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mist: stoney: can now link back to mist
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9470736d9f
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@ -254,6 +254,13 @@ STONEY_RED_DRESSER_OPEN = 39
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STONEY_CRAWLWAY_LEFT = 40
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STONEY_COMPASS_ROOM = 41
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STONEY_COMPASS_ROSE = 42
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STONEY_RIGHT_TUNNEL1 = 43
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STONEY_RIGHT_TUNNEL2 = 44
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STONEY_RIGHT_AIRLOCK = 45
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STONEY_RIGH_AIRLOCK_OPEN= 46
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STONEY_BLUE_ROOM = 47
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STONEY_BLUE_ROOM_BED = 48
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STONEY_CRAWLWAY_RIGHT = 49
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; Channely Wood
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CHANNEL_OUTSIDE_CABIN = 0
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@ -32,6 +32,7 @@ stoney_graphics.inc: \
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book_stairs2_n.lzsa book_stairs2_w.lzsa \
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book_room_n.lzsa book_room_s.lzsa \
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book_table_n.lzsa \
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book_table_open_n.lzsa book_table_closed_n.lzsa \
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doorway2_n.lzsa doorway2_s.lzsa doorway2_e.lzsa doorway2_w.lzsa \
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telescope_path1_e.lzsa telescope_path1_w.lzsa \
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telescope_path2_e.lzsa telescope_path2_w.lzsa \
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@ -93,6 +94,8 @@ stoney_graphics.inc: \
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echo "book_room_n_lzsa: .incbin \"book_room_n.lzsa\"" >> stoney_graphics.inc
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echo "book_room_s_lzsa: .incbin \"book_room_s.lzsa\"" >> stoney_graphics.inc
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echo "book_table_n_lzsa: .incbin \"book_table_n.lzsa\"" >> stoney_graphics.inc
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echo "book_table_open_n_lzsa: .incbin \"book_table_open_n.lzsa\"" >> stoney_graphics.inc
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echo "book_table_closed_n_lzsa: .incbin \"book_table_closed_n.lzsa\"" >> stoney_graphics.inc
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echo "doorway2_n_lzsa: .incbin \"doorway2_n.lzsa\"" >> stoney_graphics.inc
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echo "doorway2_s_lzsa: .incbin \"doorway2_s.lzsa\"" >> stoney_graphics.inc
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echo "doorway2_e_lzsa: .incbin \"doorway2_e.lzsa\"" >> stoney_graphics.inc
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BIN
mist/graphics_stoney/book_table_closed_n.png
Normal file
BIN
mist/graphics_stoney/book_table_closed_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
mist/graphics_stoney/book_table_open_n.png
Normal file
BIN
mist/graphics_stoney/book_table_open_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
@ -463,7 +463,7 @@ location25:
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word book_table_n_lzsa ; north bg
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.word book_table_closed_n_lzsa ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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@ -480,12 +480,15 @@ location26:
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word book_table_n_lzsa ; north bg
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.word book_table_open_n_lzsa ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH
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.byte $ff
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.byte DIRECTION_N
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.byte 24,32 ; special x
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.byte 12,22 ; special y
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.word mist_link_book-1 ; special function
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; STONEY_DOORWAY2 -- doorway on other half of ship
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location27:
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@ -65,6 +65,13 @@ game_loop:
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lda LOCATION
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cmp #STONEY_SHIP_BOOK_OPEN
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beq animate_stoney_book
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cmp #STONEY_BOOK_TABLE_OPEN
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beq animate_mist_book
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cmp #STONEY_RED_DRESSER_OPEN
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beq fg_draw_red_page
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cmp #STONEY_BLUE_ROOM_BED
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beq fg_draw_blue_page
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jmp nothing_special
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animate_stoney_book:
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@ -98,6 +105,46 @@ animate_stoney_book:
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done_animate_book:
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jmp nothing_special
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animate_mist_book:
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lda ANIMATE_FRAME
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cmp #6
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bcc mist_book_good ; blt
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lda #0
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sta ANIMATE_FRAME
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mist_book_good:
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asl
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tay
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lda mist_movie,Y
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sta INL
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lda mist_movie+1,Y
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sta INH
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lda #24
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sta XPOS
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lda #12
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$f
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bne done_animate_mist_book
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inc ANIMATE_FRAME
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done_animate_mist_book:
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jmp nothing_special
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fg_draw_red_page:
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jsr draw_red_page
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jmp nothing_special
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fg_draw_blue_page:
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jsr draw_blue_page
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jmp nothing_special
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nothing_special:
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@ -157,6 +204,47 @@ back_to_mist:
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rts
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;=============================
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draw_red_page:
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lda RED_PAGES_TAKEN
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and #STONEY_PAGE
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bne no_draw_page
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lda #14
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sta XPOS
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lda #36
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sta YPOS
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lda #<red_page_sprite
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sta INL
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lda #>red_page_sprite
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sta INH
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jmp put_sprite_crop ; tail call
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draw_blue_page:
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lda BLUE_PAGES_TAKEN
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and #STONEY_PAGE
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bne no_draw_page
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lda #15
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sta XPOS
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lda #34
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sta YPOS
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lda #<blue_page_sprite
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sta INL
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lda #>blue_page_sprite
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sta INH
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jmp put_sprite_crop ; tail call
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no_draw_page:
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rts
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;==========================
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