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https://github.com/deater/dos33fsprogs.git
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megademo: updated bird mountain
now auto-moves to next scene not sure about the credits, might cut back, is sorta long
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@ -12,3 +12,4 @@
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30599 -- have most of heart scene going
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30501 -- move mountain image to HGR image block
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30420 -- update words in bird_mountain
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30413 -- mostly finished bird mountain
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@ -18,6 +18,10 @@ bird_mountain:
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;==================
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; Init vars
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lda #0
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sta FRAME
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sta FRAMEH
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lda #28
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sta TREE1X
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lda #37
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@ -45,7 +49,7 @@ bird_mountain:
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sta LETTERX
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lda #1
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sta LETTERY
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lda #12
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lda #16
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sta LETTERD
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;=================
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@ -287,24 +291,43 @@ draw_bird:
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; 2228
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;==========================
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; Update frame = 13 cycles
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;=========================================
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; Update frame
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;=========================================
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; 16 addition
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; 7 inc high
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; 7 if done
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;=========
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; 30 update frame
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inc FRAME ; frame++ ; 5
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lda FRAME ; 3
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and #$3f ; roll over after 63 ; 2
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sta FRAME ; 3
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bne bm_noflo ; 3
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; -1
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inc FRAMEH ; 5
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jmp bm_check_done ; 3
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bm_noflo:
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nop ; 2
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nop ; 2
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lda $0 ; nop ; 3
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bm_check_done:
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; finish after so many cycles
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lda FRAMEH ; 3
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cmp #38 ; 2
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beq bm_done ; 3
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; -1
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;===========
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; 13
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;===========================
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; Update tree1 = 21 cycles
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and #$3f ; if (frame%64==0) ; 2
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beq dec_tree1
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; 2
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; need to do 19-5 cycles of nonsense
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; Update tree1 = 22 cycles
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lda FRAME ; 3
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; and #$3f ; if (frame%64==0) ;
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beq dec_tree1 ; 3
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; need to do 19-5 cycles of nonsense ; -1
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inc TREE1X ; 5
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dec TREE1X ; 5
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lda #0 ; 2
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@ -313,15 +336,14 @@ draw_bird:
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jmp done_tree1 ; 3
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dec_tree1:
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; 3
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dec TREE1X ; tree1_x-- ; 5
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lda TREE1X ; 3
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bmi tree1_neg
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; 2
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bmi tree1_neg ; 3
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;-1
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ldx TREE1X ; 3
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jmp done_tree1 ; 3
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tree1_neg:
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; incoming br 3
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ldx #37 ; 2
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stx TREE1X ; 3
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done_tree1:
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@ -358,19 +380,18 @@ done_tree2:
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; want 4160
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; Tree2 Sprite -1437
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; Sprite -2228
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; Frame Update -13
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; Tree1 Update -21
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; Frame Update -30
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; Tree1 Update -22
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; Tree2 Update -24
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; hgr bits -8
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; ====================== 429 cycles
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; ====================== 411 cycles
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; Try X=13 Y=6 cycles=427 R2
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; Try X=1 Y=37 cycles=408 R2
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; Try X=7 Y=10 cycles=411
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lda #0 ; 2
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ldy #6 ; 2
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ldy #10 ; 2
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loop3:
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ldx #13 ; 2
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ldx #7 ; 2
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loop4:
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dex ; 2
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bne loop4 ; 2nt/3
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@ -4,11 +4,12 @@
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letters_bm:
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;.byte 1,12
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.byte "CYCLE",128
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.byte 2,12,"COUNTING",128
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.byte 3,12,"M E G A D E M O",150
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.byte 1,12," ",128
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.byte 2,12," ",128
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.byte 3,12," ",128
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.byte 2,16,"COUNTING",128
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; .byte 3,12,"M E G A D E M O",150
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.byte 3,16,"MEGADEMO",150
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.byte 1,16," ",128
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.byte 2,16," ",128
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.byte 3,16," ",128
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.byte 1,19,"BY",128
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.byte 3,10,"VINCE ",34,"DEATER",34," WEAVER",150
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.byte 1,19," ",128
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