2020-03-19 17:55:29 +00:00
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;=============================
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; other common stuff
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; external routines
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opendir_filename = $1039
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; audio files
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linking_noise = $9000
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LINKING_NOISE_LENGTH = 43
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;===============================================
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; level data structure definitions
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;===============================================
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; 24 bytes each location
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; we put special at end as it's ignored if not set
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LOCATION_NORTH_EXIT=0 ; new room when heading north
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LOCATION_SOUTH_EXIT=1 ; new room when heading south
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LOCATION_EAST_EXIT=2 ; new room when heading east
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LOCATION_WEST_EXIT=3 ; new room when heading west
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LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N
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LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S
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LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E
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LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W
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LOCATION_NORTH_BG=8 ; pointer to north background image
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LOCATION_SOUTH_BG=10 ; pointer to south background image
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LOCATION_EAST_BG=12 ; pointer to east background image
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LOCATION_WEST_BG=14 ; pointer to west background image
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LOCATION_BGS = 16 ; bitmap saying which backgrounds valid
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BG_NORTH = 1
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BG_SOUTH = 2
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2020-03-27 04:38:49 +00:00
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BG_WEST = 4
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BG_EAST = 8
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2020-03-19 17:55:29 +00:00
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LOCATION_SPECIAL_EXIT=17 ; if we have something clickable
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; $FF if not, direction if so
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LOCATION_SPECIAL_X1=18 ; collision box for the thing to click
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LOCATION_SPECIAL_X2=19
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LOCATION_SPECIAL_Y1=20
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LOCATION_SPECIAL_Y2=21
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LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
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2020-03-19 21:25:20 +00:00
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;================================
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; Loader definitions
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LOAD_TITLE = $0
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LOAD_MIST = $1
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LOAD_MECHE = $2
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LOAD_SELENA = $3
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LOAD_OCTAGON = $4
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2020-03-25 05:17:59 +00:00
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LOAD_VIEWER = $5
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2020-03-26 18:17:10 +00:00
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LOAD_STONEY = $6
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2020-03-25 05:17:59 +00:00
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LOAD_CHANNEL = $7
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LOAD_ENDING = $8
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2020-03-19 21:25:20 +00:00
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;================================
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; Level definitions
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; Title
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TITLE_MIST_LINKING_DOCK = 0
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; Mist
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MIST_ARRIVAL_DOCK = 0
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MIST_DOCK_SWITCH = 1
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MIST_DOCK_STEPS = 2
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MIST_ABOVE_DOCK = 3
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MIST_BASE_STEPS = 4
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MIST_STEPS_1ST_LANDING = 5
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MIST_STEPS_2ND_LANDING = 6
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MIST_STEPS_DENTIST = 7
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MIST_STEPS_4TH_LANDING = 8
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MIST_OUTSIDE_TEMPLE = 9
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MIST_POOL = 10
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MIST_CLOCK = 11
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MIST_SPACESHIP_FAR = 12
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MIST_TREE_CORRIDOR_2 = 13
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MIST_TREE_CORRIDOR_5 = 14
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MIST_GEAR = 15
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MIST_GEAR_BASE = 16
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MIST_DENTIST_DOOR = 17
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MIST_SPACESHIP_SWITCH = 18
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MIST_TREE_CORRIDOR_4 = 19
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2020-04-15 17:30:23 +00:00
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MIST_UNUSED = 20
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2020-03-19 21:25:20 +00:00
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MIST_CLOCK_PUZZLE = 21
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MIST_CLOCK_ISLAND = 22
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MIST_CLOCK_INSIDE = 23
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MIST_OPEN_GEAR = 24
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MIST_CHAIR_VIEW = 25
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MIST_GREEN_SHACK = 26
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MIST_GREEN_STEPS1 = 27
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MIST_GREEN_STEPS6 = 28
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MIST_GENERATOR_DOOR = 29
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MIST_GENERATOR_ROOM = 30
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MIST_ROCKET_PATH_PAD = 31
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MIST_ROCKET_CLOSE = 32
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MIST_TOWER2_PATH = 33
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MIST_TOWER2_BASE = 34
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MIST_TOWER2_TOP = 35
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MIST_TOWER1_TRAIL = 36
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MIST_TOWER1_TRAIL2 = 37
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MIST_TOWER1_BOTTOM = 38
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MIST_TOWER1_TOP = 39
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2020-03-25 05:17:59 +00:00
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MIST_VIEWER_DOOR = 40
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2020-04-15 17:30:23 +00:00
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; re-use 20
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2020-03-19 21:25:20 +00:00
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; Mist Octagon Building
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OCTAGON_TEMPLE_DOORWAY = 0
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OCTAGON_TEMPLE_CENTER = 1
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OCTAGON_RED_BOOKSHELF = 2
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OCTAGON_FIREPLACE = 3
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OCTAGON_IN_FIREPLACE = 4
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OCTAGON_CEILING = 5
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2020-04-01 05:23:32 +00:00
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OCTAGON_MAP = 6
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OCTAGON_FRAME_SHELF = 7
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OCTAGON_BOOKSHELF = 8
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OCTAGON_FRAME_DOOR = 9
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OCTAGON_BLUE_BOOKSHELF = 10
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2020-04-01 15:00:10 +00:00
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OCTAGON_TOWER_ROTATION = 11
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OCTAGON_BOOKSHELF_CLOSE = 12
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2020-04-01 20:45:13 +00:00
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OCTAGON_TOWER_HALL1 = 13
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OCTAGON_TOWER_HALL2 = 14
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2020-04-02 03:50:20 +00:00
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OCTAGON_ELEVATOR_VIEW = 15
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OCTAGON_ELEVATOR_OUT = 16
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OCTAGON_ELEVATOR_OPEN = 17
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OCTAGON_ELEVATOR_IN = 18
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2020-04-03 20:50:40 +00:00
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OCTAGON_TOWER_BOOK = 19
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OCTAGON_BOOK_LADDER = 20
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OCTAGON_BOOK_VIEW = 21
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2020-04-05 03:45:06 +00:00
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OCTAGON_TOWER_KEY = 22
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OCTAGON_TOWER_LEFT = 23
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OCTAGON_TOWER_RIGHT = 24
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OCTAGON_KEY_LADDER = 25
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OCTAGON_KEY_VIEW = 26
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2020-03-19 21:25:20 +00:00
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; Mechanical Engineering
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MECHE_INSIDE_GEAR = 0
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MECHE_CLOSED_BOOK = 1
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MECHE_OPEN_BOOK = 2
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MECHE_ARRIVAL = 3
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MECHE_ENTRANCE = 4
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MECHE_FORT_VIEW = 5
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2020-03-20 03:18:17 +00:00
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MECHE_BRIDGE2 = 6
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MECHE_FORT_DOOR = 7
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2020-03-20 04:34:13 +00:00
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MECHE_FORT_ENTRY = 8
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2020-03-20 19:10:53 +00:00
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MECHE_WEST_PLATFORM = 9
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MECHE_NORTH_PLATFORM = 10
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MECHE_NORTH_HINT = 11
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MECHE_NORTH_TOP = 12
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MECHE_NORTH_DIP = 13
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2020-03-21 03:20:48 +00:00
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MECHE_LEFT_HALL2 = 14
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MECHE_LEFT_HALL_CORNER = 15
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MECHE_RED_ROOM_CENTER = 16
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MECHE_CENTER_HALL = 17
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MECHE_RED_BUTTON = 18
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MECHE_BASEMENT = 19
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MECHE_ELEVATOR_ROTATE = 20
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2020-03-21 16:31:00 +00:00
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MECHE_RIGHT_HALL2 = 21
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MECHE_RIGHT_HALL_CORNER = 22
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MECHE_BLUE_ROOM_CENTER = 23
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MECHE_CENTER_HALL2 = 24
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2020-03-21 20:55:48 +00:00
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MECHE_ELEVATOR_PATH = 25
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2020-03-22 14:36:19 +00:00
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MECHE_IN_ELEVATOR = 26
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MECHE_TOP_FLOOR = 27
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MECHE_ROTATE_CONTROLS = 28
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MECHE_EAST_PLATFORM = 29
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MECHE_EAST_ARCH = 30
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MECHE_EAST_TOP = 31
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MECHE_EAST_HINT = 32
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MECHE_EXIT_PUZZLE = 33
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2020-03-23 04:32:40 +00:00
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MECHE_BOOK_STAIRS = 34
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MECHE_MIST_BOOK = 35
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MECHE_MIST_CLOSED = 36
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MECHE_MIST_OPEN = 37
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2020-03-23 20:11:14 +00:00
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MECHE_BLUE_SECRET_DOOR = 38
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MECHE_BLUE_SECRET_ROOM = 39
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MECHE_RED_SECRET_DOOR = 40
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MECHE_RED_SECRET_ROOM = 41
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2020-03-20 19:10:53 +00:00
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2020-03-20 04:34:13 +00:00
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2020-03-19 21:25:20 +00:00
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; Selena Age
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SELENA_INSIDE_SHIP = 0
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SELENA_CONTROLS = 1
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SELENA_ELECTRIC_ORGAN = 2
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SELENA_WALKWAY1 = 3
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SELENA_SPACESHIP_DOOR = 4
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SELENA_WALKWAY4 = 5
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SELENA_BUNKER = 6
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SELENA_SUB_ROOM = 7
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SELENA_BOOK_ROOM = 8
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SELENA_BOOK_CLOSED = 9
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SELENA_BOOK_OPEN = 10
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2020-03-25 05:17:59 +00:00
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; Viewer Room
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VIEWER_STEPS = 0
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VIEWER_POOL = 1
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2020-03-27 19:43:24 +00:00
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VIEWER_POOL_CLOSE = 2
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VIEWER_CONTROL_PANEL = 3
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2020-03-25 05:17:59 +00:00
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2020-03-26 18:17:10 +00:00
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; Stoney Ship
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STONEY_SHIP_STERN = 0
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STONEY_SHIP_BOW = 1
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2020-03-27 16:43:47 +00:00
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STONEY_SHIP_DOOR_CLOSED = 2
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STONEY_SHIP_DOOR_OPEN = 3
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STONEY_SHIP_CHAIR = 4
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STONEY_SHIP_BOOK_CLOSED = 5
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STONEY_SHIP_BOOK_OPEN = 6
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2020-03-26 18:17:10 +00:00
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2020-04-09 05:23:32 +00:00
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; Channely Wood
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2020-04-15 17:30:23 +00:00
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CHANNEL_OUTSIDE_CABIN = 0
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CHANNEL_CABIN_OPEN = 1
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CHANNEL_CABIN_ENTRANCE = 2
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CHANNEL_INSIDE_CABIN = 3
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CHANNEL_SAFE = 4
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CHANNEL_CLOCK_PATH = 5
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CHANNEL_TREE_PATH = 6
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CHANNEL_BIG_TREE = 7
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CHANNEL_TREE_ELEVATOR = 8
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CHANNEL_TREE_BASEMENT = 9
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CHANNEL_TREE_BOOK = 10
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CHANNEL_TREE_BOOK_CLOSED= 11
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CHANNEL_TREE_BOOK_OPEN = 12
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CHANNEL_ARRIVAL = 13
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