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https://github.com/deater/dos33fsprogs.git
synced 2025-01-14 13:33:48 +00:00
ootw: fix bug with loading wrong background after slug cutscene
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commit
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@ -25,21 +25,22 @@ ootw_cavern:
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sta RIGHT_LIMIT
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;=============================
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; Load background to $c00
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; Load backgrounds to $c00 / $1000
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lda #$0c
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sta BASH
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lda #$00
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sta BASL ; load image off-screen $c00
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jsr cavern_load_background
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;================================
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; Load quake background to $1000
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; Setup some stuff based on which cave we are in
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jsr gr_make_quake
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;================================
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; setup per-cave variables
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lda WHICH_CAVE
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bne cave_bg1
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bne cave1
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cave_bg0:
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cave0:
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; set slug table to use
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lda #0
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sta ds_smc1+1
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@ -62,15 +63,9 @@ cave_bg0:
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lda #>ootw_pool
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sta cel_smc+6
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jmp cave_setup_done
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; load background
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lda #>(cavern_rle)
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sta GBASH
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lda #<(cavern_rle)
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sta GBASL
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jmp cave_bg_done
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cave_bg1:
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cave1:
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; set slug table to use
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lda #(SLUG_STRUCT_SIZE*3)
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@ -94,19 +89,7 @@ cave_bg1:
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lda #>ootw_cavern
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sta cel_smc+6
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; load background
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lda #>(cavern2_rle)
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sta GBASH
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lda #<(cavern2_rle)
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sta GBASL
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cave_bg_done:
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jsr load_rle_gr
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;================================
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; Load quake background to $1000
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jsr gr_make_quake
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cave_setup_done:
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;=================================
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@ -259,3 +242,35 @@ still_in_cavern:
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done_cavern:
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rts
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;===============================
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; load proper background to $c00
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;===============================
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cavern_load_background:
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lda #$0c
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sta BASH
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lda #$00
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sta BASL ; load image off-screen $c00
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lda WHICH_CAVE
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bne cave_bg1
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cave_bg0:
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; load background
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lda #>(cavern_rle)
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sta GBASH
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lda #<(cavern_rle)
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sta GBASL
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jmp cave_bg_done
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cave_bg1:
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; load background
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lda #>(cavern2_rle)
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sta GBASH
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lda #<(cavern2_rle)
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sta GBASL
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cave_bg_done:
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jmp load_rle_gr ; tail call
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@ -144,18 +144,9 @@ leg_end:
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;=============================
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; Restore background to $c00
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lda #$0c
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sta BASH
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lda #$00
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sta BASL
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jmp cavern_load_background
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lda #>(cavern_rle)
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sta GBASH
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lda #<(cavern_rle)
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sta GBASL
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jsr load_rle_gr
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rts
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; rts ; tail call?
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slug_background:
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