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peasant: hook up game over animation/music
not happy with much of it
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@ -212,6 +212,7 @@ GAME_OVER: game_over.o
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game_over.o: game_over.s zp.inc \
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graphics_over/game_over_graphics.inc \
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graphics_over/game_over_animation.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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@ -1,4 +1,6 @@
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; Game Over Screen
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; IT'S OVER!!!!!!!!
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; game over screen for peasant's quest
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; by Vince `deater` Weaver vince@deater.net
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@ -53,7 +55,61 @@ game_over:
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;=====================
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; animate ending
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; TODO
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; pause a bit at first
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lda #10
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jsr wait_a_bit
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; loop through
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lda #0
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sta FRAME
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animate_loop:
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lda #19
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sta CURSOR_X
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lda #116
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sta CURSOR_Y
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ldx FRAME
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lda animation_steps_l,X
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sta INL
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ldx FRAME
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lda animation_steps_h,X
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sta INH
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jsr hgr_draw_sprite
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; play tone
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ldx FRAME
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lda animation_notes,X
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bne make_beep
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; delay instead
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lda #2
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jsr wait_a_bit
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jmp done_beep
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make_beep:
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sta speaker_frequency
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lda animation_note_lens,X
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sta speaker_duration
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jsr speaker_beep
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ldx FRAME
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lda animation_pause_lens,X
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jsr wait_a_bit
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done_beep:
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; jsr wait_until_keypress
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inc FRAME
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lda FRAME
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cmp #15
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bne animate_loop
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;=====================
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; play music
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@ -98,33 +154,22 @@ game_over:
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;forever:
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; jmp forever
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.include "hgr_sprite.s"
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.include "speaker_beeps.s"
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.include "wait_keypress.s"
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;.include "draw_peasant.s"
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;.include "gr_copy.s"
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;.include "new_map_location.s"
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;.include "peasant_move.s"
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;.include "parse_input.s"
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;.include "inventory.s"
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.include "score.s"
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;.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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;.include "version.inc"
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.include "loadsave_menu.s"
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.include "graphics_over/game_over_graphics.inc"
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.include "graphics_over/game_over_animation.inc"
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game_over_text:
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.byte 34,"Thanks so much for playing",13
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.byte "this game here! Don't get too",13
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@ -134,3 +179,89 @@ game_over_text:
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.byte "and try again maybe!",34,13
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.byte " -The Videlectrix Guys",0
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animation_steps_l:
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.byte <over_anim0
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.byte <over_anim1
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.byte <over_anim2
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.byte <over_anim3
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.byte <over_anim4
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.byte <over_anim5
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.byte <over_anim6
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.byte <over_anim7
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.byte <over_anim8
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.byte <over_anim8
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.byte <over_anim8
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.byte <over_anim8
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.byte <over_anim9
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.byte <over_anim10
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.byte <over_anim11
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animation_steps_h:
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.byte >over_anim0 ; face
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.byte >over_anim1 ; shoulders
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.byte >over_anim2 ; waist
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.byte >over_anim3 ; thighs
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.byte >over_anim4 ; ankles
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.byte >over_anim5 ; all
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.byte >over_anim6 ; fall1
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.byte >over_anim7 ; fall2
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.byte >over_anim8 ; skull float
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.byte >over_anim8 ; skull float
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.byte >over_anim8 ; skull float
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.byte >over_anim8 ; skull float
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.byte >over_anim9 ; skull fall
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.byte >over_anim10 ; skull mostly
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.byte >over_anim11 ; skull down
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animation_notes:
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.byte NOTE_G4 ; 0
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.byte NOTE_F4 ; 1
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.byte NOTE_F4 ; 2
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.byte NOTE_E4 ; 3
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.byte NOTE_E4 ; 4
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.byte NOTE_D4 ; 5
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.byte NOTE_C4 ; 6
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.byte 0 ; 7
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 9
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.byte NOTE_C3 ; 10
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.byte 0 ; 11
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animation_note_lens:
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.byte 150 ; NOTE_G4 ; 0
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.byte 50 ; NOTE_F4 ; 1
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.byte 100 ; NOTE_F4 ; 2
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.byte 50 ; NOTE_E4 ; 3
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.byte 100 ; NOTE_E4 ; 4
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.byte 50 ; NOTE_D4 ; 5
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.byte 150 ; NOTE_C4 ; 6
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.byte 0 ; 7
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 9
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.byte 150 ; NOTE_C3 ; 10
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.byte 0 ; 11
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animation_pause_lens:
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.byte 1 ; NOTE_G4 ; 0
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.byte 1 ; NOTE_F4 ; 1
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.byte 1 ; NOTE_F4 ; 2
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.byte 1 ; NOTE_E4 ; 3
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.byte 1 ; NOTE_E4 ; 4
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.byte 1 ; NOTE_D4 ; 5
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.byte 1 ; NOTE_C4 ; 6
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.byte 0 ; 7
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 8
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.byte 0 ; 9
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.byte 1 ; NOTE_C3 ; 10
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.byte 0 ; 11
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@ -4,9 +4,23 @@ PNG2GR = ../../../utils/gr-utils/png2gr
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PNG2HGR = ../../../utils/hgr-utils/png2hgr
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LZSA = ~/research/lzsa/lzsa/lzsa
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B2D = ../../../utils/bmp2dhr/b2d
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HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
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all: game_over_graphics.inc
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all: game_over_graphics.inc game_over_animation.inc
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game_over_animation.inc: progression.png
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$(HGR_SPRITE) -s -l over_anim0 progression.png 35 4 48 33 > game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim1 progression.png 63 4 76 33 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim2 progression.png 91 4 104 33 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim3 progression.png 119 4 132 33 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim4 progression.png 147 4 160 33 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim5 progression.png 175 4 188 33 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim6 progression.png 35 36 48 65 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim7 progression.png 63 36 76 65 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim8 progression.png 91 36 104 65 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim9 progression.png 119 36 132 65 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim10 progression.png 147 36 160 65 >> game_over_animation.inc
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$(HGR_SPRITE) -s -l over_anim11 progression.png 175 36 188 65 >> game_over_animation.inc
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game_over_graphics.inc: \
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game_over.lzsa \
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@ -38,5 +52,5 @@ game_over.hgr: game_over.png
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clean:
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rm -f *~ game_over_graphics.inc *.lzsa *.gr *.hgr
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rm -f *~ game_over_graphics.inc game_over_animation.inc *.lzsa *.gr *.hgr
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