2018-12-12 17:33:05 +00:00
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;=====================================
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; XMAS2018 -- Ball Part
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;=====================================
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ball:
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;===================
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; init screen
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;===================
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; init vars
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lda #15
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sta XPOS
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lda #38
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sta YPOS
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lda #0
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sta FRAME
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sta FRAMEH
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;=============================
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2018-12-18 03:58:19 +00:00
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; ball graphic already loaded to $4000 (HGR page1)
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2018-12-12 17:33:05 +00:00
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2018-12-18 03:58:19 +00:00
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;=============================
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; set up scrolling
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lda #0
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sta OFFSET
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2018-12-13 22:15:39 +00:00
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2018-12-18 03:58:19 +00:00
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;=============================
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; decompress scroll image to $800
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lda #>a2_scroll
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sta INH
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lda #<a2_scroll
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sta INL
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2018-12-13 22:15:39 +00:00
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2018-12-18 03:58:19 +00:00
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jsr decompress_scroll
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2018-12-13 22:15:39 +00:00
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2018-12-12 17:33:05 +00:00
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;==============================
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; setup graphics for vapor lock
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;==============================
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jsr vapor_lock ; 6
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 lines to go
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; so we have 5070 + 4550 = 9620 to kill
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; FIXME: clear page0/page1 screens
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; jsr gr_copy_to_current ; 6+ 9292
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; now we have 322 left
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; GR part
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2018-12-17 19:50:40 +00:00
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bit HIRES ; 4
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2018-12-12 17:33:05 +00:00
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bit SET_GR ; 4
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bit FULLGR ; 4
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2018-12-17 19:50:40 +00:00
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bit PAGE1 ; 4
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2018-12-12 17:33:05 +00:00
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; 9620
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2018-12-17 19:50:40 +00:00
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; -16 mode set
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2018-12-12 17:33:05 +00:00
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; - 3 for jmp
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;=======
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2018-12-17 19:50:40 +00:00
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; 9601
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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; Try X=18 Y=100 cycles=9601
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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ldy #100 ; 2
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baloopA:ldx #18 ; 2
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2018-12-12 17:33:05 +00:00
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baloopB:dex ; 2
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bne baloopB ; 2nt/3
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dey ; 2
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bne baloopA ; 2nt/3
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jmp ball_begin_loop
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.align $100
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;================================================
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; Ball Loop
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;================================================
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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ball_begin_loop:
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ball_display_loop:
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2018-12-17 19:50:40 +00:00
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; draw 160 lines of hires PAGE1
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bit HIRES ; 4
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bit PAGE1 ; 4
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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; (160*65)-8 = 10392
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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; Try X=43 Y=47 cycles=10388 R4
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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nop
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nop
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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ldy #47 ; 2
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baloopC:ldx #43 ; 2
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2018-12-12 17:33:05 +00:00
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baloopD:dex ; 2
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bne baloopD ; 2nt/3
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dey ; 2
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bne baloopC ; 2nt/3
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2018-12-17 19:50:40 +00:00
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; draw 32 (4) lines of lores PAGE0
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bit LORES ; 4
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bit PAGE0 ; 4
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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; (32*65)-8 = 2072
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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; Try X=1 Y=188 cycles=2069
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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lda $0
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2018-12-12 17:33:05 +00:00
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2018-12-17 19:50:40 +00:00
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ldy #188 ; 2
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baloopE:ldx #1 ; 2
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2018-12-12 17:33:05 +00:00
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baloopF:dex ; 2
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bne baloopF ; 2nt/3
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dey ; 2
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bne baloopE ; 2nt/3
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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; do_nothing should be 4550
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2018-12-18 03:58:19 +00:00
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; -1023 music
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2018-12-18 05:36:38 +00:00
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; -1841 scroll/else
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2018-12-18 05:17:20 +00:00
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; -18 frame adjust
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2018-12-12 17:33:05 +00:00
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; -10 keypress
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2018-12-18 05:36:38 +00:00
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; -8 pick which
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2018-12-18 05:17:20 +00:00
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; -7 check for end
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2018-12-12 17:33:05 +00:00
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; ===========
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2018-12-18 05:36:38 +00:00
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; 1643
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2018-12-18 05:17:20 +00:00
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inc FRAME ; 5
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lda FRAME ; 3
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and #63 ; 2
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beq framing ; 3
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; -1
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lda $0 ; 3
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jmp done_framing ; 3
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framing:
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inc FRAMEH ; 5
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done_framing:
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;=============
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; 18
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lda FRAMEH ; 3
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cmp #30 ; length of song? ; 2
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beq ball_done ; 3
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; -1
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;===============
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; 7
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2018-12-18 03:58:19 +00:00
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2018-12-12 17:33:05 +00:00
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2018-12-18 03:58:19 +00:00
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jsr play_music ; 6+1017
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2018-12-12 17:33:05 +00:00
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2018-12-18 05:36:38 +00:00
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; slow things down a bit
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lda FRAME ; 3
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and #1 ; 2
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beq do_scrolling ; 3
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;=============
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; 8
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do_nothing:
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; -1
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; 1839 - 1 + 3 = 1841
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; Try X=60 Y=6 cycles=1837 R2
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nop
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ldy #6 ; 2
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baloopQ:ldx #60 ; 2
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baloopR:dex ; 2
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bne baloopR ; 2nt/3
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dey ; 2
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bne baloopQ ; 2nt/3
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jmp done_actions ; 3
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do_scrolling:
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jsr scroll_loop ; 6+1835
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;=========
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; 1841
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done_actions:
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2018-12-12 17:33:05 +00:00
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2018-12-18 05:36:38 +00:00
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; Try X=163 Y=2 cycles=1643
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2018-12-12 17:33:05 +00:00
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2018-12-18 05:36:38 +00:00
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ldy #2 ; 2
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baloop1:ldx #163 ; 2
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2018-12-12 17:33:05 +00:00
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baloop2:dex ; 2
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bne baloop2 ; 2nt/3
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dey ; 2
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bne baloop1 ; 2nt/3
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2018-12-18 03:58:19 +00:00
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; keypress = 10
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2018-12-12 17:33:05 +00:00
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lda KEYPRESS ; 4
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bpl ba_no_keypress ; 3
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; -1
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2018-12-18 05:17:20 +00:00
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jmp ball_done ; 3
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2018-12-12 17:33:05 +00:00
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ba_no_keypress:
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jmp ball_display_loop ; 3
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2018-12-18 05:17:20 +00:00
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ball_done:
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2018-12-12 17:33:05 +00:00
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bit KEYRESET ; clear keypress ; 4
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rts ; 6
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2018-12-18 03:58:19 +00:00
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.include "gr_scroll.s"
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.include "greets.inc"
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