
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+ CABIN
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2020-06-12 21:37:23 +00:00
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-- safe puzzle
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-- boiler
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-- up/down in tree
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+ OCTAGON
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-- code book
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-- ending
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+ SELENA
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-- sounds/door puzzle
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2020-06-16 17:30:45 +00:00
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-- have sub background change
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2020-06-12 21:37:23 +00:00
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+ STONEY
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-- hook up compass rose
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-- hook up pump
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-- hook up telescope
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-- hook up key/trunk puzzle
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2020-06-16 17:30:45 +00:00
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2020-06-12 21:37:23 +00:00
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+ CHANNEL
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2020-06-16 17:30:45 +00:00
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-- hook up water valves at least
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2020-06-23 05:34:20 +00:00
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-- hook up stairway
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2020-06-16 17:30:45 +00:00
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+ ARBOR
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2020-06-23 05:34:20 +00:00
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-- finish level
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2020-06-12 21:37:23 +00:00
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Done:
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+ MECHE
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+ MIST_TITLE
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+ VIEWER
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================================
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2020-03-15 17:35:08 +00:00
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main:
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2020-03-19 15:43:59 +00:00
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+ some sort of switch animation on circuit breakers?
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2020-04-08 05:22:19 +00:00
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+ marker switches
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+ ship raise/lower
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+ look at catherine's letter from other side of path
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+ allow opening/grabbing white page
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2020-03-12 20:26:02 +00:00
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octagon_room:
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2020-05-29 18:35:13 +00:00
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+ fireplace book
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2020-04-08 05:22:19 +00:00
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+ in tower could have extra window open/closed far backgrounds
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+ turning when looking at hint loses the text mode
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+ final puzzle in fireplace
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2020-04-08 05:26:57 +00:00
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+ line drawing on map isn't optimal
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+ should hints be black on white text?
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2020-03-12 20:26:02 +00:00
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2020-03-09 20:30:54 +00:00
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General:
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2020-03-02 07:21:56 +00:00
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+ Insert floppy #100 joke?
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2020-03-02 21:50:00 +00:00
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+ double link noise (once when leave, once when get there?)
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2020-03-05 05:25:59 +00:00
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+ adjust grab window on letter
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+ add missing red book step
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2020-03-07 20:21:16 +00:00
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2020-04-08 05:22:19 +00:00
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dentist office:
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+ implement
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2020-03-07 20:21:16 +00:00
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2020-04-08 05:22:19 +00:00
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ending:
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+ all endings
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2020-03-09 20:30:54 +00:00
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+ Fireplace: 8x6 grid
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2020-03-07 20:21:16 +00:00
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MECHE age:
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2020-04-08 05:22:19 +00:00
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+ can poke around more stuff in their rooms
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2020-04-21 20:34:47 +00:00
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+ reduce size by using flipped-background attribute
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2020-03-07 20:21:16 +00:00
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2020-03-14 15:57:09 +00:00
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SELENA age:
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+ optional mockingboard sound for keyboard?
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2020-06-05 15:54:50 +00:00
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+ sound
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5 sound effects (not digital samples)
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maybe not bother with aiming antennas, but sum button plays
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if switch been pushed
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filler sounds for others?
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+ That whole rediculous underground sub sequence
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2020-05-29 18:35:13 +00:00
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+ light switch in tunnel
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+ antenna compartment should open/close when you click on it
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+ better colors
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2020-04-08 05:22:19 +00:00
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2020-04-18 05:37:47 +00:00
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Channelwood:
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+ Implement safe
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+ Implement tree
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+ Implement boiler
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+ Implement water valves
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+ Enable linking back to Myst
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2020-06-12 21:37:23 +00:00
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+ Windmill animation
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+ Switch flip animation
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+ Open faucet animation
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+ Animation for bridge rising
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+ Animation for pipe extending
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+ Animation for book elevator
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+ Animation for level1 elevator
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+ Animation for level2 elevator
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+ Background soud effects
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2020-03-07 20:21:16 +00:00
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Stoneship age:
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2020-04-18 05:37:47 +00:00
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+ Implement floating chest puzzle
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+ Implement compass rose light puzzle
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+ Implement raising/lowering water
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+ Implement telescope
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2020-04-28 19:28:32 +00:00
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+ Implement the half-letter
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+ Hook up tunnels into compass room properly
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2020-03-04 21:17:43 +00:00
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2020-03-09 20:30:54 +00:00
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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+ Marker Switches (8):
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2020-03-05 05:15:03 +00:00
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