dos33fsprogs/xmas_2018/ball.s

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;=====================================
; XMAS2018 -- Ball Part
;=====================================
ball:
;===================
; init screen
;===================
; init vars
lda #15
sta XPOS
lda #38
sta YPOS
lda #0
sta FRAME
sta FRAMEH
;=============================
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; ball graphic already loaded to $4000 (HGR page1)
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;=============================
; set up scrolling
lda #0
sta OFFSET
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;=============================
; decompress scroll image to $800
lda #>a2_scroll
sta INH
lda #<a2_scroll
sta INL
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jsr decompress_scroll
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;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
; so we have 5070 + 4550 = 9620 to kill
; FIXME: clear page0/page1 screens
; jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
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bit HIRES ; 4
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bit SET_GR ; 4
bit FULLGR ; 4
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bit PAGE1 ; 4
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; 9620
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; -16 mode set
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; - 3 for jmp
;=======
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; 9601
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; Try X=18 Y=100 cycles=9601
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ldy #100 ; 2
baloopA:ldx #18 ; 2
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baloopB:dex ; 2
bne baloopB ; 2nt/3
dey ; 2
bne baloopA ; 2nt/3
jmp ball_begin_loop
.align $100
;================================================
; Ball Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
ball_begin_loop:
ball_display_loop:
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; draw 160 lines of hires PAGE1
bit HIRES ; 4
bit PAGE1 ; 4
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; (160*65)-8 = 10392
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; Try X=43 Y=47 cycles=10388 R4
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nop
nop
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ldy #47 ; 2
baloopC:ldx #43 ; 2
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baloopD:dex ; 2
bne baloopD ; 2nt/3
dey ; 2
bne baloopC ; 2nt/3
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; draw 32 (4) lines of lores PAGE0
bit LORES ; 4
bit PAGE0 ; 4
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; (32*65)-8 = 2072
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; Try X=1 Y=188 cycles=2069
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lda $0
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ldy #188 ; 2
baloopE:ldx #1 ; 2
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baloopF:dex ; 2
bne baloopF ; 2nt/3
dey ; 2
bne baloopE ; 2nt/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
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; -1023 music
; -1841 scroll/else
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; -18 frame adjust
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; -10 keypress
; -8 pick which
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; -7 check for end
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; ===========
; 1643
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inc FRAME ; 5
lda FRAME ; 3
and #63 ; 2
beq framing ; 3
; -1
lda $0 ; 3
jmp done_framing ; 3
framing:
inc FRAMEH ; 5
done_framing:
;=============
; 18
lda FRAMEH ; 3
cmp #30 ; length of song? ; 2
beq ball_done ; 3
; -1
;===============
; 7
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jsr play_music ; 6+1017
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; slow things down a bit
lda FRAME ; 3
and #1 ; 2
beq do_scrolling ; 3
;=============
; 8
do_nothing:
; -1
; 1839 - 1 + 3 = 1841
; Try X=60 Y=6 cycles=1837 R2
nop
ldy #6 ; 2
baloopQ:ldx #60 ; 2
baloopR:dex ; 2
bne baloopR ; 2nt/3
dey ; 2
bne baloopQ ; 2nt/3
jmp done_actions ; 3
do_scrolling:
jsr scroll_loop ; 6+1835
;=========
; 1841
done_actions:
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; Try X=163 Y=2 cycles=1643
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ldy #2 ; 2
baloop1:ldx #163 ; 2
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baloop2:dex ; 2
bne baloop2 ; 2nt/3
dey ; 2
bne baloop1 ; 2nt/3
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; keypress = 10
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lda KEYPRESS ; 4
bpl ba_no_keypress ; 3
; -1
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jmp ball_done ; 3
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ba_no_keypress:
jmp ball_display_loop ; 3
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ball_done:
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bit KEYRESET ; clear keypress ; 4
rts ; 6
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.include "gr_scroll.s"
.include "greets.inc"