mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 02:31:00 +00:00
mist: sub: working on sub puzzle
This commit is contained in:
parent
1f85384836
commit
0b95723b86
@ -140,5 +140,6 @@
|
||||
.byte $00 ; SELENA_LOCK4 = $D3
|
||||
.byte $00 ; SELENA_LOCK5 = $D4
|
||||
.byte $00 ; SELENA_ANTENNA_ACTIVE = $D5
|
||||
|
||||
.byte $00 ; SUB_DIRECTION = $D6
|
||||
.byte $00 ; SUB_LOCATION = $D7
|
||||
.endif
|
||||
|
@ -107,3 +107,5 @@
|
||||
.byte $00 ; SELENA_LOCK5 = $D4
|
||||
.byte $00 ; SELENA_ANTENNA_ACTIVE = $D5
|
||||
|
||||
.byte $00 ; SUB_DIRECTION = $D6
|
||||
.byte $00 ; SUB_LOCATION = $D7
|
||||
|
10
mist/sub.s
10
mist/sub.s
@ -56,6 +56,9 @@ sub_start:
|
||||
lda #0
|
||||
sta ANIMATE_FRAME
|
||||
|
||||
; in theory can't be here unless sub is at starting place
|
||||
sta SUB_LOCATION
|
||||
sta SUB_DIRECTION
|
||||
|
||||
game_loop:
|
||||
;=================
|
||||
@ -82,6 +85,9 @@ game_loop:
|
||||
cmp #SUB_BOOK_OPEN
|
||||
beq mist_book_animation
|
||||
|
||||
cmp #SUB_INSIDE_FRONT_MOVING
|
||||
beq fg_draw_sub
|
||||
|
||||
jmp nothing_special
|
||||
|
||||
mist_book_animation:
|
||||
@ -89,6 +95,10 @@ mist_book_animation:
|
||||
jsr draw_mist_animation
|
||||
jmp nothing_special
|
||||
|
||||
fg_draw_sub:
|
||||
jsr draw_sub
|
||||
jmp nothing_special
|
||||
|
||||
nothing_special:
|
||||
|
||||
;====================================
|
||||
|
@ -36,6 +36,75 @@ sub_door_close:
|
||||
; sub controls
|
||||
;=====================
|
||||
|
||||
;======================
|
||||
; sub turn right
|
||||
;======================
|
||||
sub_turn_right:
|
||||
|
||||
inc SUB_DIRECTION
|
||||
lda SUB_DIRECTION
|
||||
cmp #8
|
||||
bne no_turn_right_oflo
|
||||
|
||||
lda #0
|
||||
sta SUB_DIRECTION
|
||||
|
||||
no_turn_right_oflo:
|
||||
|
||||
rts
|
||||
|
||||
;======================
|
||||
; sub turn left
|
||||
;======================
|
||||
sub_turn_left:
|
||||
|
||||
dec SUB_DIRECTION
|
||||
lda SUB_DIRECTION
|
||||
bpl no_turn_left_oflo
|
||||
|
||||
lda #7
|
||||
sta SUB_DIRECTION
|
||||
|
||||
no_turn_left_oflo:
|
||||
|
||||
rts
|
||||
|
||||
;===============================
|
||||
; sub controls moving
|
||||
;===============================
|
||||
sub_controls_moving:
|
||||
|
||||
lda CURSOR_X
|
||||
cmp #11
|
||||
bcc sub_button_pressed
|
||||
|
||||
lda CURSOR_Y
|
||||
cmp #28
|
||||
bcc sub_forward_pressed
|
||||
cmp #34
|
||||
bcs sub_backtrack_pressed
|
||||
|
||||
lda CURSOR_X
|
||||
cmp #18
|
||||
bcc sub_turn_left
|
||||
bcs sub_turn_right
|
||||
|
||||
sub_button_pressed:
|
||||
; prints/plays noise again?
|
||||
; not necessary for us?
|
||||
|
||||
done_sub_controls_moving:
|
||||
rts
|
||||
|
||||
|
||||
|
||||
sub_forward_pressed:
|
||||
rts
|
||||
|
||||
sub_backtrack_pressed:
|
||||
rts
|
||||
|
||||
|
||||
|
||||
;====================
|
||||
; toward_book
|
||||
@ -85,9 +154,14 @@ sub_controls_move_toward_selena:
|
||||
jmp change_location
|
||||
|
||||
|
||||
|
||||
|
||||
;===============================
|
||||
; moving
|
||||
sub_controls_moving:
|
||||
; sub controls arrival at destination
|
||||
;===============================
|
||||
|
||||
|
||||
sub_controls_arrival:
|
||||
|
||||
; re-enable exit button
|
||||
ldy #LOCATION_SPECIAL_EXIT
|
||||
@ -203,94 +277,308 @@ sub_forward:
|
||||
|
||||
NOISE_NONE = $00
|
||||
NOISE_N = $01
|
||||
NOISE_NE = $02
|
||||
NOISE_E = $03
|
||||
NOISE_SE = $04
|
||||
NOISE_S = $05
|
||||
NOISE_SW = $06
|
||||
NOISE_W = $07
|
||||
NOISE_NW = $08
|
||||
|
||||
sub_noises:
|
||||
.word sub_noise_none
|
||||
.word sub_noise_n,sub_noise_ne,sub_noise_e,sub_noise_se
|
||||
.word sub_noise_s,sub_noise_sw,sub_noise_w,sub_noise_nw
|
||||
|
||||
sub_noise_none:
|
||||
.byte 15,22," ",0
|
||||
sub_noise_n:
|
||||
.byte 15,22," PLINK ",0
|
||||
sub_noise_ne:
|
||||
.byte 15,22,"PLINK-PWING",0
|
||||
sub_noise_e:
|
||||
.byte 15,22," PWING ",0
|
||||
sub_noise_se:
|
||||
.byte 15,22," BONK-PWING",0
|
||||
sub_noise_s:
|
||||
.byte 15,22," BONK ",0
|
||||
sub_noise_sw:
|
||||
.byte 15,22," BONK-BREET",0
|
||||
sub_noise_w:
|
||||
.byte 15,22," BREET ",0
|
||||
sub_noise_nw:
|
||||
.byte 15,22,"PLINK-BREET",0
|
||||
|
||||
|
||||
|
||||
BT_N = $00
|
||||
BT_NE = $01
|
||||
BT_E = $02
|
||||
BT_SE = $03
|
||||
BT_S = $04
|
||||
BT_SW = $05
|
||||
BT_W = $06
|
||||
BT_NW = $07
|
||||
|
||||
; each location
|
||||
; 8 exits, 1 sound, 1 backtrack
|
||||
; 39 locations = 390 bytes???
|
||||
;
|
||||
|
||||
sub_loc0: ; entrance
|
||||
sub_loc1: ; N(loc2) [backtrack takes us to entrance][N ]
|
||||
sub_locations:
|
||||
.word sub_loc0, sub_loc1, sub_loc2, sub_loc3, sub_loc4, sub_loc5
|
||||
.word sub_loc6, sub_loc7, sub_loc8, sub_loc9, sub_loc10,sub_loc11
|
||||
.word sub_loc12,sub_loc13,sub_loc14,sub_loc15,sub_loc16,sub_loc17
|
||||
.word sub_loc18,sub_loc19,sub_loc20,sub_loc21,sub_loc22,sub_loc23
|
||||
.word sub_loc24,sub_loc25,sub_loc26,sub_loc27,sub_loc28,sub_loc29
|
||||
.word sub_loc30,sub_loc31,sub_loc32,sub_loc33,sub_loc34,sub_loc35
|
||||
.word sub_loc36,sub_loc37
|
||||
|
||||
BACKTRACK_OFFSET = 8
|
||||
NOISE_OFFSET = 10
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
.byte 2,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_N
|
||||
;==============================================================
|
||||
sub_loc0: ; entrance
|
||||
.byte 1,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0,BT_N, NOISE_NONE
|
||||
|
||||
sub_loc1: ; N(loc2) [backtrack takes us to entrance] [N ]
|
||||
.byte 2,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0,BT_N, NOISE_N
|
||||
|
||||
sub_loc2: ; W(loc3) S(loc1) [W ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte $FF,$FF,$FF,$FF, 1,$FF, 3,$FF, 1,BT_N, NOISE_W
|
||||
|
||||
sub_loc3: ; N(loc4) E(loc2) [N ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc4: ; E(loc5) S(loc3) N(loc16) [E ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc5: ; E(loc6) W(loc4) N(loc17) [E ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc6: ; S(loc7) W(loc5) NE(loc18) [S bonk]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc7: ; S(loc8) N(loc6) E(loc20) [S bonk]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc8: ; W(loc9) N(loc7) SE(loc22) [W]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc9: ; SW(loc10) N(loc8) [SW]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc10: ; W(loc11) NE(loc9) E(loc25) S(loc26) [W]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte 4,$FF, 2,$FF, $FF,$FF,$FF,$FF, 2,BT_W, NOISE_N
|
||||
|
||||
sub_loc4: ; E(loc5) S(loc3) N(loc16) [E ]
|
||||
.byte 16,$FF, 5,$FF, 3,$FF,$FF,$FF, 3,BT_N, NOISE_E
|
||||
|
||||
sub_loc5: ; E(loc6) W(loc4) N(loc17) [E ]
|
||||
.byte 17,$FF, 6,$FF, $FF,$FF, 4,$FF, 4,BT_E, NOISE_E
|
||||
|
||||
sub_loc6: ; S(loc7) W(loc5) NE(loc18) [S bonk]
|
||||
.byte $FF, 18,$FF,$FF, 7,$FF, 5,$FF, 5,BT_E, NOISE_S
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
;==============================================================
|
||||
sub_loc7: ; S(loc8) N(loc6) E(loc20) [S bonk]
|
||||
.byte 6,$FF, 20,$FF, 8,$FF,$FF,$FF, 6,BT_S, NOISE_S
|
||||
|
||||
sub_loc8: ; W(loc9) N(loc7) SE(loc22) [W]
|
||||
.byte 7,$FF,$FF, 22, $FF,$FF, 9,$FF, 7,BT_S, NOISE_W
|
||||
|
||||
sub_loc9: ; SW(loc10) N(loc8) [SW]
|
||||
.byte 8,$FF,$FF,$FF, $FF, 10,$FF,$FF, 8,BT_W, NOISE_SW
|
||||
|
||||
sub_loc10: ; W(loc11) NE(loc9) E(loc25) S(loc26) [W]
|
||||
.byte $FF, 9, 25,$FF, 26,$FF, 11,$FF, 9,BT_SW, NOISE_W
|
||||
|
||||
sub_loc11: ; NW(loc12) E(loc10) S(loc27) SW(loc29) [NW]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc12: ; NE(loc13) SE(loc11) W(loc32) [NE]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc13: ; N(loc14) SW(loc12) NW(loc35) [N]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc14: ; SE(loc15) S(loc13) [SE]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte $FF,$FF, 10,$FF, 27,$FF,$FF, 12, 10,BT_W, NOISE_NW
|
||||
|
||||
sub_loc12: ; NE(loc13) SE(loc11) W(loc32) [NE]
|
||||
.byte $FF, 13,$FF, 11, $FF,$FF, 32,$FF, 11,BT_NW, NOISE_NE
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
;==============================================================
|
||||
sub_loc13: ; N(loc14) SW(loc12) NW(loc35) [N]
|
||||
.byte 14,$FF,$FF,$FF, $FF, 12,$FF, 35, 12,BT_NE, NOISE_N
|
||||
|
||||
sub_loc14: ; SE(loc15) S(loc13) [SE]
|
||||
.byte $FF,$FF,$FF, 15, 13,$FF,$FF,$FF, 13,BT_N, NOISE_SE
|
||||
|
||||
sub_loc15: ; exit
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 14,BT_SE, NOISE_NONE
|
||||
|
||||
|
||||
sub_loc16: ; S(loc4) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte $FF,$FF,$FF,$FF, 4,$FF,$FF,$FF, 4,BT_N, NOISE_NONE
|
||||
|
||||
sub_loc17: ; S(loc5) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc18: ; SE[SW](loc6) N (loc19) [N plink]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc19: ; S(loc18) [ no noise]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc20: ; W(loc7) SW(loc21) [SW]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc21: ; NE(loc20) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc22: ; NW(loc8) SW(loc24) N(loc23) [SW]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc23: ; S(loc22) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc24: ; NE(loc22) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc25: ; W(loc10) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc26: ; N(loc10) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc27: ; N(loc11) S(loc28) [S]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc28: ; W(loc27) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc29: ; NE(loc11) S(loc30) W(loc31) [S]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc30: ; N(loc29) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc31: ; E(loc29) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte $FF,$FF,$FF,$FF, 5,$FF,$FF,$FF, 5,BT_N, NOISE_NONE
|
||||
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
;==============================================================
|
||||
sub_loc18: ; SE[SW](loc6) N (loc19) [N plink]
|
||||
.byte 19,$FF,$FF, 6, $FF,$FF,$FF,$FF, 6,BT_SW, NOISE_N
|
||||
|
||||
sub_loc19: ; S(loc18) [ no noise]
|
||||
.byte $FF,$FF,$FF,$FF, 18,$FF,$FF,$FF, 18,BT_N, NOISE_NONE
|
||||
|
||||
sub_loc20: ; W(loc7) SW(loc21) [SW]
|
||||
.byte $FF,$FF,$FF,$FF, $FF, 21, 7,$FF, 7,BT_E, NOISE_SW
|
||||
|
||||
sub_loc21: ; NE(loc20) [ no noise ]
|
||||
.byte $FF, 20,$FF,$FF, $FF,$FF,$FF,$FF, 20,BT_SW, NOISE_NONE
|
||||
|
||||
sub_loc22: ; NW(loc8) SW(loc24) N(loc23) [SW]
|
||||
.byte 23,$FF,$FF,$FF, $FF, 24,$FF, 8, 8,BT_SE, NOISE_SW
|
||||
|
||||
sub_loc23: ; S(loc22) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, 22,$FF,$FF,$FF, 22,BT_N, NOISE_NONE
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
;==============================================================
|
||||
sub_loc24: ; NE(loc22) [ no noise ]
|
||||
.byte $FF, 22,$FF,$FF, $FF,$FF,$FF,$FF, 22,BT_SW, NOISE_NONE
|
||||
|
||||
sub_loc25: ; W(loc10) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF, 10,$FF, 10,BT_E, NOISE_NONE
|
||||
|
||||
sub_loc26: ; N(loc10) [ no noise ]
|
||||
.byte 10,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 10,BT_S, NOISE_NONE
|
||||
|
||||
sub_loc27: ; N(loc11) S(loc28) [S]
|
||||
.byte 11,$FF,$FF,$FF, 28,$FF,$FF,$FF, 11,BT_S, NOISE_S
|
||||
|
||||
sub_loc28: ; W(loc27) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF, 27,$FF, 27,BT_E, NOISE_NONE
|
||||
|
||||
sub_loc29: ; NE(loc11) S(loc30) W(loc31) [S]
|
||||
.byte $FF, 11,$FF,$FF, 30,$FF, 31,$FF, 11,BT_SW, NOISE_S
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
;==============================================================
|
||||
sub_loc30: ; N(loc29) [ no noise ]
|
||||
.byte 29,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 29,BT_S, NOISE_NONE
|
||||
|
||||
sub_loc31: ; E(loc29) [ no noise ]
|
||||
.byte $FF,$FF, 29,$FF, $FF,$FF,$FF,$FF, 29,BT_W, NOISE_NONE
|
||||
|
||||
sub_loc32: ; E(loc12) S(loc33) N(loc34) [S]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc33: ; N(loc32) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc34: ; S(loc32) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc35: ; SE(loc13) N(loc36) W(loc37) [W]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc36: ; S(loc35) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
sub_loc37: ; E(loc35) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0, NOISE_NONE
|
||||
.byte 34,$FF, 12,$FF, 33,$FF,$FF,$FF, 12,BT_W, NOISE_S
|
||||
|
||||
; N, W, N, E, E
|
||||
; S, S, W, SW, W
|
||||
; NW, NE, N, SE
|
||||
sub_loc33: ; N(loc32) [ no noise ]
|
||||
.byte 32,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 32,BT_S, NOISE_NONE
|
||||
|
||||
sub_loc34: ; S(loc32) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, 32,$FF,$FF,$FF, 32,BT_N, NOISE_NONE
|
||||
|
||||
sub_loc35: ; SE(loc13) N(loc36) W(loc37) [W]
|
||||
.byte 36,$FF,$FF, 13, $FF,$FF, 37,$FF, 13,BT_NW, NOISE_W
|
||||
|
||||
; N NE E SE S SW W NW backtrack noise
|
||||
;==============================================================
|
||||
sub_loc36: ; S(loc35) [ no noise ]
|
||||
.byte $FF,$FF,$FF,$FF, 35,$FF,$FF,$FF, 35,BT_N, NOISE_NONE
|
||||
|
||||
sub_loc37: ; E(loc35) [ no noise ]
|
||||
.byte $FF,$FF, 35,$FF, $FF,$FF,$FF,$FF, 35,BT_W, NOISE_NONE
|
||||
|
||||
|
||||
|
||||
;============================
|
||||
; draw_sub
|
||||
;============================
|
||||
|
||||
draw_sub:
|
||||
; draw direction
|
||||
|
||||
lda SUB_DIRECTION
|
||||
tay
|
||||
lda sub_direction_xs,Y
|
||||
sta XPOS
|
||||
|
||||
lda #30
|
||||
sta YPOS
|
||||
|
||||
tya
|
||||
asl
|
||||
tay
|
||||
lda sub_direction_sprites,Y
|
||||
sta INL
|
||||
lda sub_direction_sprites+1,Y
|
||||
sta INH
|
||||
|
||||
jsr put_sprite_crop
|
||||
|
||||
; draw oustide (possibly animated)
|
||||
|
||||
; print sound effect
|
||||
|
||||
lda SUB_LOCATION
|
||||
asl
|
||||
tay
|
||||
lda sub_locations,Y
|
||||
sta INL
|
||||
lda sub_locations+1,Y
|
||||
sta INH
|
||||
|
||||
ldy #NOISE_OFFSET
|
||||
lda (INL),Y
|
||||
|
||||
asl
|
||||
tay
|
||||
lda sub_noises,Y
|
||||
sta OUTL
|
||||
lda sub_noises+1,Y
|
||||
sta OUTH
|
||||
jsr move_and_print
|
||||
|
||||
rts
|
||||
|
||||
|
||||
sub_direction_xs:
|
||||
.byte 29,27,29,27
|
||||
.byte 29,26,29,26
|
||||
|
||||
sub_direction_sprites:
|
||||
.word sub_direction_sprite_n
|
||||
.word sub_direction_sprite_ne
|
||||
.word sub_direction_sprite_e
|
||||
.word sub_direction_sprite_se
|
||||
.word sub_direction_sprite_s
|
||||
.word sub_direction_sprite_sw
|
||||
.word sub_direction_sprite_w
|
||||
.word sub_direction_sprite_nw
|
||||
|
||||
sub_direction_sprite_n:
|
||||
.byte 4,3
|
||||
.byte $ff,$F0,$00,$ff
|
||||
.byte $ff,$00,$0f,$ff
|
||||
.byte $0f,$00,$00,$0f
|
||||
|
||||
sub_direction_sprite_s:
|
||||
.byte 4,3
|
||||
.byte $f0,$0f,$0f,$0f
|
||||
.byte $00,$0f,$0f,$f0
|
||||
.byte $0f,$0f,$0f,$00
|
||||
|
||||
sub_direction_sprite_e:
|
||||
.byte 4,3
|
||||
.byte $ff,$0f,$0f,$0f
|
||||
.byte $ff,$0f,$0f,$00
|
||||
.byte $0f,$0f,$0f,$0f
|
||||
|
||||
sub_direction_sprite_w:
|
||||
.byte 5,3
|
||||
.byte $ff,$00,$00,$00,$ff
|
||||
.byte $ff,$f0,$0f,$f0,$ff
|
||||
.byte $0f,$00,$00,$00,$0f
|
||||
|
||||
|
||||
sub_direction_sprite_ne:
|
||||
.byte 9,3
|
||||
.byte $ff,$F0,$00,$ff,$00,$ff,$0f,$0f,$0f
|
||||
.byte $ff,$00,$0f,$ff,$00,$ff,$0f,$0f,$00
|
||||
.byte $0f,$00,$00,$0f,$00,$0f,$0f,$0f,$0f
|
||||
|
||||
sub_direction_sprite_se:
|
||||
.byte 9,3
|
||||
.byte $f0,$0f,$0f,$0f,$00,$ff,$0f,$0f,$0f
|
||||
.byte $00,$0f,$0f,$f0,$00,$ff,$0f,$0f,$00
|
||||
.byte $0f,$0f,$0f,$00,$00,$0f,$0f,$0f,$0f
|
||||
|
||||
sub_direction_sprite_nw:
|
||||
.byte 10,3
|
||||
.byte $ff,$F0,$00,$ff,$ff,$00,$00,$00,$00,$ff
|
||||
.byte $ff,$00,$0f,$ff,$ff,$00,$f0,$0f,$f0,$ff
|
||||
.byte $0f,$00,$00,$0f,$0f,$00,$00,$00,$00,$0f
|
||||
|
||||
sub_direction_sprite_sw:
|
||||
.byte 10,3
|
||||
.byte $f0,$0f,$0f,$0f,$ff,$00,$00,$00,$00,$ff
|
||||
.byte $00,$0f,$0f,$f0,$ff,$00,$f0,$0f,$f0,$ff
|
||||
.byte $0f,$0f,$0f,$00,$0f,$00,$00,$00,$00,$0f
|
||||
|
28
mist/zp.inc
28
mist/zp.inc
@ -248,21 +248,25 @@ SELENA_BUTTON_STATUS = $CA
|
||||
SELENA_BUTTON5 = $10 ; TUNNEL (wind)
|
||||
SELENA_LIGHTSWITCH= $80 ; light in the tunnel
|
||||
|
||||
SELENA_ANTENNA1 = $CB
|
||||
SELENA_ANTENNA2 = $CC
|
||||
SELENA_ANTENNA3 = $CD
|
||||
SELENA_ANTENNA4 = $CE
|
||||
SELENA_ANTENNA5 = $CF
|
||||
SELENA_ANTENNA1 = $CB ; rotation angle for antenna1
|
||||
SELENA_ANTENNA2 = $CC ; rotation angle for antenna1
|
||||
SELENA_ANTENNA3 = $CD ; rotation angle for antenna1
|
||||
SELENA_ANTENNA4 = $CE ; rotation angle for antenna1
|
||||
SELENA_ANTENNA5 = $CF ; rotation angle for antenna1
|
||||
|
||||
SELENA_LOCK1 = $D0
|
||||
SELENA_LOCK2 = $D1
|
||||
SELENA_LOCK3 = $D2
|
||||
SELENA_LOCK4 = $D3
|
||||
SELENA_LOCK5 = $D4
|
||||
SELENA_LOCK1 = $D0 ; antenna lock slider1
|
||||
SELENA_LOCK2 = $D1 ; antenna lock slider2
|
||||
SELENA_LOCK3 = $D2 ; antenna lock slider3
|
||||
SELENA_LOCK4 = $D3 ; antenna lock slider4
|
||||
SELENA_LOCK5 = $D4 ; antenna lock slider5
|
||||
|
||||
SELENA_ANTENNA_ACTIVE = $D5
|
||||
SELENA_ANTENNA_ACTIVE = $D5 ; which antenna currently selected
|
||||
|
||||
END_OF_SAVE = $D6
|
||||
SUB_LOCATION = $D6
|
||||
SUB_DIRECTION = $D7
|
||||
|
||||
|
||||
END_OF_SAVE = $D8
|
||||
|
||||
|
||||
; done game puzzle state
|
||||
|
Loading…
Reference in New Issue
Block a user