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https://github.com/deater/dos33fsprogs.git
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peasant: get rid of hgr_partial_save
not needed anymore now that we always keep background in page1
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07af48da44
@ -128,7 +128,6 @@ qload.inc: generate_common QLOAD
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./generate_common -a 0xb00 -s hgr_partial_restore qload.lst >> qload.inc
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./generate_common -a 0xb00 -s clear_bottom qload.lst >> qload.inc
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./generate_common -a 0xb00 -s hgr_input qload.lst >> qload.inc
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./generate_common -a 0xb00 -s hgr_partial_save qload.lst >> qload.inc
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./generate_common -a 0xb00 -s draw_box qload.lst >> qload.inc
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./generate_common -a 0xb00 -s disp_put_string qload.lst >> qload.inc
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./generate_common -a 0xb00 -s disp_one_line qload.lst >> qload.inc
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@ -38,6 +38,7 @@ peasant2 18302
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18012 -- hook up more of archery
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18120 -- finish hooking up archery
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17941 -- after most of text hooked up (more code was moved to qload)
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17929 -- after redoing so background is always in PAGE1
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partial save, can we fit in 4k?
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102 lines ; inventory was 115?
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@ -13,6 +13,7 @@ TODO:
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General:
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~~~~~~~~
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+ wait for screen refresh on IIe/IIc/IIgs
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+ make text every 9th row so descenders don't interfere?
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+ background priority mask not working when at far top of screen
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+ fix issue where walking stops when you cross to screen w priority
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@ -4,6 +4,7 @@
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; loads from $40
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; save to $20
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; only save from row in P2 to P2+P4
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.if 0
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hgr_partial_save:
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clc
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@ -13,7 +14,6 @@ hgr_partial_save:
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ldx BOX_Y2
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stx SAVED_Y2
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.if 0
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partial_save_yloop:
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lda hposn_low,X
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@ -38,9 +38,9 @@ psx_smc2:
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dex
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cpx BOX_Y1
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bcs partial_save_yloop
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.endif
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rts
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rts
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.endif
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;=======================
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@ -38,7 +38,14 @@ skip_box_save_smc:
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lda #1
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beq skip_box_save
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jsr hgr_partial_save
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lda BOX_Y1
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sta SAVED_Y1
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ldx BOX_Y2
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stx SAVED_Y2
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; jsr hgr_partial_save
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skip_box_save:
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jsr draw_box
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@ -15,10 +15,12 @@ show_inventory:
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lda #20
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sta BOX_Y1
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sta SAVED_Y1
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lda #135
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sta BOX_Y2
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sta SAVED_Y2
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jsr hgr_partial_save
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; jsr hgr_partial_save
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;====================
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@ -159,15 +159,18 @@ save_memset:
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lda #0
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sta INVENTORY_Y
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;=================
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; save bg
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;==========================
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; save bg range to restore
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lda #20
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sta BOX_Y1
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sta SAVED_Y1
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lda #135
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sta BOX_Y2
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sta SAVED_Y2
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jsr hgr_partial_save
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; jsr hgr_partial_save
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;====================
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@ -1150,6 +1150,7 @@ print_text_message:
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lda #24 ; always 24
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sta BOX_Y1
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sta SAVED_Y1
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lda #253 ; always 253
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sta BOX_X2L
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@ -1167,8 +1168,9 @@ print_text_message:
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adc #46
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sta BOX_Y2
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sta SAVED_Y2
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jsr hgr_partial_save
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; jsr hgr_partial_save
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jsr draw_box
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@ -3,39 +3,38 @@ sector_write =$0c63
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requested_sector =$0d17
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decompress_lzsa2_fast =$0de6
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getsrc_smc =$0edc
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hgr2 =$1844
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hgr_make_tables =$15bd
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hgr2 =$183f
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hgr_make_tables =$15b3
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hgr_put_string =$0ee9
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save_bg_1x28 =$1421
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restore_bg_1x28 =$1442
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hgr_draw_sprite_1x28 =$13ba
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input_buffer =$1595
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hgr_text_box =$1633
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hgr_text_box_nosave =$16c5
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hgr_partial_restore =$150b
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clear_bottom =$1819
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hgr_input =$153b
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hgr_partial_save =$1501
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input_buffer =$158b
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hgr_text_box =$1629
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hgr_text_box_nosave =$16c0
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hgr_partial_restore =$1501
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clear_bottom =$1814
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hgr_input =$1531
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draw_box =$126b
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disp_put_string =$1669
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disp_one_line =$167d
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disp_put_string =$1664
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disp_one_line =$1678
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invert_smc1 =$0f61
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disp_put_string_cursor =$1679
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disp_put_string_cursor =$1674
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hgr_put_char_cursor =$0f15
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vgi_simple_rectangle =$12ec
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peasant_text =$1f77
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save_menu =$18f7
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load_menu =$18ec
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location_names_l =$1c23
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location_names_h =$1c42
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wait_until_keypress =$1e62
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random16 =$1e6b
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score_points =$1ef0
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print_score =$1ea0
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update_score =$1eab
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speaker_beep =$1f5e
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speaker_duration =$1f75
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speaker_frequency =$1f76
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peasant_text =$1f73
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save_menu =$18f2
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load_menu =$18e7
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location_names_l =$1c1f
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location_names_h =$1c3e
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wait_until_keypress =$1e5e
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random16 =$1e67
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score_points =$1eec
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print_score =$1e9c
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update_score =$1ea7
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speaker_beep =$1f5a
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speaker_duration =$1f71
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speaker_frequency =$1f72
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hposn_high = $BA00
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hposn_low = $BB00
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driveoff = $A22
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