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bubble: clean up code comments a bit
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@ -1,15 +1,23 @@
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; bubble universe -- Apple II Hires
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; original = 612 bytes
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; clear screen:
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; bkgnd0 = $44198 = 278936 cycles = max ~4fps
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; new: $A616 = 42518 = max ~22fps
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; hplot
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; hplot0 = ($14E-$15C) $14E = 334 * 1024 = 342016 = max ~3fps
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; lookup = 46 * 1024 = 47104 = max ~21fps
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; by Vince `deater` Weaver
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; based roughly on the BASIC code posted on the pouet forum
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; original effect by yuruyrau on twitter
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; original implementation = 612 bytes
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; Fast hi-res pixel notes (Apple II hi-res graphics pain is
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; a bit much to get into here)
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; clear screen routine:
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; ROM built-in: BKGND0 = $44198 = 278936 cycles = max ~4fps
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; hand-optimized: $A616 = 42518 cycles = max ~22fps
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; hplot (plot pixel) routine, plot 32x32=1024 points
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; ROM HPLOT0 = ($14E-$15C) $14E = 334 * 1024 = 342016 = max ~3fps
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; hand-optimized = 46 * 1024 = 47104 = max ~21fps
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; after fast graphics
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; after fast graphics, for I=32,J=32
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; D7E77(??) = 884343 = 1.1fps
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; DD06E = (made J countdown, why longer?)
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; DB584 = destructive U when plotting
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@ -30,13 +38,13 @@
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; 5CFBE = move TL/TH out of zero page
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; 5C353 = put UL in Y = ~2.6fps
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; NUM=24 35CD3 = ~4.5fps
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; NUM=16 1A2DD = ~9 fps
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; NUM (I,J)=24 35CD3 = ~4.5fps
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; NUM (I,J)=16 1A2DD = ~9 fps
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; soft-switches
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KEYPRESS = $C000
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KEYRESET = $C010
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;KEYPRESS = $C000
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;KEYRESET = $C010
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PAGE1 = $C054
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PAGE2 = $C055
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@ -46,10 +54,10 @@ BKGND0 = $F3F4 ; clear current page to A
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HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
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HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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HLINRL = $F530 ; line to (X,A), (Y)
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HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
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COLORTBL = $F6F6
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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;HLINRL = $F530 ; line to (X,A), (Y)
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;HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
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;COLORTBL = $F6F6
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;WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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; zero page
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@ -122,7 +130,7 @@ next_frame:
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.include "hgr_clear_part.s"
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; FIXME: see value of X/Y/A after clear
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; TODO: see if value of X/Y/A useful after clear
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ldx #0 ; 2
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stx I ; 3
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